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[10029] | 1 | |
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| 2 | #ifndef _AI_MODULE_H |
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| 3 | #define _AI_MODULE_H |
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[10138] | 4 | #include "world_entity.h" |
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[10112] | 5 | class NPC2; |
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[10029] | 6 | |
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[10135] | 7 | class AIModule { |
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[10029] | 8 | public: |
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[10244] | 9 | inline AIModule(){taskComplete=false;} |
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[10138] | 10 | virtual ~AIModule(){} |
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| 11 | virtual void process(float dt){} |
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[10177] | 12 | |
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[10138] | 13 | inline void setDestination(Vector destination){this->destination=destination;} |
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[10158] | 14 | inline void setDestinationMovement(Vector destinationMovement){this->destinationMovement=destinationMovement;} |
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[10177] | 15 | inline void setWeight(int weight){this->weight=weight;} |
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| 16 | inline void setTarget(WorldEntity* target){this->target=target;} |
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[10226] | 17 | inline void setNPC(WorldEntity* npc){this->npc=npc;} |
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[10349] | 18 | inline void setMaxSpeed(float maxSpeed){this->maxSpeed=maxSpeed;} |
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| 19 | inline void setAttackDistance(float attackDistance){this->attackDistance=attackDistance;} |
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[10177] | 20 | |
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[10226] | 21 | inline Vector getPosition(){return npc->getAbsCoor();} |
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| 22 | inline Vector getMovement(){return movement;} |
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| 23 | inline Vector getView(){return view;} |
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| 24 | inline WorldEntity* getNPC(){return npc;} |
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| 25 | inline WorldEntity* getTarget(){return target;} |
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| 26 | inline float getWeight(){return weight;} |
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| 27 | inline float getMaxAcceleration(){return accelerationMax;} |
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[10349] | 28 | inline float getMaxSpeed(){return maxSpeed;} |
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| 29 | inline float getAttackDistance(){return attackDistance;} |
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[10244] | 30 | inline float getNPCRadius(){return getRadius(npc);} |
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[10226] | 31 | |
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[10244] | 32 | inline bool done(){return taskComplete;} |
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| 33 | |
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[10226] | 34 | void getAttributesFrom(AIModule* oldModule); |
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| 35 | |
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[10061] | 36 | protected: |
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[10226] | 37 | float getRadius(WorldEntity* object); |
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[10177] | 38 | |
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[10138] | 39 | Vector destination; |
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[10158] | 40 | Vector destinationMovement; |
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[10226] | 41 | Vector destinationView; |
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| 42 | |
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[10244] | 43 | bool taskComplete; |
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[10158] | 44 | Vector movement; |
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[10226] | 45 | Vector view; |
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[10177] | 46 | |
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[10226] | 47 | WorldEntity* npc; |
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| 48 | WorldEntity* target; |
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| 49 | |
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[10177] | 50 | float weight; |
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[10349] | 51 | float maxSpeed; |
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| 52 | float attackDistance; |
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[10226] | 53 | float accelerationMax; |
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[10029] | 54 | }; |
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| 55 | |
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| 56 | #endif /* _AI_MODULE_H */ |
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