1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | This program is distributed in the hope that it will be useful, |
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12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | GNU General Public License for more details. |
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15 | |
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16 | You should have received a copy of the GNU General Public License |
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17 | along with this program; if not, write to the Free Software Foundation, |
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18 | Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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19 | |
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20 | |
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21 | ### File Specific: |
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22 | main-programmer: Patrick Boenzli |
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23 | co-programmer: |
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24 | */ |
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25 | |
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26 | /* class definition header */ |
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27 | #include "orxonox.h" |
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28 | |
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29 | |
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30 | using namespace std; |
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31 | |
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32 | |
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33 | |
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34 | Orxonox::Orxonox () |
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35 | { |
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36 | pause = false; |
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37 | } |
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38 | |
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39 | |
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40 | |
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41 | Orxonox::~Orxonox () |
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42 | { |
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43 | glutSetKeyRepeat(GLUT_KEY_REPEAT_ON); |
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44 | } |
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45 | |
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46 | |
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47 | /* this is a singleton class to prevent dublicates */ |
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48 | Orxonox* Orxonox::singleton_ref = 0; |
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49 | World* Orxonox::world = 0; |
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50 | InputOutput* Orxonox::io = 0; |
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51 | Player* Orxonox::localPlayer = 0; |
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52 | bool Orxonox::pause = false; |
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53 | bool Orxonox::inputEnabled = false; |
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54 | bool Orxonox::upWeGo = false; |
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55 | bool Orxonox::downWeGo = false; |
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56 | bool Orxonox::rightWeGo = false; |
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57 | bool Orxonox::leftWeGo = false; |
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58 | bool Orxonox::shoot1 = false; |
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59 | int Orxonox::fps = 0; |
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60 | int Orxonox::alpha = 0; |
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61 | int Orxonox::beta = 0; |
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62 | //int Orxonox::offsetX = 0; |
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63 | //int Orxonox::offsetY = 0; |
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64 | |
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65 | Orxonox* Orxonox::getInstance (void) |
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66 | { |
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67 | if (singleton_ref == NULL) |
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68 | singleton_ref = new Orxonox(); |
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69 | return singleton_ref; |
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70 | } |
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71 | |
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72 | |
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73 | int Orxonox::globalInit (int argc, char** argv) |
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74 | { |
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75 | //glEnable(GL_DEPTH_TEST); |
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76 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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77 | glutInit(&argc, argv); |
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78 | glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB | GLUT_DEPTH); |
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79 | glEnable(GL_NORMALIZE); |
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80 | |
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81 | |
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82 | //glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,1); |
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83 | |
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84 | |
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85 | |
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86 | |
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87 | |
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88 | |
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89 | /*glEnable(GL_LIGHT0); |
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90 | glEnable(GL_LIGHTING); |
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91 | GLfloat LPosition[4]={1.0,1.0,1.0,0.0}; |
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92 | glLightfv(GL_LIGHT0,GL_POSITION,&LPosition[0]); |
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93 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,1); |
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94 | */ |
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95 | |
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96 | |
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97 | /* muss nicht eingeschaltet werden, da sonst Transparenz aktiviert |
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98 | glEnable(GL_BLEND); |
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99 | glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
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100 | glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE); |
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101 | */ |
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102 | |
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103 | |
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104 | glutInitWindowSize(1000, 1000); |
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105 | //glutFullScreen(); |
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106 | glutInitWindowPosition(200, 200); |
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107 | glutCreateWindow("orxOnox"); |
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108 | glShadeModel(GL_SMOOTH); |
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109 | /* window event dispatchers */ |
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110 | glutDisplayFunc(display); |
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111 | glutReshapeFunc(reshape); |
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112 | glutKeyboardFunc(keyboard); |
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113 | glutKeyboardUpFunc(upKeyboard); |
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114 | |
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115 | |
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116 | glutTimerFunc(1000, timeSlice, 0); |
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117 | cout << "measuring performance..."; |
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118 | } |
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119 | |
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120 | |
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121 | int Orxonox::menuInit (void) |
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122 | { |
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123 | glClearColor(0.0, 0.0, 0.0,1.0); |
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124 | } |
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125 | |
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126 | |
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127 | int Orxonox::gameInit (void) |
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128 | { |
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129 | glClearColor(0.0, 0.0, 0.0,1.0); |
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130 | |
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131 | /* world init, shouldnt be done here later */ |
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132 | world = new World; |
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133 | (*world).initEnvironement(); |
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134 | localPlayer = new Player; |
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135 | localPlayer->setPosition(0.0, -10.0, 3.0); |
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136 | localPlayer->setCollisionRadius(2.0); |
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137 | io = new InputOutput(world, localPlayer); |
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138 | (*world).addPlayer(localPlayer); |
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139 | Environment *env = new Environment; |
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140 | (*world).addEnv(env); |
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141 | |
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142 | |
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143 | NPC* npc = new NPC; |
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144 | npc->setPosition(3.0, 0.0, 3.0); |
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145 | npc->setCollisionRadius(1.0); |
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146 | world->addNPC(npc); |
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147 | |
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148 | NPC* npc2=new NPC; |
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149 | npc2->setPosition(3,10,3); |
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150 | npc2->setCollisionRadius(1); |
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151 | world->addNPC(npc2); |
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152 | |
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153 | glutSpecialFunc(specFunc); |
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154 | glutSpecialUpFunc(releaseKey); |
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155 | |
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156 | glutIdleFunc(continousRedraw); |
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157 | //cout << "Orxonox::gameInit" << endl; |
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158 | } |
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159 | |
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160 | |
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161 | /* this is the time triggered function. heart beat*/ |
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162 | |
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163 | void Orxonox::timeSlice(int value) |
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164 | { |
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165 | cout << "got " << fps << " fps" << endl; |
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166 | /* this is very very unsafe: io could be uninit */ |
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167 | io->setPlayerStep(19.0/fps); /* set player to propper speed */ |
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168 | localPlayer->shootLaser->setShootStep(400.0/fps); /* set shoot speed */ |
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169 | world->setWorldStep(5.0/fps); /* set the speed of the terrain moving away */ |
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170 | fps = 0; |
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171 | inputEnabled = true; |
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172 | glutTimerFunc(1000, timeSlice, 0); |
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173 | } |
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174 | |
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175 | |
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176 | |
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177 | void Orxonox::keyboard(unsigned char key, int x, int y) |
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178 | { |
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179 | switch(key) { |
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180 | |
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181 | /* perspectiv control */ |
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182 | case 'w': |
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183 | beta -= 1; |
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184 | break; |
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185 | case 's': |
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186 | beta += 1; |
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187 | break; |
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188 | case 'a': |
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189 | alpha -= 1; |
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190 | break; |
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191 | case 'd': |
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192 | alpha += 1; |
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193 | break; |
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194 | |
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195 | /* game controls */ |
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196 | case 'p': |
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197 | if (pause) |
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198 | { |
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199 | cout << "unset pause" << endl; |
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200 | glutIdleFunc(continousRedraw); |
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201 | pause = false; |
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202 | } |
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203 | else |
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204 | { |
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205 | cout << "set pause" << endl; |
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206 | glutIdleFunc(NULL); |
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207 | pause = true; |
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208 | } |
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209 | break; |
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210 | case 32: |
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211 | shoot1 = true; |
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212 | break; |
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213 | case 27: |
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214 | case 'q': |
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215 | quitGame(); |
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216 | break; |
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217 | } |
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218 | } |
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219 | |
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220 | |
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221 | void Orxonox::upKeyboard(unsigned char key, int x, int y) |
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222 | { |
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223 | switch(key) { |
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224 | case 32: |
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225 | shoot1 = false; |
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226 | break; |
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227 | } |
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228 | } |
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229 | |
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230 | |
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231 | void Orxonox::quitGame() |
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232 | { |
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233 | //cout << "finished garbage colletion, quitting..." << endl; |
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234 | exit(0); |
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235 | } |
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236 | |
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237 | |
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238 | void Orxonox::releaseKey(int key, int x, int y) |
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239 | { |
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240 | switch(key) { |
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241 | case GLUT_KEY_UP: |
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242 | upWeGo = false; |
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243 | break; |
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244 | case GLUT_KEY_DOWN: |
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245 | downWeGo = false; |
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246 | break; |
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247 | case GLUT_KEY_RIGHT: |
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248 | rightWeGo = false; |
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249 | break; |
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250 | case GLUT_KEY_LEFT: |
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251 | leftWeGo = false; |
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252 | break; |
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253 | } |
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254 | } |
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255 | |
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256 | |
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257 | /** |
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258 | \brief special keys function. called by glut |
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259 | |
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260 | Here are all special key function defined. |
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261 | */ |
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262 | void Orxonox::specFunc(int key, int x, int y) |
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263 | { |
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264 | switch(key) { |
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265 | /* spacecraft controls */ |
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266 | case GLUT_KEY_UP: |
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267 | upWeGo = true; |
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268 | break; |
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269 | case GLUT_KEY_DOWN: |
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270 | downWeGo = true; |
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271 | break; |
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272 | case GLUT_KEY_RIGHT: |
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273 | rightWeGo = true; |
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274 | break; |
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275 | case GLUT_KEY_LEFT: |
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276 | leftWeGo = true; |
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277 | break; |
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278 | } |
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279 | } |
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280 | |
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281 | |
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282 | void Orxonox::display() |
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283 | { |
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284 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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285 | glColor3f(0.2, 0.0, 0.8); |
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286 | glLoadIdentity(); |
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287 | gluLookAt(0.0, -14.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); |
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288 | // (*world).drawWorld(); diese und die naechste Zeile bedeuten das gleiche!!! |
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289 | world->drawWorld((float)beta,(float)alpha); |
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290 | glutSwapBuffers(); |
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291 | } |
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292 | |
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293 | |
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294 | void Orxonox::continousRedraw() |
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295 | { |
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296 | /* increment the frames-per-second counter*/ |
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297 | |
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298 | fps++; |
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299 | /* check for collisions */ |
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300 | world->detectCollision(); |
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301 | |
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302 | /* check for input to pass it over */ |
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303 | if ( !pause && inputEnabled && |
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304 | (rightWeGo || leftWeGo || upWeGo || downWeGo || shoot1)) |
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305 | { |
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306 | if (upWeGo) |
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307 | (*io).goUp(); |
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308 | if (downWeGo) |
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309 | (*io).goDown(); |
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310 | if (rightWeGo) |
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311 | (*io).goRight(); |
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312 | if (leftWeGo) |
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313 | (*io).goLeft(); |
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314 | if (shoot1) |
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315 | (*io).shoot(); |
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316 | } |
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317 | /* request repaint */ |
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318 | glutPostRedisplay(); |
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319 | //cout << "Orxonox::continousRedraw" << endl; |
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320 | } |
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321 | |
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322 | |
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323 | void Orxonox::reshape (int w, int h) |
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324 | { |
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325 | glViewport(0, 0, (GLsizei) w, (GLsizei) h); |
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326 | glMatrixMode(GL_PROJECTION); |
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327 | glLoadIdentity(); |
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328 | glFrustum(-1.0, 1.0, -1.0, 1.0, 1.5, 200.0); |
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329 | glMatrixMode(GL_MODELVIEW); |
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330 | glLoadIdentity(); //pb why a second time? |
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331 | } |
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332 | |
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333 | |
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334 | void Orxonox::testTheShit() |
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335 | { |
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336 | //Player* pl = new Player; |
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337 | //(*pl).setPosition(1, 1, 1); |
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338 | //(*world).addPlayer(pl); |
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339 | |
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340 | //NPC* nl = new NPC; |
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341 | //(*world).addNPC(nl); |
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342 | //(*world).addNPC(nl); |
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343 | //(*world).addNPC(nl); |
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344 | //(*world).addNPC(nl); |
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345 | //(*world).addNPC(nl); |
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346 | //(*world).addNPC(nl); |
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347 | //(*world).testThaTest(); |
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348 | } |
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349 | |
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350 | |
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351 | int main (int argc, char** argv) |
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352 | { |
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353 | Orxonox *orx = Orxonox::getInstance(); |
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354 | (*orx).globalInit(argc, argv); |
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355 | //(*orx).menuInit(); pb: directly jump to the game, no menu |
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356 | (*orx).gameInit(); |
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357 | |
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358 | glutMainLoop(); |
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359 | return 0; |
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360 | } |
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