Rev | Line | |
---|
[10029] | 1 | |
---|
| 2 | #ifndef _MOVEMENT_MODULE_H |
---|
| 3 | #define _MOVEMENT_MODULE_H |
---|
| 4 | |
---|
| 5 | #include "ai_module.h" |
---|
[10071] | 6 | #include "player.h" |
---|
| 7 | #include "playable.h" |
---|
[10112] | 8 | //#include "npcs/npc_test.h" |
---|
| 9 | class NPC2; |
---|
[10029] | 10 | |
---|
[10112] | 11 | |
---|
[10029] | 12 | class MovementModule : public AIModule{ |
---|
[10112] | 13 | |
---|
[10135] | 14 | public: |
---|
[10177] | 15 | MovementModule(); |
---|
[10349] | 16 | MovementModule(WorldEntity* object); |
---|
[10138] | 17 | virtual ~MovementModule(){} |
---|
[10135] | 18 | virtual void process(float dt); |
---|
| 19 | |
---|
[10138] | 20 | static void setDistanceToPlayer(float newValue); |
---|
| 21 | static void setDistanceToNPC(float newValue); |
---|
| 22 | static void setMaxAccleartion(float newValue); |
---|
[10177] | 23 | static void setTestValue(float newValue); |
---|
| 24 | static void setTestValue2(float newValue); |
---|
| 25 | |
---|
[10135] | 26 | private: |
---|
| 27 | Vector myMovement; |
---|
| 28 | float myMaxAccleration; |
---|
| 29 | float myMaxSpeed; |
---|
| 30 | |
---|
[10138] | 31 | static float maxAccleration; |
---|
| 32 | static float distanceToPlayer; |
---|
| 33 | static float distanceToNPC; |
---|
[10177] | 34 | static float testValue; |
---|
| 35 | static float testValue2; |
---|
| 36 | |
---|
| 37 | int tickCount; |
---|
| 38 | int randomFreq; |
---|
| 39 | Vector randomVector; |
---|
[10029] | 40 | }; |
---|
| 41 | |
---|
| 42 | #endif /* _MOVEMENT_MODULE_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.