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source: orxonox.OLD/trunk/src/defs/class_id.h @ 6260

Last change on this file since 6260 was 6243, checked in by bensch, 19 years ago

orxonox/trunk: merged the power-ups to the tunk again

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[4591]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
[4596]15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
[4591]16*/
17
[4571]18/*!
[5039]19 * @file class_id.h
[5434]20 * @brief list of orxonox classID's
21 *
22 *  this File is used to identify an Object with its class and also with its sub/super-classes.
23 *  this is also used by the ObjectManager to identify and load important classes
24 *
25 *  !! important !!
26 *  When adding a new CLASS be sure about the following:
27 *    1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
28 *    2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :)
29 *    3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections
30 *    4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
31 */
[4315]32
[4742]33#ifndef _CLASS_ID_H
34#define _CLASS_ID_H
[4315]35
36//! list of all classes to be loadable in via the ObjectManager
[4591]37/**
38 * inheritance is done in the following way: Classes are identified by
39 * a HEX-number eg: 0x12345678
[4595]40 * The number has 8^4 entries.
[4591]41 * The first two: 1,2 superclass identifiers to
[4837]42 * The second three are for subclasses with inheritance:
[5362]43 *  the first of these numbers is defining the subclassType, it may be anything between 1-a
44 *  The following two may not be the same in any way,
45 * eg. the bits may not intersect (no 1, 2 and a 3; 01, 02 and 04, 08, 10  would be ok)
[4591]46 * The last three entries are for any classes in existence eg. SkyBox and so on
47 *
[4837]48 * -> # max SuperClass-count        = 7 (not intersecting)
49 *    # max SubSuperClass-count     = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.)
50 *    # max lowerClasses-count      = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.)
51 */
[4591]52typedef enum ClassID
[4315]53{
[4754]54  // the Nothing CLASS (NULL)
[4837]55  CL_NULL                       =    0x00000000,
[4754]56
[4591]57  // superclasses
[4837]58  CL_MASK_SUPER_CLASS           =    0xff000000,
[5915]59  CL_BASE_OBJECT                =    0x00000000,
[4592]60
[5822]61  CL_PARENT_NODE                =    0x01000000,
[4592]62
[5822]63  CL_STORY_ENTITY               =    0x02000000,
[4445]64
[5822]65  CL_PHYSICS_INTERFACE          =    0x04000000,
[4592]66
[5822]67  CL_EVENT_LISTENER             =    0x08000000,
[4592]68
[5822]69  CL_ELEMENT_2D                 =    0x10000000,
[4838]70
[5915]71  CL_SYNCHRONIZEABLE            =    0x20000000,
[5822]72
73  CL_WORLD_ENTITY               =    0x40000000,
74
[5915]75  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
[6243]76
[4591]77  // subsuper-classes
[4837]78  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
[5915]79  CL_MASK_SUBSUPER_CLASS_IDA    =    0x00f00000,
80  CL_MASK_SUBSUPER_CLASS_IDB    =    0x000ff000,
81  // SUPER-PNodes
82  CL_FIELD                      =    0x00101000,
83  // SUPER-WorldEntities
84  CL_PLAYABLE                   =    0x00201000,
85  CL_PLAYER                     =    0x00202000,
86  CL_NPC                        =    0x00204000,
87  CL_PROJECTILE                 =    0x00208000,
88  CL_WEAPON                     =    0x00210000,
89  CL_POWER_UP                   =    0x00220000,
[6243]90  CL_EXTENDABLE                 =    0x00240000,
[5915]91  // SUPER-Modeling
92  CL_TEXTURE                    =    0x00c01000,
93  CL_MODEL                      =    0x00c02000,
[6162]94  CL_STATIC_MODEL               =    0x00c04000,
95  CL_VERTEX_ARRAY_MODEL         =    0x00c08000,
[4838]96
[5915]97
98  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
99
[4592]100  // lowest level classes
[4837]101  CL_MASK_LOWLEVEL_CLASS        =    0x00000fff,
[4595]102
[4779]103  // singleton classes (range from 0x00000f00 to 0x00000fff)
[4837]104  CL_MASK_SINGLETON             =    0x00000f00,
105  CL_ORXONOX                    =    0x00000f01,
106  CL_NULL_PARENT                =    0x00000f02,
107  CL_PILOT_PARENT               =    0x00000f03,
108  CL_OBJECT_MANAGER             =    0x00000f04,
109  CL_RESOURCE_MANAGER           =    0x00000f05,
110  CL_GARBAGE_COLLECTOR          =    0x00000f06,
111  CL_GAME_LOADER                =    0x00000f07,
112  CL_GRAPHICS_ENGINE            =    0x00000f08,
113  CL_TEXT_ENGINE                =    0x00000f09,
114  CL_LIGHT_MANAGER              =    0x00000f0a,
115  CL_EVENT_HANDLER              =    0x00000f0b,
116  CL_PHYSICS_ENGINE             =    0x00000f0c,
117  CL_CD_ENGINE                  =    0x00000f0d,
118  CL_PARTICLE_ENGINE            =    0x00000f0e,
119  CL_SOUND_ENGINE               =    0x00000f0f,
120  CL_ANIMATION_PLAYER           =    0x00000f10,
121  CL_TRACK_MANAGER              =    0x00000f11,
122  CL_TRACK_NODE                 =    0x00000f12,
123  CL_STATE                      =    0x00000f13,
124  CL_FRAMEWORK                  =    0x00000f14,
[5117]125  CL_RENDER_2D                  =    0x00000f21,
126  CL_NULL_ELEMENT_2D            =    0x00000f22,
[5182]127  CL_SHELL_BUFFER               =    0x00000f32,
[5366]128  CL_GLGUI_HANDLER              =    0x00000f40,
[5384]129  CL_GLGUI_MAIN_WIDGET          =    0x00000f41,
[5822]130  CL_NETWORK_MANAGER            =    0x00000f50,
[4591]131
[5822]132
[5915]133
[4779]134  // StoryEntities (range from 0x00000100 to 0x000001ff)
[4837]135  CL_CAMPAIGN                   =    0x00000101,
136  CL_WORLD                      =    0x00000102,
[4591]137
[4596]138
[4779]139  // WorldEntities (range from 0x00000200 to 0x000004ff)
[4837]140  CL_CAMERA                     =    0x00000201,
141  CL_CAMERA_TARGET              =    0x00000202,
[4591]142
[4837]143  CL_ENVIRONEMENT               =    0x00000203,
144  CL_SATELLITE                  =    0x00000204,
145  CL_SKYBOX                     =    0x00000205,
146  CL_SKYSPHERE                  =    0x00000206,
147  CL_TERRAIN                    =    0x00000207,
148  CL_TEST_ENTITY                =    0x00000209,
[5915]149  CL_SPACE_SHIP                 =    0x0000020a,
[6002]150  CL_HELICOPTER                 =    0x0000020b,
[6222]151  CL_SPAWNING_POINT             =    0x0000020c,
152  CL_MD2_CREATURE               =    0x0000020d,
[4591]153
[5456]154  CL_TURRET_POWER_UP            =    0x00000211,
[5458]155  CL_LASER_POWER_UP             =    0x00000212,
[6113]156  CL_WEAPON_POWER_UP            =    0x00000213,
157  CL_PARAM_POWER_UP             =    0x00000214,
[4315]158
[5456]159  CL_TEST_GUN                   =    0x00000230,
160  CL_TURRET                     =    0x00000231,
[5750]161  CL_AIMING_TURRET              =    0x00000232,
162  CL_CANNON                     =    0x00000233,
[5434]163
[5456]164  CL_TEST_BULLET                =    0x00000240,
165  CL_ROCKET                     =    0x00000241,
166  CL_LASER                      =    0x00000242,
[5750]167  CL_BOMB                       =    0x00000243,
[5819]168  CL_GROUND_TURRET              =    0x00000244,
[5766]169  CL_GUIDED_MISSILE             =    0x00000245,
[5456]170
[6004]171  CL_NPC_TEST1                  =    0x00000301,
172  CL_NPC_TEST2                  =    0x00000302,
173
174
[4597]175  // gamePlay (range from 0x00000500 0x000005ff)
[4837]176  CL_EVENT                      =    0x00000501,
177  CL_KEY_MAPPER                 =    0x00000502,
[5040]178  CL_USER_CONTROL               =    0x00000511,
179  CL_CROSSHAIR                  =    0x00000512,
[4318]180
[4837]181  CL_WEAPON_MANAGER             =    0x00000503,
[4597]182
183  // Physics stuff (range from 0x00000600 to 0x000007ff)
[4837]184  CL_PHYSICS_CONNECTION         =    0x00000601,
185  CL_FIELD_GRAVITY              =    0x00000610,
186  CL_FIELD_POINT_GRAVITY        =    0x00000611,
187  CL_FIELD_TWIRL                =    0x00000612,
[4742]188
189
[4597]190  // Collision
[4837]191  CL_COLLISION                  =    0x00000611,
192  CL_BV_TREE                    =    0x00a01612,
193  CL_BV_TREE_NODE               =    0x00a02613,
194  CL_OBB_TREE                   =    0x00a04614,
195  CL_OBB_TREE_NODE              =    0x00a08615,
196  CL_BOUNDING_VOLUME            =    0x00a10616,
197  CL_OBB                        =    0x00a20617,
198  CL_BOUNDING_SPHERE            =    0x00a40618,
[4597]199
[4595]200  // graphical stuff (range from 0x00000800 to 0x000009ff)
[5915]201  CL_FONT                       =    0x00c02802,
202
203
[5206]204  CL_TEXT                       =    0x00b01801,
[5304]205  CL_MATERIAL                   =    0x00000804,
[5862]206  CL_TEXTURE_SEQUENCE           =    0x00c04805,
[6162]207  CL_OBJ_MODEL                  =    0x00000807,
[5860]208  CL_PROMITIVE_MODEL            =    0x00000808,
209  CL_MD2Model                   =    0x00000809,
[6100]210  CL_HEIGHT_MAP                 =    0x0000080a,
211  CL_LIGHT                      =    0x00000811,
212  CL_PARTICLE_EMITTER           =    0x00000812,
213  CL_PARTICLE_SYSTEM            =    0x00000813,
214  CL_ENVIRONMENT                =    0x00000821,
215  CL_SHADER                     =    0x00000822,
[5362]216  // GL-GUI
217  CL_GLGUI_WIDGET               =    0x00501901,
[5363]218  CL_GLGUI_BUTTON               =    0x00502902,
[5364]219  CL_GLGUI_PUSHBUTTON           =    0x00000903,
220  CL_GLGUI_CHECKBUTTON          =    0x00000904,
221  CL_GLGUI_RADIOBUTTON          =    0x00000905,
222  CL_GLGUI_CONTAINER            =    0x00504906,
223  CL_GLGUI_BOX                  =    0x00000907,
224  CL_GLGUI_FRAME                =    0x00000908,
225  CL_GLGUI_WINDOW               =    0x00000909,
[5363]226  CL_GLMENU_IMAGE_SCREEN        =    0x00000920,
[5362]227
[4597]228  // sound stuff (range from 0x00000a00 to 0x00000aff)
[4837]229  CL_SOUND_BUFFER               =    0x00000a01,
230  CL_SOUND_SOURCE               =    0x00000a02,
[4961]231  CL_SOUND_OGG_PLAYER           =    0x00000a11,
[4318]232
[4597]233
[5822]234  // network stuff (range from 0x00000b00 to 0x00000bff)
[6139]235  CL_DATA_STREAM                =    0x00b01b00,
[5822]236  CL_NETWORK_STREAM             =    0x00000b01,
237  CL_NETWORK_PROTOCOL           =    0x00000b02,
238  CL_NETWORK_SOCKET             =    0x00000b03,
[5996]239  CL_SERVER_SOCKET              =    0X00000b04,
240  CL_CONNECTION_MONITOR         =    0x00000b05,
[6139]241  CL_HANDSHAKE                  =    0x00000b06,
242  CL_ENTITY_MANAGER             =    0x00000b07,
[5822]243
244
245
246  // misc: (range from 0x00000d00 to 0x00000eff)
247  CL_ANIMATION                  =    0x00000d01,
[4837]248  //  CL_ANIMATION3D                =    0x00000b02,
249  CL_QUICK_ANIMATION            =    0x00000b02,
250  CL_FACTORY                    =    0x00000b03,
251  CL_INI_PARSER                 =    0x00000b04,
252  CL_LIST                       =    0x00000b05,
253  CL_SUBSTRING                  =    0x00000b06,
254  CL_LOAD_PARAM                 =    0x00000b07,
255  CL_CURVE                      =    0x00000b08,
256  CL_VECTOR                     =    0x00000b09,
257  CL_CHARACTER_ATTRIBUTES       =    0x00000b0a,
258  CL_TRACK_ELEMENT              =    0x00000b0b,
259  CL_NUMBER                     =    0x00000b0c,
[5634]260  CL_EXECUTOR                   =    0x00000b0d,
[4932]261  CL_FAST_FACTORY               =    0x00000c01,
[5206]262  CL_SHELL                      =    0x00000c10,
[5182]263  CL_SHELL_COMMAND              =    0x00000c11,
[5188]264  CL_SHELL_COMMAND_CLASS        =    0x00000c12,
265  CL_SHELL_INPUT                =    0x00000c13,
266  CL_SHELL_COMPLETION           =    0x00000c14,
[5190]267  CL_SHELL_COMMAND_ALIAS        =    0x00000c15,
[4789]268
269  // Spatial Data Separation
[5822]270  CL_SPATIAL_SEPARATION         =    0x00000d0d,
271  CL_QUADTREE                   =    0x00000d0e,
272  CL_QUADTREE_NODE              =    0x00000d0f
[4315]273};
274
[4318]275
[4742]276#endif /* _CLASS_ID_H */
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