[4591] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
| 13 | co-programmer: Benjamin Grauer |
---|
| 14 | |
---|
[4596] | 15 | 2005-06-10: (bensch) added new sturcture to support multiple inheritance |
---|
[4591] | 16 | */ |
---|
| 17 | |
---|
[4571] | 18 | /*! |
---|
[5039] | 19 | * @file class_id.h |
---|
[5434] | 20 | * @brief list of orxonox classID's |
---|
| 21 | * |
---|
| 22 | * this File is used to identify an Object with its class and also with its sub/super-classes. |
---|
| 23 | * this is also used by the ObjectManager to identify and load important classes |
---|
| 24 | * |
---|
| 25 | * !! important !! |
---|
| 26 | * When adding a new CLASS be sure about the following: |
---|
| 27 | * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) |
---|
| 28 | * 2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :) |
---|
| 29 | * 3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections |
---|
| 30 | * 4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) |
---|
| 31 | */ |
---|
[4315] | 32 | |
---|
[4742] | 33 | #ifndef _CLASS_ID_H |
---|
| 34 | #define _CLASS_ID_H |
---|
[4315] | 35 | |
---|
| 36 | //! list of all classes to be loadable in via the ObjectManager |
---|
[4591] | 37 | /** |
---|
| 38 | * inheritance is done in the following way: Classes are identified by |
---|
| 39 | * a HEX-number eg: 0x12345678 |
---|
[4595] | 40 | * The number has 8^4 entries. |
---|
[4591] | 41 | * The first two: 1,2 superclass identifiers to |
---|
[4837] | 42 | * The second three are for subclasses with inheritance: |
---|
[5362] | 43 | * the first of these numbers is defining the subclassType, it may be anything between 1-a |
---|
| 44 | * The following two may not be the same in any way, |
---|
| 45 | * eg. the bits may not intersect (no 1, 2 and a 3; 01, 02 and 04, 08, 10 would be ok) |
---|
[4591] | 46 | * The last three entries are for any classes in existence eg. SkyBox and so on |
---|
| 47 | * |
---|
[4837] | 48 | * -> # max SuperClass-count = 7 (not intersecting) |
---|
| 49 | * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) |
---|
| 50 | * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) |
---|
| 51 | */ |
---|
[4591] | 52 | typedef enum ClassID |
---|
[4315] | 53 | { |
---|
[4754] | 54 | // the Nothing CLASS (NULL) |
---|
[4837] | 55 | CL_NULL = 0x00000000, |
---|
[4754] | 56 | |
---|
[4591] | 57 | // superclasses |
---|
[4837] | 58 | CL_MASK_SUPER_CLASS = 0xff000000, |
---|
| 59 | CL_BASE_OBJECT = 0x01000000, |
---|
[4592] | 60 | |
---|
[4837] | 61 | CL_PARENT_NODE = 0x02000000, |
---|
| 62 | CL_WORLD_ENTITY = 0x04000000, |
---|
[4592] | 63 | |
---|
[4837] | 64 | CL_STORY_ENTITY = 0x08000000, |
---|
[4445] | 65 | |
---|
[4837] | 66 | CL_PHYSICS_INTERFACE = 0x10000000, |
---|
[4592] | 67 | |
---|
[4837] | 68 | CL_EVENT_LISTENER = 0x20000000, |
---|
[4592] | 69 | |
---|
[4838] | 70 | CL_ELEMENT_2D = 0x40000000, |
---|
| 71 | |
---|
[4591] | 72 | // subsuper-classes |
---|
[4837] | 73 | CL_MASK_SUBSUPER_CLASS = 0x00fff000, |
---|
| 74 | CL_MASK_SUBSUPER_CLASS_ID = 0x00f00000, |
---|
| 75 | CL_MASK_SUBSUPER_CLASS_ID2 = 0x000ff000, |
---|
| 76 | CL_PLAYER = 0x00101000, |
---|
| 77 | CL_NPC = 0x00102000, |
---|
| 78 | CL_POWER_UP = 0x00104000, |
---|
| 79 | CL_FIELD = 0x00108000, |
---|
| 80 | CL_PROJECTILE = 0x00110000, |
---|
| 81 | CL_WEAPON = 0x00120000, |
---|
[4318] | 82 | |
---|
[5362] | 83 | // subsuper-classes derivations taken : 1, 5, a, b. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
---|
[4838] | 84 | |
---|
[4592] | 85 | // lowest level classes |
---|
[4837] | 86 | CL_MASK_LOWLEVEL_CLASS = 0x00000fff, |
---|
[4595] | 87 | |
---|
[4779] | 88 | // singleton classes (range from 0x00000f00 to 0x00000fff) |
---|
[4837] | 89 | CL_MASK_SINGLETON = 0x00000f00, |
---|
| 90 | CL_ORXONOX = 0x00000f01, |
---|
| 91 | CL_NULL_PARENT = 0x00000f02, |
---|
| 92 | CL_PILOT_PARENT = 0x00000f03, |
---|
| 93 | CL_OBJECT_MANAGER = 0x00000f04, |
---|
| 94 | CL_RESOURCE_MANAGER = 0x00000f05, |
---|
| 95 | CL_GARBAGE_COLLECTOR = 0x00000f06, |
---|
| 96 | CL_GAME_LOADER = 0x00000f07, |
---|
| 97 | CL_GRAPHICS_ENGINE = 0x00000f08, |
---|
| 98 | CL_TEXT_ENGINE = 0x00000f09, |
---|
| 99 | CL_LIGHT_MANAGER = 0x00000f0a, |
---|
| 100 | CL_EVENT_HANDLER = 0x00000f0b, |
---|
| 101 | CL_PHYSICS_ENGINE = 0x00000f0c, |
---|
| 102 | CL_CD_ENGINE = 0x00000f0d, |
---|
| 103 | CL_PARTICLE_ENGINE = 0x00000f0e, |
---|
| 104 | CL_SOUND_ENGINE = 0x00000f0f, |
---|
| 105 | CL_ANIMATION_PLAYER = 0x00000f10, |
---|
| 106 | CL_TRACK_MANAGER = 0x00000f11, |
---|
| 107 | CL_TRACK_NODE = 0x00000f12, |
---|
| 108 | CL_STATE = 0x00000f13, |
---|
| 109 | CL_FRAMEWORK = 0x00000f14, |
---|
[5117] | 110 | CL_RENDER_2D = 0x00000f21, |
---|
| 111 | CL_NULL_ELEMENT_2D = 0x00000f22, |
---|
[5182] | 112 | CL_SHELL_BUFFER = 0x00000f32, |
---|
[5366] | 113 | CL_GLGUI_HANDLER = 0x00000f40, |
---|
[5384] | 114 | CL_GLGUI_MAIN_WIDGET = 0x00000f41, |
---|
[4591] | 115 | |
---|
[4779] | 116 | // StoryEntities (range from 0x00000100 to 0x000001ff) |
---|
[4837] | 117 | CL_CAMPAIGN = 0x00000101, |
---|
| 118 | CL_WORLD = 0x00000102, |
---|
[4591] | 119 | |
---|
[4596] | 120 | |
---|
[4779] | 121 | // WorldEntities (range from 0x00000200 to 0x000004ff) |
---|
[4837] | 122 | CL_CAMERA = 0x00000201, |
---|
| 123 | CL_CAMERA_TARGET = 0x00000202, |
---|
[4591] | 124 | |
---|
[4837] | 125 | CL_ENVIRONEMENT = 0x00000203, |
---|
| 126 | CL_SATELLITE = 0x00000204, |
---|
| 127 | CL_SKYBOX = 0x00000205, |
---|
| 128 | CL_SKYSPHERE = 0x00000206, |
---|
| 129 | CL_TERRAIN = 0x00000207, |
---|
| 130 | CL_TEST_BULLET = 0x00000208, |
---|
| 131 | CL_TEST_ENTITY = 0x00000209, |
---|
| 132 | CL_TEST_GUN = 0x0000020a, |
---|
[4963] | 133 | CL_TURRET = 0x0000020b, |
---|
[4591] | 134 | |
---|
[5434] | 135 | CL_TURRET_POWER_UP = 0x0000020b, |
---|
[4315] | 136 | |
---|
[5434] | 137 | |
---|
[4597] | 138 | // gamePlay (range from 0x00000500 0x000005ff) |
---|
[4837] | 139 | CL_EVENT = 0x00000501, |
---|
| 140 | CL_KEY_MAPPER = 0x00000502, |
---|
[5040] | 141 | CL_USER_CONTROL = 0x00000511, |
---|
| 142 | CL_CROSSHAIR = 0x00000512, |
---|
[4318] | 143 | |
---|
[4837] | 144 | CL_WEAPON_MANAGER = 0x00000503, |
---|
[4597] | 145 | |
---|
| 146 | // Physics stuff (range from 0x00000600 to 0x000007ff) |
---|
[4837] | 147 | CL_PHYSICS_CONNECTION = 0x00000601, |
---|
| 148 | CL_FIELD_GRAVITY = 0x00000610, |
---|
| 149 | CL_FIELD_POINT_GRAVITY = 0x00000611, |
---|
| 150 | CL_FIELD_TWIRL = 0x00000612, |
---|
[4742] | 151 | |
---|
| 152 | |
---|
[4597] | 153 | // Collision |
---|
[4837] | 154 | CL_COLLISION = 0x00000611, |
---|
| 155 | CL_BV_TREE = 0x00a01612, |
---|
| 156 | CL_BV_TREE_NODE = 0x00a02613, |
---|
| 157 | CL_OBB_TREE = 0x00a04614, |
---|
| 158 | CL_OBB_TREE_NODE = 0x00a08615, |
---|
| 159 | CL_BOUNDING_VOLUME = 0x00a10616, |
---|
| 160 | CL_OBB = 0x00a20617, |
---|
| 161 | CL_BOUNDING_SPHERE = 0x00a40618, |
---|
[4597] | 162 | |
---|
[4595] | 163 | // graphical stuff (range from 0x00000800 to 0x000009ff) |
---|
[5206] | 164 | CL_TEXT = 0x00b01801, |
---|
[4837] | 165 | CL_FONT = 0x00000802, |
---|
[5304] | 166 | CL_TEXTURE = 0x00000803, |
---|
| 167 | CL_MATERIAL = 0x00000804, |
---|
| 168 | CL_MODEL = 0x00000805, //!< @todo make this a SUBCLASS maybe |
---|
| 169 | CL_OBJMODEL = 0x00000806, |
---|
| 170 | CL_PROMITIVE_MODEL = 0x00000807, |
---|
| 171 | CL_MD2Model = 0x00000808, |
---|
| 172 | CL_LIGHT = 0x00000809, |
---|
| 173 | CL_PARTICLE_EMITTER = 0x0000080a, |
---|
[5445] | 174 | CL_PARTICLE_SYSTEM = 0x0000080b, |
---|
[4837] | 175 | CL_ENVIRONMENT = 0x00000810, |
---|
[5261] | 176 | CL_SHADER = 0x00000811, |
---|
[5362] | 177 | // GL-GUI |
---|
| 178 | CL_GLGUI_WIDGET = 0x00501901, |
---|
[5363] | 179 | CL_GLGUI_BUTTON = 0x00502902, |
---|
[5364] | 180 | CL_GLGUI_PUSHBUTTON = 0x00000903, |
---|
| 181 | CL_GLGUI_CHECKBUTTON = 0x00000904, |
---|
| 182 | CL_GLGUI_RADIOBUTTON = 0x00000905, |
---|
| 183 | CL_GLGUI_CONTAINER = 0x00504906, |
---|
| 184 | CL_GLGUI_BOX = 0x00000907, |
---|
| 185 | CL_GLGUI_FRAME = 0x00000908, |
---|
| 186 | CL_GLGUI_WINDOW = 0x00000909, |
---|
[5363] | 187 | CL_GLMENU_IMAGE_SCREEN = 0x00000920, |
---|
[5362] | 188 | |
---|
[4597] | 189 | // sound stuff (range from 0x00000a00 to 0x00000aff) |
---|
[4837] | 190 | CL_SOUND_BUFFER = 0x00000a01, |
---|
| 191 | CL_SOUND_SOURCE = 0x00000a02, |
---|
[4961] | 192 | CL_SOUND_OGG_PLAYER = 0x00000a11, |
---|
[4318] | 193 | |
---|
[4597] | 194 | |
---|
| 195 | // misc: (range from 0x00000b00 to 0x00000cff) |
---|
[4837] | 196 | CL_ANIMATION = 0x00000b01, |
---|
| 197 | // CL_ANIMATION3D = 0x00000b02, |
---|
| 198 | CL_QUICK_ANIMATION = 0x00000b02, |
---|
| 199 | CL_FACTORY = 0x00000b03, |
---|
| 200 | CL_INI_PARSER = 0x00000b04, |
---|
| 201 | CL_LIST = 0x00000b05, |
---|
| 202 | CL_SUBSTRING = 0x00000b06, |
---|
| 203 | CL_LOAD_PARAM = 0x00000b07, |
---|
| 204 | CL_CURVE = 0x00000b08, |
---|
| 205 | CL_VECTOR = 0x00000b09, |
---|
| 206 | CL_CHARACTER_ATTRIBUTES = 0x00000b0a, |
---|
| 207 | CL_TRACK_ELEMENT = 0x00000b0b, |
---|
| 208 | CL_NUMBER = 0x00000b0c, |
---|
[4932] | 209 | CL_FAST_FACTORY = 0x00000c01, |
---|
[5206] | 210 | CL_SHELL = 0x00000c10, |
---|
[5182] | 211 | CL_SHELL_COMMAND = 0x00000c11, |
---|
[5188] | 212 | CL_SHELL_COMMAND_CLASS = 0x00000c12, |
---|
| 213 | CL_SHELL_INPUT = 0x00000c13, |
---|
| 214 | CL_SHELL_COMPLETION = 0x00000c14, |
---|
[5190] | 215 | CL_SHELL_COMMAND_ALIAS = 0x00000c15, |
---|
[4789] | 216 | |
---|
| 217 | // Spatial Data Separation |
---|
[4837] | 218 | CL_SPATIAL_SEPARATION = 0x00000b0d, |
---|
| 219 | CL_QUADTREE = 0x00000b0e, |
---|
| 220 | CL_QUADTREE_NODE = 0x00000b0f |
---|
[4315] | 221 | }; |
---|
| 222 | |
---|
[4318] | 223 | |
---|
[4742] | 224 | #endif /* _CLASS_ID_H */ |
---|