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source: orxonox.OLD/trunk/src/defs/class_id.h @ 5246

Last change on this file since 5246 was 5206, checked in by bensch, 19 years ago

orxonox/trunk: Shell no more singleton, and ShellInput is now derive from Text correctly

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[4591]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
[4596]15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
[4591]16*/
17
[4571]18/*!
[5039]19 * @file class_id.h
[4836]20  *  list of orxonox classID's
[4315]21
[4595]22    this File is used to identify an Object with its class and also with its sub/super-classes.
[4591]23    this is also used by the ObjectManager to identify and load important classes
[4596]24
25    !! important !!
26    When adding a new CLASS be sure about the following:
27      1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
28      2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :)
29      3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections
30      4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
[4315]31*/
32
[4742]33#ifndef _CLASS_ID_H
34#define _CLASS_ID_H
[4315]35
36//! list of all classes to be loadable in via the ObjectManager
[4591]37/**
38 * inheritance is done in the following way: Classes are identified by
39 * a HEX-number eg: 0x12345678
[4595]40 * The number has 8^4 entries.
[4591]41 * The first two: 1,2 superclass identifiers to
[4837]42 * The second three are for subclasses with inheritance:
43 * the first of these numbers is defining the subclassType, it may be anything between 1-a
44 * The following two may not be the same in any way,
[4591]45 * eg. the bits may not intersect (no 1, 2 and a 3; 1,2 and 4 would be ok)
46 * The last three entries are for any classes in existence eg. SkyBox and so on
47 *
[4837]48 * -> # max SuperClass-count        = 7 (not intersecting)
49 *    # max SubSuperClass-count     = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.)
50 *    # max lowerClasses-count      = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.)
51 */
[4591]52typedef enum ClassID
[4315]53{
[4754]54  // the Nothing CLASS (NULL)
[4837]55  CL_NULL                       =    0x00000000,
[4754]56
[4591]57  // superclasses
[4837]58  CL_MASK_SUPER_CLASS           =    0xff000000,
59  CL_BASE_OBJECT                =    0x01000000,
[4592]60
[4837]61  CL_PARENT_NODE                =    0x02000000,
62  CL_WORLD_ENTITY               =    0x04000000,
[4592]63
[4837]64  CL_STORY_ENTITY               =    0x08000000,
[4445]65
[4837]66  CL_PHYSICS_INTERFACE          =    0x10000000,
[4592]67
[4837]68  CL_EVENT_LISTENER             =    0x20000000,
[4592]69
[4838]70  CL_ELEMENT_2D                 =    0x40000000,
71
[4591]72  // subsuper-classes
[4837]73  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
74  CL_MASK_SUBSUPER_CLASS_ID     =    0x00f00000,
75  CL_MASK_SUBSUPER_CLASS_ID2    =    0x000ff000,
76  CL_PLAYER                     =    0x00101000,
77  CL_NPC                        =    0x00102000,
78  CL_POWER_UP                   =    0x00104000,
79  CL_FIELD                      =    0x00108000,
80  CL_PROJECTILE                 =    0x00110000,
81  CL_WEAPON                     =    0x00120000,
[4318]82
[5206]83  // subsuper-classes derivations taken : 1, a, b.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
[4838]84
[4592]85  // lowest level classes
[4837]86  CL_MASK_LOWLEVEL_CLASS        =    0x00000fff,
[4595]87
[4779]88  // singleton classes (range from 0x00000f00 to 0x00000fff)
[4837]89  CL_MASK_SINGLETON             =    0x00000f00,
90  CL_ORXONOX                    =    0x00000f01,
91  CL_NULL_PARENT                =    0x00000f02,
92  CL_PILOT_PARENT               =    0x00000f03,
93  CL_OBJECT_MANAGER             =    0x00000f04,
94  CL_RESOURCE_MANAGER           =    0x00000f05,
95  CL_GARBAGE_COLLECTOR          =    0x00000f06,
96  CL_GAME_LOADER                =    0x00000f07,
97  CL_GRAPHICS_ENGINE            =    0x00000f08,
98  CL_TEXT_ENGINE                =    0x00000f09,
99  CL_LIGHT_MANAGER              =    0x00000f0a,
100  CL_EVENT_HANDLER              =    0x00000f0b,
101  CL_PHYSICS_ENGINE             =    0x00000f0c,
102  CL_CD_ENGINE                  =    0x00000f0d,
103  CL_PARTICLE_ENGINE            =    0x00000f0e,
104  CL_SOUND_ENGINE               =    0x00000f0f,
105  CL_ANIMATION_PLAYER           =    0x00000f10,
106  CL_TRACK_MANAGER              =    0x00000f11,
107  CL_TRACK_NODE                 =    0x00000f12,
108  CL_STATE                      =    0x00000f13,
109  CL_FRAMEWORK                  =    0x00000f14,
[5117]110  CL_RENDER_2D                  =    0x00000f21,
111  CL_NULL_ELEMENT_2D            =    0x00000f22,
[5182]112  CL_SHELL_BUFFER               =    0x00000f32,
[4591]113
114
[4779]115  // StoryEntities (range from 0x00000100 to 0x000001ff)
[4837]116  CL_CAMPAIGN                   =    0x00000101,
117  CL_WORLD                      =    0x00000102,
[4591]118
[4596]119
[4779]120  // WorldEntities (range from 0x00000200 to 0x000004ff)
[4837]121  CL_CAMERA                     =    0x00000201,
122  CL_CAMERA_TARGET              =    0x00000202,
[4591]123
[4837]124  CL_ENVIRONEMENT               =    0x00000203,
125  CL_SATELLITE                  =    0x00000204,
126  CL_SKYBOX                     =    0x00000205,
127  CL_SKYSPHERE                  =    0x00000206,
128  CL_TERRAIN                    =    0x00000207,
129  CL_TEST_BULLET                =    0x00000208,
130  CL_TEST_ENTITY                =    0x00000209,
131  CL_TEST_GUN                   =    0x0000020a,
[4963]132  CL_TURRET                     =    0x0000020b,
[4591]133
[4315]134
[4597]135  // gamePlay (range from 0x00000500 0x000005ff)
[4837]136  CL_EVENT                      =    0x00000501,
137  CL_KEY_MAPPER                 =    0x00000502,
[5040]138  CL_USER_CONTROL               =    0x00000511,
139  CL_CROSSHAIR                  =    0x00000512,
[4318]140
[4837]141  CL_WEAPON_MANAGER             =    0x00000503,
[4597]142
143  // Physics stuff (range from 0x00000600 to 0x000007ff)
[4837]144  CL_PHYSICS_CONNECTION         =    0x00000601,
145  CL_FIELD_GRAVITY              =    0x00000610,
146  CL_FIELD_POINT_GRAVITY        =    0x00000611,
147  CL_FIELD_TWIRL                =    0x00000612,
[4742]148
149
[4597]150  // Collision
[4837]151  CL_COLLISION                  =    0x00000611,
152  CL_BV_TREE                    =    0x00a01612,
153  CL_BV_TREE_NODE               =    0x00a02613,
154  CL_OBB_TREE                   =    0x00a04614,
155  CL_OBB_TREE_NODE              =    0x00a08615,
156  CL_BOUNDING_VOLUME            =    0x00a10616,
157  CL_OBB                        =    0x00a20617,
158  CL_BOUNDING_SPHERE            =    0x00a40618,
[4597]159
[4595]160  // graphical stuff (range from 0x00000800 to 0x000009ff)
[5206]161  CL_TEXT                       =    0x00b01801,
[4837]162  CL_FONT                       =    0x00000802,
163  CL_MATERIAL                   =    0x00000803,
164  CL_MODEL                      =    0x00000804, //!< @todo make this a SUBCLASS maybe
165  CL_OBJMODEL                   =    0x00000805,
166  CL_PROMITIVE_MODEL            =    0x00000806,
167  CL_MD2Model                   =    0x00000807,
168  CL_LIGHT                      =    0x00000808,
169  CL_PARTICLE_EMITTER           =    0x00000809,
170  CL_PARTICLE_SYSTEM            =    0x0000080a,
171  CL_ENVIRONMENT                =    0x00000810,
[4595]172  // GL-menu
[4837]173  CL_GLMENU_IMAGE_SCREEN        =    0x00000901,
[4315]174
[4597]175  // sound stuff (range from 0x00000a00 to 0x00000aff)
[4837]176  CL_SOUND_BUFFER               =    0x00000a01,
177  CL_SOUND_SOURCE               =    0x00000a02,
[4961]178  CL_SOUND_OGG_PLAYER           =    0x00000a11,
[4318]179
[4597]180
181  // misc: (range from 0x00000b00 to 0x00000cff)
[4837]182  CL_ANIMATION                  =    0x00000b01,
183  //  CL_ANIMATION3D                =    0x00000b02,
184  CL_QUICK_ANIMATION            =    0x00000b02,
185  CL_FACTORY                    =    0x00000b03,
186  CL_INI_PARSER                 =    0x00000b04,
187  CL_LIST                       =    0x00000b05,
188  CL_SUBSTRING                  =    0x00000b06,
189  CL_LOAD_PARAM                 =    0x00000b07,
190  CL_CURVE                      =    0x00000b08,
191  CL_VECTOR                     =    0x00000b09,
192  CL_CHARACTER_ATTRIBUTES       =    0x00000b0a,
193  CL_TRACK_ELEMENT              =    0x00000b0b,
194  CL_NUMBER                     =    0x00000b0c,
[4932]195  CL_FAST_FACTORY               =    0x00000c01,
[5206]196  CL_SHELL                      =    0x00000c10,
[5182]197  CL_SHELL_COMMAND              =    0x00000c11,
[5188]198  CL_SHELL_COMMAND_CLASS        =    0x00000c12,
199  CL_SHELL_INPUT                =    0x00000c13,
200  CL_SHELL_COMPLETION           =    0x00000c14,
[5190]201  CL_SHELL_COMMAND_ALIAS        =    0x00000c15,
[4789]202
203  // Spatial Data Separation
[4837]204  CL_SPATIAL_SEPARATION         =    0x00000b0d,
205  CL_QUADTREE                   =    0x00000b0e,
206  CL_QUADTREE_NODE              =    0x00000b0f
[4315]207};
208
[4318]209
[4742]210#endif /* _CLASS_ID_H */
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