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source: orxonox.OLD/trunk/src/defs/class_id.h @ 5135

Last change on this file since 5135 was 5117, checked in by bensch, 19 years ago

orxonox/trunk: cleanup is almost perfect now

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[4591]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
[4596]15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
[4591]16*/
17
[4571]18/*!
[5039]19 * @file class_id.h
[4836]20  *  list of orxonox classID's
[4315]21
[4595]22    this File is used to identify an Object with its class and also with its sub/super-classes.
[4591]23    this is also used by the ObjectManager to identify and load important classes
[4596]24
25    !! important !!
26    When adding a new CLASS be sure about the following:
27      1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
28      2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :)
29      3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections
30      4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
[4315]31*/
32
[4742]33#ifndef _CLASS_ID_H
34#define _CLASS_ID_H
[4315]35
36//! list of all classes to be loadable in via the ObjectManager
[4591]37/**
38 * inheritance is done in the following way: Classes are identified by
39 * a HEX-number eg: 0x12345678
[4595]40 * The number has 8^4 entries.
[4591]41 * The first two: 1,2 superclass identifiers to
[4837]42 * The second three are for subclasses with inheritance:
43 * the first of these numbers is defining the subclassType, it may be anything between 1-a
44 * The following two may not be the same in any way,
[4591]45 * eg. the bits may not intersect (no 1, 2 and a 3; 1,2 and 4 would be ok)
46 * The last three entries are for any classes in existence eg. SkyBox and so on
47 *
[4837]48 * -> # max SuperClass-count        = 7 (not intersecting)
49 *    # max SubSuperClass-count     = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.)
50 *    # max lowerClasses-count      = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.)
51 */
[4591]52typedef enum ClassID
[4315]53{
[4754]54  // the Nothing CLASS (NULL)
[4837]55  CL_NULL                       =    0x00000000,
[4754]56
[4591]57  // superclasses
[4837]58  CL_MASK_SUPER_CLASS           =    0xff000000,
59  CL_BASE_OBJECT                =    0x01000000,
[4592]60
[4837]61  CL_PARENT_NODE                =    0x02000000,
62  CL_WORLD_ENTITY               =    0x04000000,
[4592]63
[4837]64  CL_STORY_ENTITY               =    0x08000000,
[4445]65
[4837]66  CL_PHYSICS_INTERFACE          =    0x10000000,
[4592]67
[4837]68  CL_EVENT_LISTENER             =    0x20000000,
[4592]69
[4838]70  CL_ELEMENT_2D                 =    0x40000000,
71
[4591]72  // subsuper-classes
[4837]73  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
74  CL_MASK_SUBSUPER_CLASS_ID     =    0x00f00000,
75  CL_MASK_SUBSUPER_CLASS_ID2    =    0x000ff000,
76  CL_PLAYER                     =    0x00101000,
77  CL_NPC                        =    0x00102000,
78  CL_POWER_UP                   =    0x00104000,
79  CL_FIELD                      =    0x00108000,
80  CL_PROJECTILE                 =    0x00110000,
81  CL_WEAPON                     =    0x00120000,
[4318]82
[4838]83  // subsuper-classes derivations taken : 1, a.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
84
[4592]85  // lowest level classes
[4837]86  CL_MASK_LOWLEVEL_CLASS        =    0x00000fff,
[4595]87
[4779]88  // singleton classes (range from 0x00000f00 to 0x00000fff)
[4837]89  CL_MASK_SINGLETON             =    0x00000f00,
90  CL_ORXONOX                    =    0x00000f01,
91  CL_NULL_PARENT                =    0x00000f02,
92  CL_PILOT_PARENT               =    0x00000f03,
93  CL_OBJECT_MANAGER             =    0x00000f04,
94  CL_RESOURCE_MANAGER           =    0x00000f05,
95  CL_GARBAGE_COLLECTOR          =    0x00000f06,
96  CL_GAME_LOADER                =    0x00000f07,
97  CL_GRAPHICS_ENGINE            =    0x00000f08,
98  CL_TEXT_ENGINE                =    0x00000f09,
99  CL_LIGHT_MANAGER              =    0x00000f0a,
100  CL_EVENT_HANDLER              =    0x00000f0b,
101  CL_PHYSICS_ENGINE             =    0x00000f0c,
102  CL_CD_ENGINE                  =    0x00000f0d,
103  CL_PARTICLE_ENGINE            =    0x00000f0e,
104  CL_SOUND_ENGINE               =    0x00000f0f,
105  CL_ANIMATION_PLAYER           =    0x00000f10,
106  CL_TRACK_MANAGER              =    0x00000f11,
107  CL_TRACK_NODE                 =    0x00000f12,
108  CL_STATE                      =    0x00000f13,
109  CL_FRAMEWORK                  =    0x00000f14,
[5117]110  CL_RENDER_2D                  =    0x00000f21,
111  CL_NULL_ELEMENT_2D            =    0x00000f22,
[4591]112
113
[4779]114  // StoryEntities (range from 0x00000100 to 0x000001ff)
[4837]115  CL_CAMPAIGN                   =    0x00000101,
116  CL_WORLD                      =    0x00000102,
[4591]117
[4596]118
[4779]119  // WorldEntities (range from 0x00000200 to 0x000004ff)
[4837]120  CL_CAMERA                     =    0x00000201,
121  CL_CAMERA_TARGET              =    0x00000202,
[4591]122
[4837]123  CL_ENVIRONEMENT               =    0x00000203,
124  CL_SATELLITE                  =    0x00000204,
125  CL_SKYBOX                     =    0x00000205,
126  CL_SKYSPHERE                  =    0x00000206,
127  CL_TERRAIN                    =    0x00000207,
128  CL_TEST_BULLET                =    0x00000208,
129  CL_TEST_ENTITY                =    0x00000209,
130  CL_TEST_GUN                   =    0x0000020a,
[4963]131  CL_TURRET                     =    0x0000020b,
[4591]132
[4315]133
[4597]134  // gamePlay (range from 0x00000500 0x000005ff)
[4837]135  CL_EVENT                      =    0x00000501,
136  CL_KEY_MAPPER                 =    0x00000502,
[5040]137  CL_USER_CONTROL               =    0x00000511,
138  CL_CROSSHAIR                  =    0x00000512,
[4318]139
[4837]140  CL_WEAPON_MANAGER             =    0x00000503,
[4597]141
142  // Physics stuff (range from 0x00000600 to 0x000007ff)
[4837]143  CL_PHYSICS_CONNECTION         =    0x00000601,
144  CL_FIELD_GRAVITY              =    0x00000610,
145  CL_FIELD_POINT_GRAVITY        =    0x00000611,
146  CL_FIELD_TWIRL                =    0x00000612,
[4742]147
148
[4597]149  // Collision
[4837]150  CL_COLLISION                  =    0x00000611,
151  CL_BV_TREE                    =    0x00a01612,
152  CL_BV_TREE_NODE               =    0x00a02613,
153  CL_OBB_TREE                   =    0x00a04614,
154  CL_OBB_TREE_NODE              =    0x00a08615,
155  CL_BOUNDING_VOLUME            =    0x00a10616,
156  CL_OBB                        =    0x00a20617,
157  CL_BOUNDING_SPHERE            =    0x00a40618,
[4597]158
[4595]159  // graphical stuff (range from 0x00000800 to 0x000009ff)
[4837]160  CL_TEXT                       =    0x00000801,
161  CL_FONT                       =    0x00000802,
162  CL_MATERIAL                   =    0x00000803,
163  CL_MODEL                      =    0x00000804, //!< @todo make this a SUBCLASS maybe
164  CL_OBJMODEL                   =    0x00000805,
165  CL_PROMITIVE_MODEL            =    0x00000806,
166  CL_MD2Model                   =    0x00000807,
167  CL_LIGHT                      =    0x00000808,
168  CL_PARTICLE_EMITTER           =    0x00000809,
169  CL_PARTICLE_SYSTEM            =    0x0000080a,
170  CL_ENVIRONMENT                =    0x00000810,
[4595]171  // GL-menu
[4837]172  CL_GLMENU_IMAGE_SCREEN        =    0x00000901,
[4315]173
[4597]174  // sound stuff (range from 0x00000a00 to 0x00000aff)
[4837]175  CL_SOUND_BUFFER               =    0x00000a01,
176  CL_SOUND_SOURCE               =    0x00000a02,
[4961]177  CL_SOUND_OGG_PLAYER           =    0x00000a11,
[4318]178
[4597]179
180  // misc: (range from 0x00000b00 to 0x00000cff)
[4837]181  CL_ANIMATION                  =    0x00000b01,
182  //  CL_ANIMATION3D                =    0x00000b02,
183  CL_QUICK_ANIMATION            =    0x00000b02,
184  CL_FACTORY                    =    0x00000b03,
185  CL_INI_PARSER                 =    0x00000b04,
186  CL_LIST                       =    0x00000b05,
187  CL_SUBSTRING                  =    0x00000b06,
188  CL_LOAD_PARAM                 =    0x00000b07,
189  CL_CURVE                      =    0x00000b08,
190  CL_VECTOR                     =    0x00000b09,
191  CL_CHARACTER_ATTRIBUTES       =    0x00000b0a,
192  CL_TRACK_ELEMENT              =    0x00000b0b,
193  CL_NUMBER                     =    0x00000b0c,
[4932]194  CL_FAST_FACTORY               =    0x00000c01,
[5068]195  CL_SHELL                      =    0x00000c11,
[4789]196
197
198  // Spatial Data Separation
[4837]199  CL_SPATIAL_SEPARATION         =    0x00000b0d,
200  CL_QUADTREE                   =    0x00000b0e,
201  CL_QUADTREE_NODE              =    0x00000b0f
[4315]202};
203
[4318]204
[4742]205#endif /* _CLASS_ID_H */
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