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source: orxonox.OLD/trunk/src/defs/class_id.h @ 6636

Last change on this file since 6636 was 6634, checked in by bensch, 19 years ago

orxonox/trunk: merged the network-branche back to the trunk

merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/network . -r6500:HEAD
minor conflicts in texture and one Makefile resolved to the trunk

also made a small patch to texture, so it Modulates with GL_REPEAT

File size: 12.4 KB
RevLine 
[4591]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
[4596]15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
[4591]16*/
17
[4571]18/*!
[5039]19 * @file class_id.h
[6278]20 * @brief list of orxonox ClassID's
[5434]21 *
22 *  this File is used to identify an Object with its class and also with its sub/super-classes.
[6278]23 *  this is also used by the ObjectManager/Factory to identify and load important classes
[5434]24 *
25 *  !! important !!
26 *  When adding a new CLASS be sure about the following:
27 *    1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
[6278]28 *    2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections
29 *    3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
[5434]30 */
[4315]31
[4742]32#ifndef _CLASS_ID_H
33#define _CLASS_ID_H
[4315]34
35//! list of all classes to be loadable in via the ObjectManager
[4591]36/**
37 *
[6278]38 * -------------------------------------------------------------------------------------------
39 * Consider the Identifiers 0xABCDEFGH
40 * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !!
41 *
42 * The second three are for sub-superclass-groups inheritance:
43 *  C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h
44 *  D,E: Member within the Group, to specify further deriavtions within the Group.
45 *       These may be anything from 1,2,4,8 (at D and E)
[6279]46 *  !! consider, that you __may not__ have a derivated class from group a and group b.
[6278]47 *
48 * The last three entries F,G,H are for any leaf classes in existence.
49 * they are ordered in the following way:
50 *  F: LEAF-GroupSpecifier
51 *  G,H: UNIQUE NUMBER eithin F-Group.
[6279]52 *
53 * You only have to extend the Class with your ClassID-tag.
54 * If something goes Wrong, you get an Assertion-Warning in BaseObject.
55 * !! Abstrace/Non-total-leaf classes do not have a LEAF-part.
[6278]56 * -------------------------------------------------------------------------------------------
57 *
58 * COUNT:
[4837]59 * -> # max SuperClass-count        = 7 (not intersecting)
60 *    # max SubSuperClass-count     = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.)
61 *    # max lowerClasses-count      = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.)
62 */
[4591]63typedef enum ClassID
[4315]64{
[4754]65  // the Nothing CLASS (NULL)
[4837]66  CL_NULL                       =    0x00000000,
[4754]67
[4591]68  // superclasses
[4837]69  CL_MASK_SUPER_CLASS           =    0xff000000,
[5915]70  CL_BASE_OBJECT                =    0x00000000,
[4592]71
[5822]72  CL_PARENT_NODE                =    0x01000000,
[4592]73
[5822]74  CL_STORY_ENTITY               =    0x02000000,
[4445]75
[6634]76  CL_GAME_WORLD                 =    0x50000000,
77  CL_GAME_WORLD_DATA            =    0x60000000,
78
[5822]79  CL_PHYSICS_INTERFACE          =    0x04000000,
[4592]80
[5822]81  CL_EVENT_LISTENER             =    0x08000000,
[4592]82
[5822]83  CL_ELEMENT_2D                 =    0x10000000,
[4838]84
[5915]85  CL_SYNCHRONIZEABLE            =    0x20000000,
[5822]86
87  CL_WORLD_ENTITY               =    0x40000000,
88
[6621]89  // subsuper-classes derivations taken : 1, 2, 3, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
[6243]90
[4591]91  // subsuper-classes
[4837]92  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
[5915]93  CL_MASK_SUBSUPER_CLASS_IDA    =    0x00f00000,
94  CL_MASK_SUBSUPER_CLASS_IDB    =    0x000ff000,
95  // SUPER-PNodes
96  CL_FIELD                      =    0x00101000,
97  // SUPER-WorldEntities
98  CL_PLAYABLE                   =    0x00201000,
99  CL_PLAYER                     =    0x00202000,
100  CL_NPC                        =    0x00204000,
[6634]101  CL_IMAGE_ENTITY               =    0x00206000,
102  CL_PLANET                     =    0x00207000,
[5915]103  CL_PROJECTILE                 =    0x00208000,
104  CL_WEAPON                     =    0x00210000,
105  CL_POWER_UP                   =    0x00220000,
[6243]106  CL_EXTENDABLE                 =    0x00240000,
[5915]107  // SUPER-Modeling
108  CL_TEXTURE                    =    0x00c01000,
[6276]109  CL_TEXT                       =    0x00c02000,
[4838]110
[6276]111  CL_MODEL                      =    0x00d01000,
112  CL_STATIC_MODEL               =    0x00002000,
113  CL_VERTEX_ARRAY_MODEL         =    0x00004000,
[5915]114
[6276]115
[5915]116  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
117
[4592]118  // lowest level classes
[4837]119  CL_MASK_LOWLEVEL_CLASS        =    0x00000fff,
[4595]120
[4779]121  // singleton classes (range from 0x00000f00 to 0x00000fff)
[4837]122  CL_MASK_SINGLETON             =    0x00000f00,
123  CL_ORXONOX                    =    0x00000f01,
124  CL_NULL_PARENT                =    0x00000f02,
125  CL_PILOT_PARENT               =    0x00000f03,
126  CL_OBJECT_MANAGER             =    0x00000f04,
127  CL_RESOURCE_MANAGER           =    0x00000f05,
128  CL_GARBAGE_COLLECTOR          =    0x00000f06,
129  CL_GAME_LOADER                =    0x00000f07,
130  CL_GRAPHICS_ENGINE            =    0x00000f08,
131  CL_TEXT_ENGINE                =    0x00000f09,
132  CL_LIGHT_MANAGER              =    0x00000f0a,
133  CL_EVENT_HANDLER              =    0x00000f0b,
134  CL_PHYSICS_ENGINE             =    0x00000f0c,
135  CL_CD_ENGINE                  =    0x00000f0d,
136  CL_PARTICLE_ENGINE            =    0x00000f0e,
137  CL_SOUND_ENGINE               =    0x00000f0f,
138  CL_ANIMATION_PLAYER           =    0x00000f10,
139  CL_TRACK_MANAGER              =    0x00000f11,
140  CL_TRACK_NODE                 =    0x00000f12,
141  CL_STATE                      =    0x00000f13,
142  CL_FRAMEWORK                  =    0x00000f14,
[5117]143  CL_RENDER_2D                  =    0x00000f21,
144  CL_NULL_ELEMENT_2D            =    0x00000f22,
[5182]145  CL_SHELL_BUFFER               =    0x00000f32,
[5366]146  CL_GLGUI_HANDLER              =    0x00000f40,
[5384]147  CL_GLGUI_MAIN_WIDGET          =    0x00000f41,
[5822]148  CL_NETWORK_MANAGER            =    0x00000f50,
[4591]149
[5822]150
[5915]151
[4779]152  // StoryEntities (range from 0x00000100 to 0x000001ff)
[4837]153  CL_CAMPAIGN                   =    0x00000101,
[6424]154  CL_CAMPAIGN_DATA              =    0x00000102,
[6634]155  CL_SIMPLE_GAME_MENU           =    0x00000103,
156  CL_SIMPLE_GAME_MENU_DATA      =    0x00000104,
[6424]157  CL_SINGLE_PLAYER_WORLD        =    0x00000105,
158  CL_SINGLE_PLAYER_WORLD_DATA   =    0x00000106,
159  CL_MULTI_PLAYER_WORLD         =    0x00000107,
160  CL_MULTI_PLAYER_WORLD_DATA    =    0x00000108,
[6600]161  CL_MOVIE_LOADER               =    0x00000109,
[4591]162
[6634]163
[4779]164  // WorldEntities (range from 0x00000200 to 0x000004ff)
[4837]165  CL_CAMERA                     =    0x00000201,
166  CL_CAMERA_TARGET              =    0x00000202,
[4591]167
[4837]168  CL_ENVIRONEMENT               =    0x00000203,
169  CL_SATELLITE                  =    0x00000204,
170  CL_SKYBOX                     =    0x00000205,
171  CL_SKYSPHERE                  =    0x00000206,
172  CL_TERRAIN                    =    0x00000207,
[6455]173  CL_WATER                      =    0x00000208,
174
[4837]175  CL_TEST_ENTITY                =    0x00000209,
[5915]176  CL_SPACE_SHIP                 =    0x0000020a,
[6002]177  CL_HELICOPTER                 =    0x0000020b,
[6222]178  CL_SPAWNING_POINT             =    0x0000020c,
179  CL_MD2_CREATURE               =    0x0000020d,
[4591]180
[5456]181  CL_TURRET_POWER_UP            =    0x00000211,
[5458]182  CL_LASER_POWER_UP             =    0x00000212,
[6113]183  CL_WEAPON_POWER_UP            =    0x00000213,
184  CL_PARAM_POWER_UP             =    0x00000214,
[4315]185
[5456]186  CL_TEST_GUN                   =    0x00000230,
187  CL_TURRET                     =    0x00000231,
[5750]188  CL_AIMING_TURRET              =    0x00000232,
189  CL_CANNON                     =    0x00000233,
[6426]190  CL_TARGETING_TURRET           =    0x00000234,
[5434]191
[5456]192  CL_TEST_BULLET                =    0x00000240,
193  CL_ROCKET                     =    0x00000241,
194  CL_LASER                      =    0x00000242,
[5750]195  CL_BOMB                       =    0x00000243,
[5819]196  CL_GROUND_TURRET              =    0x00000244,
[5766]197  CL_GUIDED_MISSILE             =    0x00000245,
[5456]198
[6004]199  CL_NPC_TEST1                  =    0x00000301,
200  CL_NPC_TEST2                  =    0x00000302,
[6532]201  CL_MOVIE_ENTITY               =    0x00000303,
[6004]202
203
[4597]204  // gamePlay (range from 0x00000500 0x000005ff)
[4837]205  CL_EVENT                      =    0x00000501,
206  CL_KEY_MAPPER                 =    0x00000502,
[5040]207  CL_CROSSHAIR                  =    0x00000512,
[4318]208
[4837]209  CL_WEAPON_MANAGER             =    0x00000503,
[6437]210  CL_HUD                        =    0x00000520,
[4597]211
212  // Physics stuff (range from 0x00000600 to 0x000007ff)
[4837]213  CL_PHYSICS_CONNECTION         =    0x00000601,
214  CL_FIELD_GRAVITY              =    0x00000610,
215  CL_FIELD_POINT_GRAVITY        =    0x00000611,
216  CL_FIELD_TWIRL                =    0x00000612,
[4742]217
218
[4597]219  // Collision
[4837]220  CL_COLLISION                  =    0x00000611,
[6276]221  CL_BV_TREE                    =    0x00a01000,
222  CL_BV_TREE_NODE               =    0x00002000,
223  CL_OBB_TREE                   =    0x00000614,
224  CL_OBB_TREE_NODE              =    0x00000615,
225  CL_BOUNDING_VOLUME            =    0x00a10000,
226  CL_OBB                        =    0x00020617,
[6278]227  CL_BOUNDING_SPHERE            =    0x00040618,
[4597]228
[4595]229  // graphical stuff (range from 0x00000800 to 0x000009ff)
[6276]230  CL_FONT                       =    0x00000802,
[5915]231
[6624]232  CL_PARTICLE_EMITTER           =    0x00201852,
[6621]233  CL_PARTICLE_SYSTEM            =    0x00202000,
[6624]234  CL_SPRITE_PARTICLES           =    0x00000853,
235  CL_SPARK_PARTICLES            =    0x00000854,
236  CL_PNODE_PARTICLES            =    0x00000855,
237  CL_DOT_PARTICLES              =    0x00000856,
238  CL_MODEL_PARTICLES            =    0x00000857,
239//  CL_TEMPLATE_PARTICLES         =    0x00000857,
[5915]240
[5304]241  CL_MATERIAL                   =    0x00000804,
[6276]242  CL_TEXTURE_SEQUENCE           =    0x00004805,
[6162]243  CL_OBJ_MODEL                  =    0x00000807,
[6532]244
245  CL_MOVIE_PLAYER               =    0x00000805,
246  CL_MEDIA_CONTAINER            =    0x00000806,
[5860]247  CL_PROMITIVE_MODEL            =    0x00000808,
248  CL_MD2Model                   =    0x00000809,
[6100]249  CL_HEIGHT_MAP                 =    0x0000080a,
[6455]250  CL_GRID                       =    0x0000080b,
251
[6100]252  CL_LIGHT                      =    0x00000811,
253  CL_ENVIRONMENT                =    0x00000821,
254  CL_SHADER                     =    0x00000822,
[5362]255  // GL-GUI
[6278]256  CL_GLGUI_WIDGET               =    0x00500000,
[6287]257  CL_GLGUI_BUTTON               =    0x00501000,
[5364]258  CL_GLGUI_PUSHBUTTON           =    0x00000903,
259  CL_GLGUI_CHECKBUTTON          =    0x00000904,
260  CL_GLGUI_RADIOBUTTON          =    0x00000905,
[6278]261  CL_GLGUI_CONTAINER            =    0x00002906,
[5364]262  CL_GLGUI_BOX                  =    0x00000907,
263  CL_GLGUI_FRAME                =    0x00000908,
264  CL_GLGUI_WINDOW               =    0x00000909,
[5363]265  CL_GLMENU_IMAGE_SCREEN        =    0x00000920,
[6287]266  CL_GLGUI_BAR                  =    0x00000930,
[5362]267
[4597]268  // sound stuff (range from 0x00000a00 to 0x00000aff)
[4837]269  CL_SOUND_BUFFER               =    0x00000a01,
270  CL_SOUND_SOURCE               =    0x00000a02,
[4961]271  CL_SOUND_OGG_PLAYER           =    0x00000a11,
[4318]272
[4597]273
[5822]274  // network stuff (range from 0x00000b00 to 0x00000bff)
[6139]275  CL_DATA_STREAM                =    0x00b01b00,
[5822]276  CL_NETWORK_STREAM             =    0x00000b01,
277  CL_NETWORK_PROTOCOL           =    0x00000b02,
278  CL_NETWORK_SOCKET             =    0x00000b03,
[5996]279  CL_SERVER_SOCKET              =    0X00000b04,
280  CL_CONNECTION_MONITOR         =    0x00000b05,
[6139]281  CL_HANDSHAKE                  =    0x00000b06,
[6341]282  CL_NETWORK_GAME_MANAGER       =    0x00000b07,
[5822]283
284
285
286  // misc: (range from 0x00000d00 to 0x00000eff)
287  CL_ANIMATION                  =    0x00000d01,
[4837]288  //  CL_ANIMATION3D                =    0x00000b02,
[6278]289  CL_QUICK_ANIMATION            =    0x00000d02,
290  CL_FACTORY                    =    0x00000d03,
291  CL_INI_PARSER                 =    0x00000d04,
292  CL_LIST                       =    0x00000d05,
293  CL_SUBSTRING                  =    0x00000d06,
294  CL_LOAD_PARAM                 =    0x00000d07,
295  CL_CURVE                      =    0x00000d08,
296  CL_VECTOR                     =    0x00000d09,
297  CL_CHARACTER_ATTRIBUTES       =    0x00000d0a,
298  CL_TRACK_ELEMENT              =    0x00000d0b,
299  CL_NUMBER                     =    0x00000d0c,
300  CL_EXECUTOR                   =    0x00000d0d,
301  CL_FAST_FACTORY               =    0x00000d01,
302  CL_SHELL                      =    0x00000d10,
303  CL_SHELL_COMMAND              =    0x00000d11,
304  CL_SHELL_COMMAND_CLASS        =    0x00000d12,
305  CL_SHELL_INPUT                =    0x00000d13,
306  CL_SHELL_COMPLETION           =    0x00000d14,
307  CL_SHELL_COMMAND_ALIAS        =    0x00000d15,
[4789]308
309  // Spatial Data Separation
[5822]310  CL_SPATIAL_SEPARATION         =    0x00000d0d,
311  CL_QUADTREE                   =    0x00000d0e,
[6279]312  CL_QUADTREE_NODE              =    0x00000d0f,
[4315]313};
314
[4318]315
[4742]316#endif /* _CLASS_ID_H */
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