[4591] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
| 13 | co-programmer: Benjamin Grauer |
---|
| 14 | |
---|
[4596] | 15 | 2005-06-10: (bensch) added new sturcture to support multiple inheritance |
---|
[4591] | 16 | */ |
---|
| 17 | |
---|
[4571] | 18 | /*! |
---|
[5039] | 19 | * @file class_id.h |
---|
[6278] | 20 | * @brief list of orxonox ClassID's |
---|
[5434] | 21 | * |
---|
| 22 | * this File is used to identify an Object with its class and also with its sub/super-classes. |
---|
[6278] | 23 | * this is also used by the ObjectManager/Factory to identify and load important classes |
---|
[5434] | 24 | * |
---|
| 25 | * !! important !! |
---|
| 26 | * When adding a new CLASS be sure about the following: |
---|
| 27 | * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) |
---|
[6278] | 28 | * 2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections |
---|
| 29 | * 3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) |
---|
[5434] | 30 | */ |
---|
[4315] | 31 | |
---|
[4742] | 32 | #ifndef _CLASS_ID_H |
---|
| 33 | #define _CLASS_ID_H |
---|
[4315] | 34 | |
---|
| 35 | //! list of all classes to be loadable in via the ObjectManager |
---|
[4591] | 36 | /** |
---|
| 37 | * |
---|
[6278] | 38 | * ------------------------------------------------------------------------------------------- |
---|
| 39 | * Consider the Identifiers 0xABCDEFGH |
---|
| 40 | * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !! |
---|
| 41 | * |
---|
| 42 | * The second three are for sub-superclass-groups inheritance: |
---|
| 43 | * C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h |
---|
| 44 | * D,E: Member within the Group, to specify further deriavtions within the Group. |
---|
| 45 | * These may be anything from 1,2,4,8 (at D and E) |
---|
[6279] | 46 | * !! consider, that you __may not__ have a derivated class from group a and group b. |
---|
[6278] | 47 | * |
---|
| 48 | * The last three entries F,G,H are for any leaf classes in existence. |
---|
| 49 | * they are ordered in the following way: |
---|
| 50 | * F: LEAF-GroupSpecifier |
---|
| 51 | * G,H: UNIQUE NUMBER eithin F-Group. |
---|
[6279] | 52 | * |
---|
| 53 | * You only have to extend the Class with your ClassID-tag. |
---|
| 54 | * If something goes Wrong, you get an Assertion-Warning in BaseObject. |
---|
| 55 | * !! Abstrace/Non-total-leaf classes do not have a LEAF-part. |
---|
[6278] | 56 | * ------------------------------------------------------------------------------------------- |
---|
| 57 | * |
---|
| 58 | * COUNT: |
---|
[4837] | 59 | * -> # max SuperClass-count = 7 (not intersecting) |
---|
| 60 | * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) |
---|
| 61 | * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) |
---|
| 62 | */ |
---|
[4591] | 63 | typedef enum ClassID |
---|
[4315] | 64 | { |
---|
[4754] | 65 | // the Nothing CLASS (NULL) |
---|
[4837] | 66 | CL_NULL = 0x00000000, |
---|
[4754] | 67 | |
---|
[4591] | 68 | // superclasses |
---|
[4837] | 69 | CL_MASK_SUPER_CLASS = 0xff000000, |
---|
[5915] | 70 | CL_BASE_OBJECT = 0x00000000, |
---|
[4592] | 71 | |
---|
[5822] | 72 | CL_PARENT_NODE = 0x01000000, |
---|
[4592] | 73 | |
---|
[5822] | 74 | CL_STORY_ENTITY = 0x02000000, |
---|
[4445] | 75 | |
---|
[6634] | 76 | CL_GAME_WORLD = 0x50000000, |
---|
| 77 | CL_GAME_WORLD_DATA = 0x60000000, |
---|
| 78 | |
---|
[5822] | 79 | CL_PHYSICS_INTERFACE = 0x04000000, |
---|
[4592] | 80 | |
---|
[5822] | 81 | CL_EVENT_LISTENER = 0x08000000, |
---|
[4592] | 82 | |
---|
[5822] | 83 | CL_ELEMENT_2D = 0x10000000, |
---|
[4838] | 84 | |
---|
[5915] | 85 | CL_SYNCHRONIZEABLE = 0x20000000, |
---|
[5822] | 86 | |
---|
| 87 | CL_WORLD_ENTITY = 0x40000000, |
---|
| 88 | |
---|
[6621] | 89 | // subsuper-classes derivations taken : 1, 2, 3, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
---|
[6243] | 90 | |
---|
[4591] | 91 | // subsuper-classes |
---|
[4837] | 92 | CL_MASK_SUBSUPER_CLASS = 0x00fff000, |
---|
[5915] | 93 | CL_MASK_SUBSUPER_CLASS_IDA = 0x00f00000, |
---|
| 94 | CL_MASK_SUBSUPER_CLASS_IDB = 0x000ff000, |
---|
| 95 | // SUPER-PNodes |
---|
| 96 | CL_FIELD = 0x00101000, |
---|
| 97 | // SUPER-WorldEntities |
---|
| 98 | CL_PLAYABLE = 0x00201000, |
---|
| 99 | CL_PLAYER = 0x00202000, |
---|
| 100 | CL_NPC = 0x00204000, |
---|
[6634] | 101 | CL_IMAGE_ENTITY = 0x00206000, |
---|
| 102 | CL_PLANET = 0x00207000, |
---|
[5915] | 103 | CL_PROJECTILE = 0x00208000, |
---|
| 104 | CL_WEAPON = 0x00210000, |
---|
| 105 | CL_POWER_UP = 0x00220000, |
---|
[6243] | 106 | CL_EXTENDABLE = 0x00240000, |
---|
[5915] | 107 | // SUPER-Modeling |
---|
| 108 | CL_TEXTURE = 0x00c01000, |
---|
[6276] | 109 | CL_TEXT = 0x00c02000, |
---|
[4838] | 110 | |
---|
[6276] | 111 | CL_MODEL = 0x00d01000, |
---|
| 112 | CL_STATIC_MODEL = 0x00002000, |
---|
| 113 | CL_VERTEX_ARRAY_MODEL = 0x00004000, |
---|
[5915] | 114 | |
---|
[6276] | 115 | |
---|
[5915] | 116 | // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
---|
| 117 | |
---|
[4592] | 118 | // lowest level classes |
---|
[4837] | 119 | CL_MASK_LOWLEVEL_CLASS = 0x00000fff, |
---|
[4595] | 120 | |
---|
[4779] | 121 | // singleton classes (range from 0x00000f00 to 0x00000fff) |
---|
[4837] | 122 | CL_MASK_SINGLETON = 0x00000f00, |
---|
| 123 | CL_ORXONOX = 0x00000f01, |
---|
| 124 | CL_NULL_PARENT = 0x00000f02, |
---|
| 125 | CL_PILOT_PARENT = 0x00000f03, |
---|
| 126 | CL_OBJECT_MANAGER = 0x00000f04, |
---|
| 127 | CL_RESOURCE_MANAGER = 0x00000f05, |
---|
| 128 | CL_GARBAGE_COLLECTOR = 0x00000f06, |
---|
| 129 | CL_GAME_LOADER = 0x00000f07, |
---|
| 130 | CL_GRAPHICS_ENGINE = 0x00000f08, |
---|
| 131 | CL_TEXT_ENGINE = 0x00000f09, |
---|
| 132 | CL_LIGHT_MANAGER = 0x00000f0a, |
---|
| 133 | CL_EVENT_HANDLER = 0x00000f0b, |
---|
| 134 | CL_PHYSICS_ENGINE = 0x00000f0c, |
---|
| 135 | CL_CD_ENGINE = 0x00000f0d, |
---|
| 136 | CL_PARTICLE_ENGINE = 0x00000f0e, |
---|
| 137 | CL_SOUND_ENGINE = 0x00000f0f, |
---|
| 138 | CL_ANIMATION_PLAYER = 0x00000f10, |
---|
| 139 | CL_TRACK_MANAGER = 0x00000f11, |
---|
| 140 | CL_TRACK_NODE = 0x00000f12, |
---|
| 141 | CL_STATE = 0x00000f13, |
---|
| 142 | CL_FRAMEWORK = 0x00000f14, |
---|
[5117] | 143 | CL_RENDER_2D = 0x00000f21, |
---|
| 144 | CL_NULL_ELEMENT_2D = 0x00000f22, |
---|
[5182] | 145 | CL_SHELL_BUFFER = 0x00000f32, |
---|
[5366] | 146 | CL_GLGUI_HANDLER = 0x00000f40, |
---|
[5384] | 147 | CL_GLGUI_MAIN_WIDGET = 0x00000f41, |
---|
[5822] | 148 | CL_NETWORK_MANAGER = 0x00000f50, |
---|
[4591] | 149 | |
---|
[5822] | 150 | |
---|
[5915] | 151 | |
---|
[4779] | 152 | // StoryEntities (range from 0x00000100 to 0x000001ff) |
---|
[4837] | 153 | CL_CAMPAIGN = 0x00000101, |
---|
[6424] | 154 | CL_CAMPAIGN_DATA = 0x00000102, |
---|
[6634] | 155 | CL_SIMPLE_GAME_MENU = 0x00000103, |
---|
| 156 | CL_SIMPLE_GAME_MENU_DATA = 0x00000104, |
---|
[6424] | 157 | CL_SINGLE_PLAYER_WORLD = 0x00000105, |
---|
| 158 | CL_SINGLE_PLAYER_WORLD_DATA = 0x00000106, |
---|
| 159 | CL_MULTI_PLAYER_WORLD = 0x00000107, |
---|
| 160 | CL_MULTI_PLAYER_WORLD_DATA = 0x00000108, |
---|
[6600] | 161 | CL_MOVIE_LOADER = 0x00000109, |
---|
[4591] | 162 | |
---|
[6634] | 163 | |
---|
[4779] | 164 | // WorldEntities (range from 0x00000200 to 0x000004ff) |
---|
[4837] | 165 | CL_CAMERA = 0x00000201, |
---|
| 166 | CL_CAMERA_TARGET = 0x00000202, |
---|
[4591] | 167 | |
---|
[4837] | 168 | CL_ENVIRONEMENT = 0x00000203, |
---|
| 169 | CL_SATELLITE = 0x00000204, |
---|
| 170 | CL_SKYBOX = 0x00000205, |
---|
| 171 | CL_SKYSPHERE = 0x00000206, |
---|
| 172 | CL_TERRAIN = 0x00000207, |
---|
[6455] | 173 | CL_WATER = 0x00000208, |
---|
| 174 | |
---|
[4837] | 175 | CL_TEST_ENTITY = 0x00000209, |
---|
[5915] | 176 | CL_SPACE_SHIP = 0x0000020a, |
---|
[6002] | 177 | CL_HELICOPTER = 0x0000020b, |
---|
[6222] | 178 | CL_SPAWNING_POINT = 0x0000020c, |
---|
| 179 | CL_MD2_CREATURE = 0x0000020d, |
---|
[6637] | 180 | CL_HOVER = 0x0000020e, |
---|
[4591] | 181 | |
---|
[5456] | 182 | CL_TURRET_POWER_UP = 0x00000211, |
---|
[5458] | 183 | CL_LASER_POWER_UP = 0x00000212, |
---|
[6113] | 184 | CL_WEAPON_POWER_UP = 0x00000213, |
---|
| 185 | CL_PARAM_POWER_UP = 0x00000214, |
---|
[4315] | 186 | |
---|
[5456] | 187 | CL_TEST_GUN = 0x00000230, |
---|
| 188 | CL_TURRET = 0x00000231, |
---|
[5750] | 189 | CL_AIMING_TURRET = 0x00000232, |
---|
| 190 | CL_CANNON = 0x00000233, |
---|
[6426] | 191 | CL_TARGETING_TURRET = 0x00000234, |
---|
[5434] | 192 | |
---|
[5456] | 193 | CL_TEST_BULLET = 0x00000240, |
---|
| 194 | CL_ROCKET = 0x00000241, |
---|
| 195 | CL_LASER = 0x00000242, |
---|
[5750] | 196 | CL_BOMB = 0x00000243, |
---|
[5819] | 197 | CL_GROUND_TURRET = 0x00000244, |
---|
[5766] | 198 | CL_GUIDED_MISSILE = 0x00000245, |
---|
[5456] | 199 | |
---|
[6004] | 200 | CL_NPC_TEST1 = 0x00000301, |
---|
| 201 | CL_NPC_TEST2 = 0x00000302, |
---|
[6532] | 202 | CL_MOVIE_ENTITY = 0x00000303, |
---|
[6004] | 203 | |
---|
| 204 | |
---|
[4597] | 205 | // gamePlay (range from 0x00000500 0x000005ff) |
---|
[4837] | 206 | CL_EVENT = 0x00000501, |
---|
| 207 | CL_KEY_MAPPER = 0x00000502, |
---|
[5040] | 208 | CL_CROSSHAIR = 0x00000512, |
---|
[4318] | 209 | |
---|
[4837] | 210 | CL_WEAPON_MANAGER = 0x00000503, |
---|
[6437] | 211 | CL_HUD = 0x00000520, |
---|
[4597] | 212 | |
---|
| 213 | // Physics stuff (range from 0x00000600 to 0x000007ff) |
---|
[4837] | 214 | CL_PHYSICS_CONNECTION = 0x00000601, |
---|
| 215 | CL_FIELD_GRAVITY = 0x00000610, |
---|
| 216 | CL_FIELD_POINT_GRAVITY = 0x00000611, |
---|
| 217 | CL_FIELD_TWIRL = 0x00000612, |
---|
[4742] | 218 | |
---|
| 219 | |
---|
[4597] | 220 | // Collision |
---|
[4837] | 221 | CL_COLLISION = 0x00000611, |
---|
[6276] | 222 | CL_BV_TREE = 0x00a01000, |
---|
| 223 | CL_BV_TREE_NODE = 0x00002000, |
---|
| 224 | CL_OBB_TREE = 0x00000614, |
---|
| 225 | CL_OBB_TREE_NODE = 0x00000615, |
---|
| 226 | CL_BOUNDING_VOLUME = 0x00a10000, |
---|
| 227 | CL_OBB = 0x00020617, |
---|
[6278] | 228 | CL_BOUNDING_SPHERE = 0x00040618, |
---|
[4597] | 229 | |
---|
[4595] | 230 | // graphical stuff (range from 0x00000800 to 0x000009ff) |
---|
[6276] | 231 | CL_FONT = 0x00000802, |
---|
[5915] | 232 | |
---|
[6624] | 233 | CL_PARTICLE_EMITTER = 0x00201852, |
---|
[6621] | 234 | CL_PARTICLE_SYSTEM = 0x00202000, |
---|
[6624] | 235 | CL_SPRITE_PARTICLES = 0x00000853, |
---|
| 236 | CL_SPARK_PARTICLES = 0x00000854, |
---|
| 237 | CL_PNODE_PARTICLES = 0x00000855, |
---|
| 238 | CL_DOT_PARTICLES = 0x00000856, |
---|
| 239 | CL_MODEL_PARTICLES = 0x00000857, |
---|
| 240 | // CL_TEMPLATE_PARTICLES = 0x00000857, |
---|
[5915] | 241 | |
---|
[5304] | 242 | CL_MATERIAL = 0x00000804, |
---|
[6276] | 243 | CL_TEXTURE_SEQUENCE = 0x00004805, |
---|
[6162] | 244 | CL_OBJ_MODEL = 0x00000807, |
---|
[6532] | 245 | |
---|
| 246 | CL_MOVIE_PLAYER = 0x00000805, |
---|
| 247 | CL_MEDIA_CONTAINER = 0x00000806, |
---|
[5860] | 248 | CL_PROMITIVE_MODEL = 0x00000808, |
---|
| 249 | CL_MD2Model = 0x00000809, |
---|
[6100] | 250 | CL_HEIGHT_MAP = 0x0000080a, |
---|
[6455] | 251 | CL_GRID = 0x0000080b, |
---|
| 252 | |
---|
[6100] | 253 | CL_LIGHT = 0x00000811, |
---|
| 254 | CL_ENVIRONMENT = 0x00000821, |
---|
| 255 | CL_SHADER = 0x00000822, |
---|
[5362] | 256 | // GL-GUI |
---|
[6278] | 257 | CL_GLGUI_WIDGET = 0x00500000, |
---|
[6287] | 258 | CL_GLGUI_BUTTON = 0x00501000, |
---|
[5364] | 259 | CL_GLGUI_PUSHBUTTON = 0x00000903, |
---|
| 260 | CL_GLGUI_CHECKBUTTON = 0x00000904, |
---|
| 261 | CL_GLGUI_RADIOBUTTON = 0x00000905, |
---|
[6278] | 262 | CL_GLGUI_CONTAINER = 0x00002906, |
---|
[5364] | 263 | CL_GLGUI_BOX = 0x00000907, |
---|
| 264 | CL_GLGUI_FRAME = 0x00000908, |
---|
| 265 | CL_GLGUI_WINDOW = 0x00000909, |
---|
[5363] | 266 | CL_GLMENU_IMAGE_SCREEN = 0x00000920, |
---|
[6287] | 267 | CL_GLGUI_BAR = 0x00000930, |
---|
[5362] | 268 | |
---|
[4597] | 269 | // sound stuff (range from 0x00000a00 to 0x00000aff) |
---|
[4837] | 270 | CL_SOUND_BUFFER = 0x00000a01, |
---|
| 271 | CL_SOUND_SOURCE = 0x00000a02, |
---|
[4961] | 272 | CL_SOUND_OGG_PLAYER = 0x00000a11, |
---|
[4318] | 273 | |
---|
[4597] | 274 | |
---|
[5822] | 275 | // network stuff (range from 0x00000b00 to 0x00000bff) |
---|
[6139] | 276 | CL_DATA_STREAM = 0x00b01b00, |
---|
[5822] | 277 | CL_NETWORK_STREAM = 0x00000b01, |
---|
| 278 | CL_NETWORK_PROTOCOL = 0x00000b02, |
---|
| 279 | CL_NETWORK_SOCKET = 0x00000b03, |
---|
[5996] | 280 | CL_SERVER_SOCKET = 0X00000b04, |
---|
| 281 | CL_CONNECTION_MONITOR = 0x00000b05, |
---|
[6139] | 282 | CL_HANDSHAKE = 0x00000b06, |
---|
[6341] | 283 | CL_NETWORK_GAME_MANAGER = 0x00000b07, |
---|
[5822] | 284 | |
---|
| 285 | |
---|
| 286 | |
---|
| 287 | // misc: (range from 0x00000d00 to 0x00000eff) |
---|
| 288 | CL_ANIMATION = 0x00000d01, |
---|
[4837] | 289 | // CL_ANIMATION3D = 0x00000b02, |
---|
[6278] | 290 | CL_QUICK_ANIMATION = 0x00000d02, |
---|
| 291 | CL_FACTORY = 0x00000d03, |
---|
| 292 | CL_INI_PARSER = 0x00000d04, |
---|
| 293 | CL_LIST = 0x00000d05, |
---|
| 294 | CL_SUBSTRING = 0x00000d06, |
---|
| 295 | CL_LOAD_PARAM = 0x00000d07, |
---|
| 296 | CL_CURVE = 0x00000d08, |
---|
| 297 | CL_VECTOR = 0x00000d09, |
---|
| 298 | CL_CHARACTER_ATTRIBUTES = 0x00000d0a, |
---|
| 299 | CL_TRACK_ELEMENT = 0x00000d0b, |
---|
| 300 | CL_NUMBER = 0x00000d0c, |
---|
| 301 | CL_EXECUTOR = 0x00000d0d, |
---|
| 302 | CL_FAST_FACTORY = 0x00000d01, |
---|
| 303 | CL_SHELL = 0x00000d10, |
---|
| 304 | CL_SHELL_COMMAND = 0x00000d11, |
---|
| 305 | CL_SHELL_COMMAND_CLASS = 0x00000d12, |
---|
| 306 | CL_SHELL_INPUT = 0x00000d13, |
---|
| 307 | CL_SHELL_COMPLETION = 0x00000d14, |
---|
| 308 | CL_SHELL_COMMAND_ALIAS = 0x00000d15, |
---|
[4789] | 309 | |
---|
| 310 | // Spatial Data Separation |
---|
[5822] | 311 | CL_SPATIAL_SEPARATION = 0x00000d0d, |
---|
| 312 | CL_QUADTREE = 0x00000d0e, |
---|
[6279] | 313 | CL_QUADTREE_NODE = 0x00000d0f, |
---|
[4315] | 314 | }; |
---|
| 315 | |
---|
[4318] | 316 | |
---|
[4742] | 317 | #endif /* _CLASS_ID_H */ |
---|