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source: orxonox.OLD/orxonox/trunk/src/world_entities/weapons/test_bullet.cc @ 5068

Last change on this file since 5068 was 5063, checked in by bensch, 19 years ago

orxonox/trunk: NPC's get killed :)

File size: 2.2 KB
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[3708]1
2
[4593]3/*
[3708]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
[4593]15   co-programmer:
[3708]16*/
17
18
[3709]19#include "test_bullet.h"
[3708]20
21#include "model.h"
22#include "vector.h"
[4941]23#include "garbage_collector.h"
[4947]24#include "fast_factory.h"
[3708]25
[5054]26#include "obb_tree.h"
27
[3708]28using namespace std;
29
[4947]30CREATE_FAST_FACTORY(TestBullet, CL_TEST_BULLET);
[3708]31
32/**
[4836]33 *  standard constructor
[3708]34*/
[4932]35TestBullet::TestBullet () : Projectile()
[3755]36{
[4322]37  this->setClassID(CL_TEST_BULLET, "TestBullet");
[4597]38
[4948]39  float modelSize = .3;
[5057]40  this->loadModelWithScale("models/projectiles/orx-rocket.obj", .3);
[4948]41
42  this->energyMin = 1;
43  this->energyMax = 10;
[4969]44  this->remove();
[5063]45  this->lifeSpan = 5;
[3755]46}
[3708]47
48
49/**
[4836]50 *  standard deconstructor
[3708]51*/
[4593]52TestBullet::~TestBullet ()
[3708]53{
[4593]54  /*
55     do not delete the test projectModel, since it is pnode
56     and will be cleaned out by world
[3708]57  */
58  //delete this->projectileModel;
59}
60
61
62
63/**
[4836]64 *  signal tick, time dependent things will be handled here
65 * @param time since last tick
[3708]66*/
[4593]67void TestBullet::tick (float time)
[3708]68{
[4464]69  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
70  Vector v = this->velocity * (time);
[3708]71  this->shiftCoor(v);
72
[4890]73  this->lifeCycle += time/this->lifeSpan;
74  if( this->lifeCycle >= 1)
[3708]75    {
76      PRINTF(5)("FINALIZE==========================\n");
[4890]77      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
[3708]78      PRINTF(5)("FINALIZE===========================\n");
[4941]79//      this->finalize();
80      GarbageCollector::getInstance()->collect(this);
[4942]81      this->lifeCycle = 0.0;
[4941]82
[3708]83    }
84}
85
86/**
[4836]87 *  the function gets called, when the projectile is destroyed
[3708]88*/
[4593]89void TestBullet::destroy ()
[3708]90{}
91
92
[4593]93void TestBullet::draw ()
[3708]94{
95  glMatrixMode(GL_MODELVIEW);
96  glPushMatrix();
97
[4593]98  float matrix[4][4];
[3708]99  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
100  this->getAbsDir().matrix (matrix);
[4593]101  glMultMatrixf((float*)matrix);
[3755]102  glScalef(2.0, 2.0, 2.0);
[3708]103  this->model->draw();
104
105  glPopMatrix();
106}
107
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