#include #include #ifndef ENVIRONEMENT_H #define ENVIRONEMENT_H #include "data_tank.h" typedef struct dVektor{ GLdouble x; GLdouble y; GLdouble z; }dVector; class Environment { private: float xCor; float yCor; float zCor; float mountainTest[10][10]; public: Environment (); ~Environment (); void drawEnvironment(void); void setEnvPosition(void); void getEnvPosition(void); dVector CalcNormale(dVector *V1, dVector *V2, dVector *V3); }; #endif