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1 | |
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2 | #ifndef _AI_ENGINE_H |
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3 | #define _AI_ENGINE_H |
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4 | |
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5 | |
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6 | #include "ai_team.h" |
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7 | |
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8 | |
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9 | class AIEngine |
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10 | { |
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11 | public: |
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12 | ~AIEngine() { singletonRef = NULL; } |
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13 | |
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14 | static AIEngine* getInstance() { if( singletonRef == NULL) singletonRef = new AIEngine(); return singletonRef; } |
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15 | |
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16 | void tick(float dt); |
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17 | void addAI(int teamNumber, int swarmNumber, WorldEntity* npc, float maxSpeed, float attackDistance); |
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18 | void removeAI(int teamNumber, int swarmNumber, WorldEntity* npc); |
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19 | |
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20 | private: |
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21 | AIEngine() |
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22 | {} |
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23 | static AIEngine* singletonRef; |
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24 | std::map<int,AITeam*> teams; |
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25 | }; |
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26 | |
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27 | #endif /* _AI_ENGINE_H */ |
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