source:
orxonox.OLD/orxonox/trunk/src/world_entities/weapons
@
4939
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
crosshair.cc | 5.0 KB | 4865 | 19 years | bensch | orxonox/trunk: some segfault should not occure anymore |
crosshair.h | 1.3 KB | 4849 | 19 years | bensch | orxonox/trunk: the crosshair now renders as element2d |
projectile.cc | 2.4 KB | 4932 | 19 years | bensch | orxonox/trunk: factory optimisations |
projectile.h | 1.9 KB | 4932 | 19 years | bensch | orxonox/trunk: factory optimisations |
test_bullet.cc | 1.9 KB | 4933 | 19 years | bensch | orxonox/trunk: more elaborate FastFactory, that should work… now i … |
test_bullet.h | 390 bytes | 4932 | 19 years | bensch | orxonox/trunk: factory optimisations |
test_gun.cc | 6.4 KB | 4938 | 19 years | bensch | orxonox/trunk: doxygen tags. |
test_gun.h | 1.9 KB | 4934 | 19 years | bensch | orxonox/trunk: resurection of shoots works perfectly… now it is the … |
weapon.cc | 14.1 KB | 4934 | 19 years | bensch | orxonox/trunk: resurection of shoots works perfectly… now it is the … |
weapon.h | 9.3 KB | 4934 | 19 years | bensch | orxonox/trunk: resurection of shoots works perfectly… now it is the … |
weapon_manager.cc | 7.0 KB | 4926 | 19 years | bensch | orxonox/trunk: the activation and deactivation-phase of the Weapon … |
weapon_manager.h | 3.4 KB | 4930 | 19 years | bensch | orxonox/trunk: adapted the Factory algorithm to ObjectManager… still … |
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