Last change
on this file since 3021 was
2551,
checked in by patrick, 20 years ago
|
orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all
|
File size:
1.2 KB
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1 | /*! |
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2 | \file world_entity.h |
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3 | \brief Definition of the basic WorldEntity |
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4 | */ |
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5 | |
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6 | #ifndef WORLD_ENTITY_H |
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7 | #define WORLD_ENTITY_H |
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8 | |
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9 | #include "stdincl.h" |
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10 | |
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11 | class CollisionCluster; |
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12 | |
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13 | //! Basic class from which all interactive stuff in the world is derived from |
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14 | class WorldEntity |
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15 | { |
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16 | friend class World; |
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17 | |
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18 | public: |
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19 | WorldEntity (bool isFree = false); |
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20 | ~WorldEntity (); |
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21 | |
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22 | Location* get_location (); |
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23 | Placement* get_placement (); |
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24 | void set_collision (CollisionCluster* newhull); |
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25 | |
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26 | bool isFree (); |
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27 | |
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28 | //void addAbility(Ability* ability); |
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29 | //void removeAbility(Ability* ability); |
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30 | |
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31 | virtual void post_spawn (); |
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32 | virtual void tick (float time); |
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33 | virtual void hit (WorldEntity* weapon, Vector loc); |
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34 | virtual void destroy (); |
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35 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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36 | virtual void command (Command* cmd); |
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37 | |
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38 | virtual void draw (); |
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39 | virtual void get_lookat (Location* locbuf); |
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40 | |
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41 | virtual void left_world (); |
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42 | |
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43 | private: |
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44 | const bool bFree; |
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45 | bool bCollide; |
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46 | bool bDraw; |
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47 | |
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48 | WorldEntity* owner; |
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49 | CollisionCluster* collisioncluster; |
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50 | Placement place; |
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51 | Location loc; |
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52 | |
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53 | void init( Location* spawnloc, WorldEntity* spawnowner); |
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54 | void init( Placement* spawnplc, WorldEntity* spawnowner); |
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55 | }; |
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56 | |
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57 | #endif |
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