#ifndef INPUT_OUTPUT_H #define INPUT_OUTPUT_H #include "data_tank.h" class World; class Player; class InputOutput { private: World* world; Player* player; float step; public: InputOutput (World* wld, Player* player); ~InputOutput (); void setPlayerStep(float step); void goUp(void); void goDown(void); void goLeft(void); void goRight(void); void shoot(void); }; #endif