1 | |
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2 | #ifndef _AI_MODULE_H |
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3 | #define _AI_MODULE_H |
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4 | #include "world_entity.h" |
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5 | class NPC2; |
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6 | |
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7 | class AIModule { |
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8 | public: |
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9 | inline AIModule(){taskComplete=false;} |
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10 | virtual ~AIModule(){} |
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11 | virtual void process(float dt){} |
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12 | |
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13 | inline void setDestination(Vector destination){this->destination=destination;} |
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14 | inline void setDestinationMovement(Vector destinationMovement){this->destinationMovement=destinationMovement;} |
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15 | inline void setWeight(int weight){this->weight=weight;} |
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16 | inline void setTarget(WorldEntity* target){this->target=target;} |
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17 | inline void setNPC(WorldEntity* npc){this->npc=npc;} |
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18 | inline void setMaxSpeed(float maxSpeed){this->maxSpeed=maxSpeed;} |
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19 | inline void setAttackDistance(float attackDistance){this->attackDistance=attackDistance;} |
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20 | |
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21 | inline Vector getPosition(){return npc->getAbsCoor();} |
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22 | inline Vector getMovement(){return movement;} |
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23 | inline Vector getView(){return view;} |
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24 | inline WorldEntity* getNPC(){return npc;} |
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25 | inline WorldEntity* getTarget(){return target;} |
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26 | inline float getWeight(){return weight;} |
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27 | inline float getMaxAcceleration(){return accelerationMax;} |
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28 | inline float getMaxSpeed(){return maxSpeed;} |
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29 | inline float getAttackDistance(){return attackDistance;} |
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30 | inline float getNPCRadius(){return getRadius(npc);} |
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31 | |
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32 | inline bool done(){return taskComplete;} |
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33 | |
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34 | void getAttributesFrom(AIModule* oldModule); |
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35 | |
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36 | protected: |
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37 | float getRadius(WorldEntity* object); |
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38 | |
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39 | Vector destination; |
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40 | Vector destinationMovement; |
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41 | Vector destinationView; |
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42 | |
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43 | bool taskComplete; |
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44 | Vector movement; |
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45 | Vector view; |
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46 | |
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47 | WorldEntity* npc; |
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48 | WorldEntity* target; |
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49 | |
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50 | float weight; |
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51 | float maxSpeed; |
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52 | float attackDistance; |
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53 | float accelerationMax; |
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54 | }; |
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55 | |
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56 | #endif /* _AI_MODULE_H */ |
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