source:
orxonox.OLD/orxonox/trunk/src/world_entities/weapons
@
4952
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
crosshair.cc | 5.0 KB | 4865 | 19 years | bensch | orxonox/trunk: some segfault should not occure anymore |
crosshair.h | 1.3 KB | 4849 | 19 years | bensch | orxonox/trunk: the crosshair now renders as element2d |
projectile.cc | 2.8 KB | 4948 | 19 years | bensch | orxonox/trunk: small cleanup |
projectile.h | 2.4 KB | 4948 | 19 years | bensch | orxonox/trunk: small cleanup |
test_bullet.cc | 2.2 KB | 4948 | 19 years | bensch | orxonox/trunk: small cleanup |
test_bullet.h | 390 bytes | 4932 | 19 years | bensch | orxonox/trunk: factory optimisations |
test_gun.cc | 6.4 KB | 4948 | 19 years | bensch | orxonox/trunk: small cleanup |
test_gun.h | 1.6 KB | 4949 | 19 years | bensch | orxonox/trunk: new Definitions in the WeaponManager-class |
weapon.cc | 15.3 KB | 4950 | 19 years | bensch | orxonox/trunk: more loadability functionality in Weapon and FastFactory |
weapon.h | 9.8 KB | 4950 | 19 years | bensch | orxonox/trunk: more loadability functionality in Weapon and FastFactory |
weapon_manager.cc | 8.5 KB | 4952 | 19 years | bensch | orxonox/trunk: changing back and forth works |
weapon_manager.h | 5.1 KB | 4952 | 19 years | bensch | orxonox/trunk: changing back and forth works |
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