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[10029] | 1 | |
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| 2 | #ifndef _AI_ENGINE_H |
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| 3 | #define _AI_ENGINE_H |
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| 4 | |
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| 5 | |
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| 6 | #include "ai_team.h" |
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| 7 | |
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| 8 | |
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| 9 | class AIEngine{ |
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| 10 | public: |
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[10135] | 11 | ~AIEngine(){} |
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[10040] | 12 | |
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| 13 | static AIEngine* getInstance() { if( singletonRef == NULL) singletonRef = new AIEngine(); return singletonRef; } |
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| 14 | |
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[10135] | 15 | void tick(float dt); |
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[10349] | 16 | void addAI(int teamNumber, int swarmNumber, WorldEntity* npc, float maxSpeed, float attackDistance); |
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[10226] | 17 | void removeAI(int teamNumber, int swarmNumber, WorldEntity* npc); |
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| 18 | |
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[10029] | 19 | private: |
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[10137] | 20 | AIEngine(){} |
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[10135] | 21 | static AIEngine* singletonRef; |
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[10137] | 22 | std::map<int,AITeam*> teams; |
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[10029] | 23 | }; |
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| 24 | |
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| 25 | #endif /* _AI_ENGINE_H */ |
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