[2077] | 1 | /*! |
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| 2 | \file world_entity.h |
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[2190] | 3 | \brief Definition of the basic WorldEntity |
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| 4 | */ |
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[2036] | 5 | |
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[3224] | 6 | #ifndef _WORLD_ENTITY_H |
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| 7 | #define _WORLD_ENTITY_H |
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[2036] | 8 | |
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[3365] | 9 | #include "p_node.h" |
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[3608] | 10 | #include "comincl.h" |
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[3658] | 11 | #include "resource_manager.h" |
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[4261] | 12 | #include "factory.h" |
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| 13 | #include "load_param.h" |
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[2036] | 14 | |
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[3474] | 15 | //class CollisionCluster; |
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[3583] | 16 | class CharacterAttributes; |
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[3655] | 17 | class Model; |
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[4504] | 18 | class SoundEngine; |
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| 19 | class SoundBuffer; |
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| 20 | class SoundSource; |
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| 21 | |
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[2190] | 22 | //! Basic class from which all interactive stuff in the world is derived from |
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[3365] | 23 | class WorldEntity : public PNode |
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[2190] | 24 | { |
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[2551] | 25 | friend class World; |
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[3365] | 26 | |
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[2036] | 27 | public: |
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[4261] | 28 | WorldEntity(const TiXmlElement* root = NULL); |
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[3221] | 29 | virtual ~WorldEntity (); |
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[3365] | 30 | |
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[4261] | 31 | void loadParams(const TiXmlElement* root); |
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| 32 | void loadModel(const char* fileName); |
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[3531] | 33 | |
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[3474] | 34 | //void setCollision (CollisionCluster* newhull); |
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[2551] | 35 | |
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[2190] | 36 | //void addAbility(Ability* ability); |
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| 37 | //void removeAbility(Ability* ability); |
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[3583] | 38 | void setDrawable (bool bDraw); |
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| 39 | void setCharacterAttributes(CharacterAttributes* charAttr); |
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| 40 | CharacterAttributes* getCharacterAttributes(); |
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| 41 | |
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[3229] | 42 | virtual void postSpawn (); |
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[3583] | 43 | virtual void leftWorld (); |
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| 44 | |
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[3578] | 45 | virtual void hit (WorldEntity* weapon, Vector* loc); |
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[2190] | 46 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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[2551] | 47 | virtual void command (Command* cmd); |
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[3365] | 48 | |
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| 49 | void processDraw (); |
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[2190] | 50 | virtual void draw (); |
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[3583] | 51 | virtual void tick (float time); |
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[2551] | 52 | |
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[3583] | 53 | protected: |
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[3655] | 54 | Model* model; //!< The model that should be loaded for this entity. |
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[3583] | 55 | CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
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[2551] | 56 | |
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[2036] | 57 | private: |
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[3449] | 58 | bool bCollide; //!< If it should be considered for the collisiontest. |
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| 59 | bool bDraw; //!< If it should be visible. |
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[3365] | 60 | |
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[3583] | 61 | |
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| 62 | |
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[3474] | 63 | //CollisionCluster* collisioncluster; //!< The collision-Cluster of this entity. |
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[2036] | 64 | }; |
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| 65 | |
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[3224] | 66 | #endif /* _WORLD_ENTITY_H */ |
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