1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: |
---|
16 | */ |
---|
17 | |
---|
18 | |
---|
19 | #include "projectile.h" |
---|
20 | |
---|
21 | #include "world_entity.h" |
---|
22 | #include "weapon.h" |
---|
23 | #include "null_parent.h" |
---|
24 | #include "model.h" |
---|
25 | #include "vector.h" |
---|
26 | |
---|
27 | using namespace std; |
---|
28 | |
---|
29 | |
---|
30 | /** |
---|
31 | * standard constructor |
---|
32 | */ |
---|
33 | Projectile::Projectile (Weapon* weapon) : WorldEntity() |
---|
34 | { |
---|
35 | this->setClassID(CL_PROJECTILE, "Projectile"); |
---|
36 | |
---|
37 | this->weapon = weapon; |
---|
38 | this->lifeCycle = 0.0; |
---|
39 | this->lifeSpan = 0.75f; /* sec */ |
---|
40 | } |
---|
41 | |
---|
42 | |
---|
43 | /** |
---|
44 | * standard deconstructor |
---|
45 | */ |
---|
46 | Projectile::~Projectile () |
---|
47 | { |
---|
48 | /* |
---|
49 | do not delete the test projectModel, since it is pnode |
---|
50 | and will be cleaned out by world |
---|
51 | */ |
---|
52 | //delete this->projectileModel; |
---|
53 | } |
---|
54 | |
---|
55 | |
---|
56 | /** |
---|
57 | * this sets the flight direction of the projectile |
---|
58 | * @param directin in which to flight |
---|
59 | |
---|
60 | this function will calculate a vector out of this to be used in the |
---|
61 | tick function |
---|
62 | */ |
---|
63 | void Projectile::setFlightDirection(Quaternion flightDirection) |
---|
64 | { |
---|
65 | Vector v(1, 0, 0); |
---|
66 | this->flightDirection = flightDirection.apply(v); |
---|
67 | this->flightDirection.normalize(); |
---|
68 | } |
---|
69 | |
---|
70 | /** |
---|
71 | * sets the velocity vector to a spec speed |
---|
72 | * @param velocity: vector of the velocity |
---|
73 | */ |
---|
74 | void Projectile::setVelocity(const Vector &velocity) |
---|
75 | { |
---|
76 | Vector offsetVel = this->velocity = velocity; |
---|
77 | offsetVel.normalize(); |
---|
78 | this->velocity += (offsetVel * 50.0); |
---|
79 | } |
---|
80 | |
---|
81 | |
---|
82 | /** |
---|
83 | * signal tick, time dependent things will be handled here |
---|
84 | * @param time since last tick |
---|
85 | */ |
---|
86 | void Projectile::tick (float time) |
---|
87 | { |
---|
88 | Vector v = this->velocity * (time); |
---|
89 | this->shiftCoor(v); |
---|
90 | |
---|
91 | this->lifeCycle += time/this->lifeSpan; |
---|
92 | if( this->lifeCycle >= 1) |
---|
93 | { |
---|
94 | PRINTF(5)("FINALIZE==========================\n"); |
---|
95 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); |
---|
96 | PRINTF(5)("FINALIZE===========================\n"); |
---|
97 | this->finalize(); |
---|
98 | } |
---|
99 | } |
---|
100 | |
---|
101 | |
---|
102 | /** |
---|
103 | * the function gets called, when the projectile is destroyed |
---|
104 | */ |
---|
105 | void Projectile::destroy () |
---|
106 | {} |
---|
107 | |
---|
108 | |
---|
109 | void Projectile::draw () |
---|
110 | { |
---|
111 | glMatrixMode(GL_MODELVIEW); |
---|
112 | glPushMatrix(); |
---|
113 | |
---|
114 | float matrix[4][4]; |
---|
115 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
---|
116 | this->getAbsDir().matrix (matrix); |
---|
117 | glMultMatrixf((float*)matrix); |
---|
118 | this->model->draw(); |
---|
119 | |
---|
120 | glPopMatrix(); |
---|
121 | } |
---|
122 | |
---|