[4591] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[6818] | 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: Patrick Boenzli |
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[4591] | 14 | |
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[4596] | 15 | 2005-06-10: (bensch) added new sturcture to support multiple inheritance |
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[4591] | 16 | */ |
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| 17 | |
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[4571] | 18 | /*! |
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[5039] | 19 | * @file class_id.h |
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[6818] | 20 | * @brief contains a list of orxonox ClassID's (identities to register classes and their SuperClasses) |
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[5434] | 21 | * |
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[6818] | 22 | * this File is used to identify an Object with its Class and also with its sub/super-classes. |
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[6278] | 23 | * this is also used by the ObjectManager/Factory to identify and load important classes |
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[5434] | 24 | * |
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| 25 | * !! important !! |
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| 26 | * When adding a new CLASS be sure about the following: |
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| 27 | * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) |
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[6278] | 28 | * 2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections |
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| 29 | * 3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) |
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[5434] | 30 | */ |
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[4315] | 31 | |
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[4742] | 32 | #ifndef _CLASS_ID_H |
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| 33 | #define _CLASS_ID_H |
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[4315] | 34 | |
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| 35 | //! list of all classes to be loadable in via the ObjectManager |
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[4591] | 36 | /** |
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| 37 | * |
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[6278] | 38 | * ------------------------------------------------------------------------------------------- |
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| 39 | * Consider the Identifiers 0xABCDEFGH |
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| 40 | * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !! |
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| 41 | * |
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| 42 | * The second three are for sub-superclass-groups inheritance: |
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| 43 | * C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h |
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| 44 | * D,E: Member within the Group, to specify further deriavtions within the Group. |
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| 45 | * These may be anything from 1,2,4,8 (at D and E) |
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[6279] | 46 | * !! consider, that you __may not__ have a derivated class from group a and group b. |
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[6278] | 47 | * |
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| 48 | * The last three entries F,G,H are for any leaf classes in existence. |
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| 49 | * they are ordered in the following way: |
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| 50 | * F: LEAF-GroupSpecifier |
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| 51 | * G,H: UNIQUE NUMBER eithin F-Group. |
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[6279] | 52 | * |
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| 53 | * You only have to extend the Class with your ClassID-tag. |
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| 54 | * If something goes Wrong, you get an Assertion-Warning in BaseObject. |
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| 55 | * !! Abstrace/Non-total-leaf classes do not have a LEAF-part. |
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[6278] | 56 | * ------------------------------------------------------------------------------------------- |
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| 57 | * |
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| 58 | * COUNT: |
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[4837] | 59 | * -> # max SuperClass-count = 7 (not intersecting) |
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| 60 | * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) |
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| 61 | * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) |
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| 62 | */ |
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[4591] | 63 | typedef enum ClassID |
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[4315] | 64 | { |
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[4754] | 65 | // the Nothing CLASS (NULL) |
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[4837] | 66 | CL_NULL = 0x00000000, |
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[4754] | 67 | |
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[6818] | 68 | /// SUPER-classes |
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[4837] | 69 | CL_MASK_SUPER_CLASS = 0xff000000, |
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[5915] | 70 | CL_BASE_OBJECT = 0x00000000, |
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[4592] | 71 | |
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[5822] | 72 | CL_PARENT_NODE = 0x01000000, |
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[4592] | 73 | |
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[5822] | 74 | CL_STORY_ENTITY = 0x02000000, |
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[4445] | 75 | |
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[5822] | 76 | CL_PHYSICS_INTERFACE = 0x04000000, |
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[4592] | 77 | |
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[5822] | 78 | CL_EVENT_LISTENER = 0x08000000, |
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[4592] | 79 | |
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[5822] | 80 | CL_ELEMENT_2D = 0x10000000, |
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[4838] | 81 | |
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[5915] | 82 | CL_SYNCHRONIZEABLE = 0x20000000, |
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[5822] | 83 | |
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| 84 | CL_WORLD_ENTITY = 0x40000000, |
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| 85 | |
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[6818] | 86 | CL_GRAPHICS_EFFECT = 0x80000000, |
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[6772] | 87 | |
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| 88 | |
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[6818] | 89 | /// subsuper-classes |
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| 90 | // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
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[4837] | 91 | CL_MASK_SUBSUPER_CLASS = 0x00fff000, |
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[5915] | 92 | CL_MASK_SUBSUPER_CLASS_IDA = 0x00f00000, |
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| 93 | CL_MASK_SUBSUPER_CLASS_IDB = 0x000ff000, |
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[6731] | 94 | |
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[4592] | 95 | // lowest level classes |
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[6818] | 96 | // These are also referenced to as Leaf-classes |
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[4837] | 97 | CL_MASK_LOWLEVEL_CLASS = 0x00000fff, |
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[4595] | 98 | |
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[6818] | 99 | |
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[6831] | 100 | /// SINGLETON classes (range from 0x00000000 to 0x000000ff) |
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| 101 | CL_MASK_SINGLETON = 0x00000000, |
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| 102 | CL_ORXONOX = 0x00000001, |
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| 103 | CL_NULL_PARENT = 0x00000002, |
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| 104 | CL_PILOT_PARENT = 0x00000003, |
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| 105 | CL_OBJECT_MANAGER = 0x00000004, |
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| 106 | CL_RESOURCE_MANAGER = 0x00000005, |
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| 107 | CL_GARBAGE_COLLECTOR = 0x00000006, |
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| 108 | CL_GAME_LOADER = 0x00000007, |
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| 109 | CL_GRAPHICS_ENGINE = 0x00000008, |
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| 110 | CL_TEXT_ENGINE = 0x00000009, |
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| 111 | CL_LIGHT_MANAGER = 0x0000000a, |
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| 112 | CL_EVENT_HANDLER = 0x0000000b, |
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| 113 | CL_PHYSICS_ENGINE = 0x0000000c, |
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| 114 | CL_CD_ENGINE = 0x0000000d, |
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| 115 | CL_PARTICLE_ENGINE = 0x0000000e, |
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| 116 | CL_SOUND_ENGINE = 0x0000000f, |
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| 117 | CL_ANIMATION_PLAYER = 0x00000010, |
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| 118 | CL_TRACK_MANAGER = 0x00000011, |
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| 119 | CL_TRACK_NODE = 0x00000012, |
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| 120 | CL_STATE = 0x00000013, |
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| 121 | CL_FRAMEWORK = 0x00000014, |
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| 122 | CL_RENDER_2D = 0x00000021, |
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| 123 | CL_NULL_ELEMENT_2D = 0x00000022, |
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| 124 | CL_SHELL_BUFFER = 0x00000032, |
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| 125 | CL_GLGUI_HANDLER = 0x00000040, |
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| 126 | CL_GLGUI_MAIN_WIDGET = 0x00000041, |
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| 127 | CL_NETWORK_MANAGER = 0x00000050, |
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| 128 | CL_SHARED_NETWORK_DATA = 0x00000051, |
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[4591] | 129 | |
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[5822] | 130 | |
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[6818] | 131 | /// StoryEntities (range from 0x00000100 to 0x000001ff) |
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| 132 | CL_GAME_WORLD = 0x00101000, |
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| 133 | CL_GAME_WORLD_DATA = 0x00102000, |
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| 134 | |
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[4837] | 135 | CL_CAMPAIGN = 0x00000101, |
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[6424] | 136 | CL_CAMPAIGN_DATA = 0x00000102, |
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[6634] | 137 | CL_SIMPLE_GAME_MENU = 0x00000103, |
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| 138 | CL_SIMPLE_GAME_MENU_DATA = 0x00000104, |
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[6424] | 139 | CL_SINGLE_PLAYER_WORLD = 0x00000105, |
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| 140 | CL_SINGLE_PLAYER_WORLD_DATA = 0x00000106, |
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| 141 | CL_MULTI_PLAYER_WORLD = 0x00000107, |
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| 142 | CL_MULTI_PLAYER_WORLD_DATA = 0x00000108, |
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[6600] | 143 | CL_MOVIE_LOADER = 0x00000109, |
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[7035] | 144 | CL_GAME_RULES = 0x00000110, ///HACK: this is no story entity, bensch: to rebuild |
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| 145 | CL_MULTIPLAYER_TEAM_DEATHMATCH = 0x00000111, ///HACK: this is no story entity: it is a CL_GAME_RULES, bensch: to rebuild |
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[4591] | 146 | |
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[6818] | 147 | /// SUPER-PNodes |
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[6831] | 148 | CL_FIELD = 0x00201000, |
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[6634] | 149 | |
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[6818] | 150 | /// PNodes |
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[6831] | 151 | CL_CAMERA = 0x00000201, |
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| 152 | CL_CAMERA_TARGET = 0x00000202, |
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[4591] | 153 | |
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[6818] | 154 | |
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| 155 | /// SUPER-WorldEntities |
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[6831] | 156 | CL_PLAYER = 0x00302000, |
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[6818] | 157 | |
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[6831] | 158 | CL_PLAYABLE = 0x00301000, |
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| 159 | CL_NPC = 0x00304000, |
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| 160 | CL_PROJECTILE = 0x00308000, |
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| 161 | CL_WEAPON = 0x00310000, |
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| 162 | CL_POWER_UP = 0x00320000, |
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| 163 | CL_EXTENDABLE = 0x00340000, |
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[6818] | 164 | |
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[6831] | 165 | /// WorldEntities (range from 0x00000300 to 0x000005ff) |
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[6818] | 166 | // Environments |
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[6832] | 167 | CL_ENVIRONMENT = 0x00000303, |
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[6831] | 168 | CL_SATELLITE = 0x00000304, |
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| 169 | CL_SKYBOX = 0x00000305, |
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| 170 | CL_SKYSPHERE = 0x00000306, |
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| 171 | CL_TERRAIN = 0x00000307, |
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| 172 | CL_WATER = 0x00000308, |
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| 173 | CL_PLANET = 0x00000309, |
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[7041] | 174 | CL_BUILDING = 0x00000310, |
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[6455] | 175 | |
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[6818] | 176 | // Playables |
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[7041] | 177 | CL_SPACE_SHIP = 0x0000035a, |
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| 178 | CL_HELICOPTER = 0x0000035b, |
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| 179 | CL_SPAWNING_POINT = 0x0000035c, |
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| 180 | CL_MD2_CREATURE = 0x0000035d, |
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| 181 | CL_HOVER = 0x0000035e, |
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| 182 | CL_TURBINE_HOVER = 0x0000035f, |
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[4591] | 183 | |
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[6818] | 184 | // Powerups |
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[7041] | 185 | CL_TURRET_POWER_UP = 0x00000381, |
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| 186 | CL_LASER_POWER_UP = 0x00000382, |
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| 187 | CL_WEAPON_POWER_UP = 0x00000383, |
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| 188 | CL_PARAM_POWER_UP = 0x00000384, |
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[4315] | 189 | |
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[6818] | 190 | // Weapons |
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[7041] | 191 | CL_TEST_GUN = 0x000003a0, |
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| 192 | CL_TURRET = 0x000003a1, |
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| 193 | CL_AIMING_TURRET = 0x000003a2, |
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| 194 | CL_CANNON = 0x000003a3, |
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| 195 | CL_TARGETING_TURRET = 0x000003a4, |
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| 196 | CL_HYPERBLASTER = 0x000003a5, |
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[5434] | 197 | |
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[6818] | 198 | // Projectiles |
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[7041] | 199 | CL_TEST_BULLET = 0x000003e0, |
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| 200 | CL_ROCKET = 0x000003e1, |
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| 201 | CL_LASER = 0x000003e2, |
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| 202 | CL_BOMB = 0x000003e3, |
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| 203 | CL_GROUND_TURRET = 0x000003e4, |
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| 204 | CL_GUIDED_MISSILE = 0x000003e5, |
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| 205 | CL_HYPERBLAST = 0x000003e6, |
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[5456] | 206 | |
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[6818] | 207 | // NPC's |
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[6831] | 208 | CL_NPC_TEST1 = 0x00000401, |
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| 209 | CL_NPC_TEST2 = 0x00000402, |
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[6004] | 210 | |
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[6818] | 211 | // Testing Entities |
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[6831] | 212 | CL_TEST_ENTITY = 0x00000409, |
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[6004] | 213 | |
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[6818] | 214 | // misc |
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[6969] | 215 | CL_MOVIE_ENTITY = 0x00000511, |
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| 216 | CL_RECORDER = 0x00000512, |
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[6818] | 217 | |
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[6969] | 218 | CL_IMAGE_ENTITY = 0x00000513, |
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| 219 | CL_BILLBOARD = 0x00000514, |
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| 220 | CL_MODEL_ENTITY = 0x00000515, |
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[7019] | 221 | CL_TEXT_ELEMENT = 0x00000516, /// TODO MOVE |
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[6818] | 222 | |
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| 223 | |
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[6831] | 224 | /// GamePlay (range from 0x00000600 0x000006ff) |
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| 225 | CL_EVENT = 0x00000601, |
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| 226 | CL_KEY_MAPPER = 0x00000602, |
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| 227 | CL_CROSSHAIR = 0x00000612, |
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[4318] | 228 | |
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[6831] | 229 | CL_WEAPON_MANAGER = 0x00000603, |
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| 230 | CL_AMMO_CONTAINER = 0x00000604, |
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| 231 | CL_HUD = 0x00000620, |
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[4597] | 232 | |
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[6818] | 233 | |
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[6831] | 234 | /// Physics stuff (range from 0x00000700 to 0x000008ff) |
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| 235 | CL_PHYSICS_CONNECTION = 0x00000701, |
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| 236 | CL_FIELD_GRAVITY = 0x00000710, |
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| 237 | CL_FIELD_POINT_GRAVITY = 0x00000711, |
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| 238 | CL_FIELD_TWIRL = 0x00000712, |
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[4742] | 239 | |
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| 240 | |
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[6818] | 241 | /// Collision |
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[6831] | 242 | CL_COLLISION = 0x00000711, |
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| 243 | CL_BV_TREE = 0x00701000, |
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[7123] | 244 | CL_BV_TREE_NODE = 0x00702000, |
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[6831] | 245 | CL_OBB_TREE = 0x00000714, |
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| 246 | CL_OBB_TREE_NODE = 0x00000715, |
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| 247 | CL_BOUNDING_VOLUME = 0x00710000, |
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| 248 | CL_OBB = 0x00720000, |
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| 249 | CL_BOUNDING_SPHERE = 0x00740000, |
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[4597] | 250 | |
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[5915] | 251 | |
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[6831] | 252 | /// Graphical stuff (range from 0x00000800 to 0x00000aff) |
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| 253 | /// SUPER-Textures |
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| 254 | CL_TEXTURE = 0x00801000, |
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| 255 | CL_TEXTURE_SEQUENCE = 0x00802000, |
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| 256 | CL_TEXT = 0x00804000, |
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[5915] | 257 | |
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[6831] | 258 | // Texutres. |
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| 259 | CL_FONT = 0x00000802, |
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[6532] | 260 | CL_MOVIE_PLAYER = 0x00000805, |
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| 261 | CL_MEDIA_CONTAINER = 0x00000806, |
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[6455] | 262 | |
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[6831] | 263 | /// Super-Models |
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| 264 | CL_MODEL = 0x00901000, |
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| 265 | CL_STATIC_MODEL = 0x00902000, |
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| 266 | CL_VERTEX_ARRAY_MODEL = 0x00904000, |
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| 267 | |
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| 268 | // Models |
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| 269 | CL_OBJ_MODEL = 0x00000907, |
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| 270 | |
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| 271 | CL_PRIMITIVE_MODEL = 0x00000908, |
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[7123] | 272 | CL_MD2_MODEL = 0x00000909, |
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[6831] | 273 | CL_HEIGHT_MAP = 0x0000090a, |
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| 274 | CL_GRID = 0x0000090b, |
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| 275 | |
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| 276 | CL_MATERIAL = 0x00000810, |
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| 277 | CL_SHADER = 0x00000811, |
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| 278 | CL_LIGHT = 0x00000821, |
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[6822] | 279 | CL_FOG_EFFECT = 0x00000841, |
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| 280 | CL_LENSE_FLARE = 0x00000842, |
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[7047] | 281 | CL_EXPLOSION = 0x00000850, |
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[7110] | 282 | CL_LIGHTNING_BOLT = 0x00000851, |
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[6772] | 283 | |
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[7123] | 284 | // Particles |
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| 285 | CL_PARTICLE_SYSTEM = 0x00a01000, |
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| 286 | CL_DOT_PARTICLES = 0x00a02000, |
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| 287 | CL_SPARK_PARTICLES = 0x00a04000, |
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| 288 | CL_SPRITE_PARTICLES = 0x00a08000, |
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| 289 | CL_MODEL_PARTICLES = 0x00a10000, |
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| 290 | // CL_PNODE_PARTICLES = 0x00a20000, |
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| 291 | |
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| 292 | |
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| 293 | CL_PARTICLE_EMITTER = 0x00a40000, |
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| 294 | CL_DOT_EMITTER = 0x00000a21, |
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| 295 | CL_PLANE_EMITTER = 0x00000a22, |
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| 296 | CL_BOX_EMITTER = 0x00000a23, |
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| 297 | CL_SPHERE_EMITTER = 0x00000a24, |
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| 298 | // CL_MODEL_EMITTER = 0x00000a25, |
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| 299 | |
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[6831] | 300 | // Element2D's (range from 0x00000b00 to 0x00000bff) |
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[6818] | 301 | /// GL-GUI |
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[7123] | 302 | CL_GLGUI_WIDGET = 0x00b01000, |
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| 303 | CL_GLGUI_BUTTON = 0x00b02000, |
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[6831] | 304 | CL_GLGUI_PUSHBUTTON = 0x00000b03, |
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| 305 | CL_GLGUI_CHECKBUTTON = 0x00000b04, |
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| 306 | CL_GLGUI_RADIOBUTTON = 0x00000b05, |
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[7123] | 307 | CL_GLGUI_CONTAINER = 0x00b04000, |
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[6831] | 308 | CL_GLGUI_BOX = 0x00000b07, |
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| 309 | CL_GLGUI_FRAME = 0x00000b08, |
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| 310 | CL_GLGUI_WINDOW = 0x00000b09, |
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| 311 | CL_GLMENU_IMAGE_SCREEN = 0x00000b20, |
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| 312 | CL_GLGUI_BAR = 0x00000b30, |
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[5362] | 313 | |
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[6831] | 314 | /// AUDIO stuff (range from 0x00000c00 to 0x00000cff) |
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| 315 | CL_SOUND_BUFFER = 0x00000c01, |
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| 316 | CL_SOUND_SOURCE = 0x00000c02, |
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| 317 | CL_SOUND_OGG_PLAYER = 0x00000c11, |
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[4318] | 318 | |
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[4597] | 319 | |
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[6831] | 320 | /// NETWORK stuff (range from 0x00000d00 to 0x00000dff) |
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| 321 | CL_DATA_STREAM = 0x00d01000, |
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| 322 | CL_NETWORK_STREAM = 0x00000d01, |
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| 323 | CL_NETWORK_PROTOCOL = 0x00000d02, |
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| 324 | CL_NETWORK_SOCKET = 0x00000d03, |
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| 325 | CL_SERVER_SOCKET = 0X00000d04, |
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| 326 | CL_CONNECTION_MONITOR = 0x00000d05, |
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| 327 | CL_HANDSHAKE = 0x00000d06, |
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| 328 | CL_NETWORK_GAME_MANAGER = 0x00000d07, |
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[5822] | 329 | |
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| 330 | |
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| 331 | |
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[6831] | 332 | /// MISCELANEOUS: (range from 0x00000e00 to 0x00000fff) |
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| 333 | CL_ANIMATION = 0x00000e01, |
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[4837] | 334 | // CL_ANIMATION3D = 0x00000b02, |
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[6831] | 335 | CL_QUICK_ANIMATION = 0x00000e02, |
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[4789] | 336 | |
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[6831] | 337 | CL_FACTORY = 0x00000e03, |
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| 338 | CL_FAST_FACTORY = 0x00000e01, |
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| 339 | CL_LOAD_PARAM = 0x00000e07, |
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| 340 | |
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| 341 | CL_INI_PARSER = 0x00000e04, |
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| 342 | |
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| 343 | CL_TRACK_ELEMENT = 0x00000e0b, |
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| 344 | CL_LIST = 0x00000e05, |
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| 345 | CL_SUBSTRING = 0x00000e06, |
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| 346 | CL_CURVE = 0x00000e08, |
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| 347 | CL_CHARACTER_ATTRIBUTES = 0x00000e0a, |
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| 348 | CL_NUMBER = 0x00000e0c, |
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| 349 | CL_EXECUTOR = 0x00000e0d, |
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| 350 | |
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| 351 | CL_SHELL = 0x00000e10, |
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| 352 | CL_SHELL_COMMAND = 0x00000e11, |
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| 353 | CL_SHELL_COMMAND_CLASS = 0x00000e12, |
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| 354 | CL_SHELL_INPUT = 0x00000e13, |
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| 355 | CL_SHELL_COMPLETION = 0x00000e14, |
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| 356 | CL_SHELL_COMMAND_ALIAS = 0x00000e15, |
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| 357 | |
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[4789] | 358 | // Spatial Data Separation |
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[6831] | 359 | CL_SPATIAL_SEPARATION = 0x00000e0d, |
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| 360 | CL_QUADTREE = 0x00000e0e, |
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| 361 | CL_QUADTREE_NODE = 0x00000e0f, |
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[4315] | 362 | }; |
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| 363 | |
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[4318] | 364 | |
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[4742] | 365 | #endif /* _CLASS_ID_H */ |
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