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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "projectile.h" |
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20 | |
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21 | #include "world_entity.h" |
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22 | #include "weapon.h" |
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23 | #include "null_parent.h" |
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24 | #include "model.h" |
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25 | #include "vector.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | /** |
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31 | * standard constructor |
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32 | */ |
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33 | Projectile::Projectile (Weapon* weapon) : WorldEntity() |
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34 | { |
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35 | this->setClassID(CL_PROJECTILE, "Projectile"); |
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36 | |
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37 | this->weapon = weapon; |
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38 | this->lifeCycle = 0.0; |
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39 | this->lifeSpan = 0.75f; /* sec */ |
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40 | } |
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41 | |
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42 | |
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43 | /** |
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44 | * standard deconstructor |
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45 | */ |
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46 | Projectile::~Projectile () |
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47 | { |
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48 | /* |
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49 | do not delete the test projectModel, since it is pnode |
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50 | and will be cleaned out by world |
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51 | */ |
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52 | //delete this->projectileModel; |
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53 | } |
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54 | |
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55 | |
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56 | /** |
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57 | * this sets the flight direction of the projectile |
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58 | * @param directin in which to flight |
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59 | |
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60 | this function will calculate a vector out of this to be used in the |
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61 | tick function |
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62 | */ |
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63 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
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64 | { |
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65 | Vector v(1, 0, 0); |
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66 | this->flightDirection = flightDirection.apply(v); |
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67 | this->flightDirection.normalize(); |
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68 | } |
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69 | |
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70 | /** |
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71 | * sets the velocity vector to a spec speed |
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72 | * @param velocity: vector of the velocity |
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73 | */ |
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74 | void Projectile::setVelocity(const Vector &velocity) |
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75 | { |
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76 | Vector offsetVel = this->velocity = velocity; |
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77 | offsetVel.normalize(); |
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78 | this->velocity += (offsetVel * 50.0); |
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79 | } |
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80 | |
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81 | /** |
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82 | * signal tick, time dependent things will be handled here |
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83 | * @param time since last tick |
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84 | */ |
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85 | void Projectile::tick (float time) |
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86 | { |
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87 | Vector v = this->velocity * (time); |
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88 | this->shiftCoor(v); |
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89 | |
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90 | this->lifeCycle += time/this->lifeSpan; |
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91 | if( this->lifeCycle >= 1) |
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92 | { |
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93 | PRINTF(5)("FINALIZE==========================\n"); |
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94 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); |
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95 | PRINTF(5)("FINALIZE===========================\n"); |
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96 | this->finalize(); |
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97 | } |
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98 | } |
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99 | |
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100 | |
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101 | /** |
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102 | * the function gets called, when the projectile is destroyed |
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103 | */ |
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104 | void Projectile::destroy () |
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105 | {} |
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106 | |
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107 | |
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108 | void Projectile::draw () |
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109 | { |
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110 | glMatrixMode(GL_MODELVIEW); |
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111 | glPushMatrix(); |
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112 | |
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113 | float matrix[4][4]; |
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114 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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115 | this->getAbsDir().matrix (matrix); |
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116 | glMultMatrixf((float*)matrix); |
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117 | this->model->draw(); |
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118 | |
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119 | glPopMatrix(); |
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120 | } |
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121 | |
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