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source: orxonox.OLD/trunk/src/defs/class_id.h @ 7341

Last change on this file since 7341 was 7256, checked in by bensch, 19 years ago

orxonox/trunk: merged the preferences back to the trunk
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/preferences . -r7233:HEAD
no conflicts… nice work

File size: 13.9 KB
RevLine 
[4591]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[6818]12   main-programmer: Benjamin Grauer
13   co-programmer: Patrick Boenzli
[4591]14
[4596]15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
[4591]16*/
17
[4571]18/*!
[5039]19 * @file class_id.h
[6818]20 * @brief contains a list of orxonox ClassID's (identities to register classes and their SuperClasses)
[5434]21 *
[6818]22 *  this File is used to identify an Object with its Class and also with its sub/super-classes.
[6278]23 *  this is also used by the ObjectManager/Factory to identify and load important classes
[5434]24 *
25 *  !! important !!
26 *  When adding a new CLASS be sure about the following:
27 *    1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
[6278]28 *    2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections
29 *    3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
[5434]30 */
[4315]31
[4742]32#ifndef _CLASS_ID_H
33#define _CLASS_ID_H
[4315]34
35//! list of all classes to be loadable in via the ObjectManager
[4591]36/**
37 *
[6278]38 * -------------------------------------------------------------------------------------------
39 * Consider the Identifiers 0xABCDEFGH
40 * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !!
41 *
42 * The second three are for sub-superclass-groups inheritance:
43 *  C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h
44 *  D,E: Member within the Group, to specify further deriavtions within the Group.
45 *       These may be anything from 1,2,4,8 (at D and E)
[6279]46 *  !! consider, that you __may not__ have a derivated class from group a and group b.
[6278]47 *
48 * The last three entries F,G,H are for any leaf classes in existence.
49 * they are ordered in the following way:
50 *  F: LEAF-GroupSpecifier
51 *  G,H: UNIQUE NUMBER eithin F-Group.
[6279]52 *
53 * You only have to extend the Class with your ClassID-tag.
54 * If something goes Wrong, you get an Assertion-Warning in BaseObject.
55 * !! Abstrace/Non-total-leaf classes do not have a LEAF-part.
[6278]56 * -------------------------------------------------------------------------------------------
57 *
58 * COUNT:
[4837]59 * -> # max SuperClass-count        = 7 (not intersecting)
60 *    # max SubSuperClass-count     = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.)
61 *    # max lowerClasses-count      = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.)
62 */
[4591]63typedef enum ClassID
[4315]64{
[4754]65  // the Nothing CLASS (NULL)
[4837]66  CL_NULL                       =    0x00000000,
[4754]67
[6818]68  /// SUPER-classes
[4837]69  CL_MASK_SUPER_CLASS           =    0xff000000,
[5915]70  CL_BASE_OBJECT                =    0x00000000,
[4592]71
[5822]72  CL_PARENT_NODE                =    0x01000000,
[4592]73
[5822]74  CL_STORY_ENTITY               =    0x02000000,
[4445]75
[5822]76  CL_PHYSICS_INTERFACE          =    0x04000000,
[4592]77
[5822]78  CL_EVENT_LISTENER             =    0x08000000,
[4592]79
[5822]80  CL_ELEMENT_2D                 =    0x10000000,
[4838]81
[5915]82  CL_SYNCHRONIZEABLE            =    0x20000000,
[5822]83
84  CL_WORLD_ENTITY               =    0x40000000,
85
[7193]86  CL_RESOURCE                   =    0x80000000,
[6772]87
[6818]88  /// subsuper-classes
89  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.   << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
[4837]90  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
[5915]91  CL_MASK_SUBSUPER_CLASS_IDA    =    0x00f00000,
92  CL_MASK_SUBSUPER_CLASS_IDB    =    0x000ff000,
[6731]93
[4592]94  // lowest level classes
[6818]95  // These are also referenced to as Leaf-classes
[4837]96  CL_MASK_LOWLEVEL_CLASS        =    0x00000fff,
[4595]97
[7256]98  CL_PREFERENCES                =    0X00000f51,
[6818]99
[6831]100  /// SINGLETON classes (range from 0x00000000 to 0x000000ff)
101  CL_MASK_SINGLETON             =    0x00000000,
102  CL_ORXONOX                    =    0x00000001,
103  CL_NULL_PARENT                =    0x00000002,
104  CL_PILOT_PARENT               =    0x00000003,
105  CL_OBJECT_MANAGER             =    0x00000004,
106  CL_RESOURCE_MANAGER           =    0x00000005,
107  CL_GARBAGE_COLLECTOR          =    0x00000006,
108  CL_GAME_LOADER                =    0x00000007,
109  CL_GRAPHICS_ENGINE            =    0x00000008,
110  CL_TEXT_ENGINE                =    0x00000009,
111  CL_LIGHT_MANAGER              =    0x0000000a,
112  CL_EVENT_HANDLER              =    0x0000000b,
113  CL_PHYSICS_ENGINE             =    0x0000000c,
114  CL_CD_ENGINE                  =    0x0000000d,
115  CL_PARTICLE_ENGINE            =    0x0000000e,
116  CL_SOUND_ENGINE               =    0x0000000f,
117  CL_ANIMATION_PLAYER           =    0x00000010,
118  CL_TRACK_MANAGER              =    0x00000011,
119  CL_TRACK_NODE                 =    0x00000012,
120  CL_STATE                      =    0x00000013,
121  CL_FRAMEWORK                  =    0x00000014,
122  CL_RENDER_2D                  =    0x00000021,
123  CL_NULL_ELEMENT_2D            =    0x00000022,
124  CL_SHELL_BUFFER               =    0x00000032,
125  CL_GLGUI_HANDLER              =    0x00000040,
126  CL_GLGUI_MAIN_WIDGET          =    0x00000041,
127  CL_NETWORK_MANAGER            =    0x00000050,
128  CL_SHARED_NETWORK_DATA        =    0x00000051,
[4591]129
[5822]130
[6818]131  /// StoryEntities (range from 0x00000100 to 0x000001ff)
132  CL_GAME_WORLD                 =    0x00101000,
133  CL_GAME_WORLD_DATA            =    0x00102000,
134
[4837]135  CL_CAMPAIGN                   =    0x00000101,
[6424]136  CL_CAMPAIGN_DATA              =    0x00000102,
[6634]137  CL_SIMPLE_GAME_MENU           =    0x00000103,
138  CL_SIMPLE_GAME_MENU_DATA      =    0x00000104,
[6424]139  CL_SINGLE_PLAYER_WORLD        =    0x00000105,
140  CL_SINGLE_PLAYER_WORLD_DATA   =    0x00000106,
141  CL_MULTI_PLAYER_WORLD         =    0x00000107,
142  CL_MULTI_PLAYER_WORLD_DATA    =    0x00000108,
[6600]143  CL_MOVIE_LOADER               =    0x00000109,
[7035]144  CL_GAME_RULES                 =    0x00000110,          ///HACK: this is no story entity, bensch: to rebuild
[7193]145  CL_MULTIPLAYER_TEAM_DEATHMATCH=    0x00000111,          ///HACK: this is no story entity: it is a CL_GAME_RULES, bensch: to rebuild
[4591]146
[6818]147  /// SUPER-PNodes
[6831]148  CL_FIELD                      =    0x00201000,
[6634]149
[6818]150  /// PNodes
[6831]151  CL_CAMERA                     =    0x00000201,
152  CL_CAMERA_TARGET              =    0x00000202,
[4591]153
[6818]154
155  /// SUPER-WorldEntities
[6831]156  CL_PLAYER                     =    0x00302000,
[6818]157
[6831]158  CL_PLAYABLE                   =    0x00301000,
159  CL_NPC                        =    0x00304000,
160  CL_PROJECTILE                 =    0x00308000,
161  CL_WEAPON                     =    0x00310000,
162  CL_POWER_UP                   =    0x00320000,
163  CL_EXTENDABLE                 =    0x00340000,
[6818]164
[6831]165  /// WorldEntities (range from 0x00000300 to 0x000005ff)
[6818]166  // Environments
[6832]167  CL_ENVIRONMENT                =    0x00000303,
[6831]168  CL_SATELLITE                  =    0x00000304,
169  CL_SKYBOX                     =    0x00000305,
170  CL_SKYSPHERE                  =    0x00000306,
171  CL_TERRAIN                    =    0x00000307,
172  CL_WATER                      =    0x00000308,
173  CL_PLANET                     =    0x00000309,
[7041]174  CL_BUILDING                   =    0x00000310,
[6455]175
[6818]176  // Playables
[7041]177  CL_SPACE_SHIP                 =    0x0000035a,
178  CL_HELICOPTER                 =    0x0000035b,
179  CL_SPAWNING_POINT             =    0x0000035c,
180  CL_MD2_CREATURE               =    0x0000035d,
181  CL_HOVER                      =    0x0000035e,
182  CL_TURBINE_HOVER              =    0x0000035f,
[4591]183
[6818]184  // Powerups
[7041]185  CL_TURRET_POWER_UP            =    0x00000381,
186  CL_LASER_POWER_UP             =    0x00000382,
187  CL_WEAPON_POWER_UP            =    0x00000383,
188  CL_PARAM_POWER_UP             =    0x00000384,
[4315]189
[6818]190  // Weapons
[7041]191  CL_TEST_GUN                   =    0x000003a0,
192  CL_TURRET                     =    0x000003a1,
193  CL_AIMING_TURRET              =    0x000003a2,
194  CL_CANNON                     =    0x000003a3,
195  CL_TARGETING_TURRET           =    0x000003a4,
196  CL_HYPERBLASTER               =    0x000003a5,
[5434]197
[6818]198  // Projectiles
[7041]199  CL_TEST_BULLET                =    0x000003e0,
200  CL_ROCKET                     =    0x000003e1,
201  CL_LASER                      =    0x000003e2,
202  CL_BOMB                       =    0x000003e3,
203  CL_GROUND_TURRET              =    0x000003e4,
204  CL_GUIDED_MISSILE             =    0x000003e5,
205  CL_HYPERBLAST                 =    0x000003e6,
[5456]206
[6818]207  // NPC's
[6831]208  CL_NPC_TEST1                  =    0x00000401,
209  CL_NPC_TEST2                  =    0x00000402,
[6004]210
[6818]211  // Testing Entities
[6831]212  CL_TEST_ENTITY                =    0x00000409,
[6004]213
[6818]214  // misc
[6969]215  CL_MOVIE_ENTITY               =    0x00000511,
216  CL_RECORDER                   =    0x00000512,
[6818]217
[6969]218  CL_IMAGE_ENTITY               =    0x00000513,
219  CL_BILLBOARD                  =    0x00000514,
220  CL_MODEL_ENTITY               =    0x00000515,
[7019]221  CL_TEXT_ELEMENT               =    0x00000516, /// TODO MOVE
[6818]222
223
[6831]224  /// GamePlay (range from 0x00000600 0x000006ff)
225  CL_EVENT                      =    0x00000601,
226  CL_KEY_MAPPER                 =    0x00000602,
227  CL_CROSSHAIR                  =    0x00000612,
[4318]228
[6831]229  CL_WEAPON_MANAGER             =    0x00000603,
230  CL_AMMO_CONTAINER             =    0x00000604,
231  CL_HUD                        =    0x00000620,
[4597]232
[6818]233
[6831]234  /// Physics stuff (range from 0x00000700 to 0x000008ff)
235  CL_PHYSICS_CONNECTION         =    0x00000701,
236  CL_FIELD_GRAVITY              =    0x00000710,
237  CL_FIELD_POINT_GRAVITY        =    0x00000711,
238  CL_FIELD_TWIRL                =    0x00000712,
[4742]239
240
[6818]241  /// Collision
[6831]242  CL_COLLISION                  =    0x00000711,
243  CL_BV_TREE                    =    0x00701000,
[7123]244  CL_BV_TREE_NODE               =    0x00702000,
[6831]245  CL_OBB_TREE                   =    0x00000714,
246  CL_OBB_TREE_NODE              =    0x00000715,
247  CL_BOUNDING_VOLUME            =    0x00710000,
248  CL_OBB                        =    0x00720000,
249  CL_BOUNDING_SPHERE            =    0x00740000,
[4597]250
[5915]251
[6831]252  /// Graphical stuff (range from 0x00000800 to 0x00000aff)
253  /// SUPER-Textures
254  CL_TEXTURE                    =    0x00801000,
255  CL_TEXTURE_SEQUENCE           =    0x00802000,
256  CL_TEXT                       =    0x00804000,
[5915]257
[6831]258  // Texutres.
259  CL_FONT                       =    0x00000802,
[6532]260  CL_MOVIE_PLAYER               =    0x00000805,
261  CL_MEDIA_CONTAINER            =    0x00000806,
[6455]262
[6831]263  /// Super-Models
264  CL_MODEL                      =    0x00901000,
265  CL_STATIC_MODEL               =    0x00902000,
266  CL_VERTEX_ARRAY_MODEL         =    0x00904000,
267
268  // Models
269  CL_OBJ_MODEL                  =    0x00000907,
270
271  CL_PRIMITIVE_MODEL            =    0x00000908,
[7123]272  CL_MD2_MODEL                  =    0x00000909,
[6831]273  CL_HEIGHT_MAP                 =    0x0000090a,
274  CL_GRID                       =    0x0000090b,
275
276  CL_MATERIAL                   =    0x00000810,
277  CL_SHADER                     =    0x00000811,
278  CL_LIGHT                      =    0x00000821,
[6772]279
[7193]280  CL_GRAPHICS_EFFECT            =    0x00a01000,
281
282  CL_FOG_EFFECT                 =    0x00000a10,
283  CL_LENSE_FLARE                =    0x00000a12,
284  CL_EXPLOSION                  =    0x00000a20,
285  CL_LIGHTNING_BOLT             =    0x00000a21,
286
287
288  // Particles
289  CL_PARTICLE_SYSTEM            =    0x00a02000,
290  CL_DOT_PARTICLES              =    0x00000aa1,
291  CL_SPARK_PARTICLES            =    0x00000aa2,
292  CL_SPRITE_PARTICLES           =    0x00000aa3,
293  CL_MODEL_PARTICLES            =    0x00000aa4,
[7123]294  //  CL_PNODE_PARTICLES            =    0x00a20000,
295
[7193]296  CL_PARTICLE_EMITTER           =    0x00a04000,
297  CL_DOT_EMITTER                =    0x00000ab1,
298  CL_PLANE_EMITTER              =    0x00000ab2,
299  CL_BOX_EMITTER                =    0x00000ab3,
300  CL_SPHERE_EMITTER             =    0x00000ab4,
[7123]301  //  CL_MODEL_EMITTER              =    0x00000a25,
302
[6831]303  // Element2D's  (range from 0x00000b00 to 0x00000bff)
[6818]304  /// GL-GUI
[7123]305  CL_GLGUI_WIDGET               =    0x00b01000,
306  CL_GLGUI_BUTTON               =    0x00b02000,
[6831]307  CL_GLGUI_PUSHBUTTON           =    0x00000b03,
308  CL_GLGUI_CHECKBUTTON          =    0x00000b04,
309  CL_GLGUI_RADIOBUTTON          =    0x00000b05,
[7123]310  CL_GLGUI_CONTAINER            =    0x00b04000,
[6831]311  CL_GLGUI_BOX                  =    0x00000b07,
312  CL_GLGUI_FRAME                =    0x00000b08,
313  CL_GLGUI_WINDOW               =    0x00000b09,
314  CL_GLMENU_IMAGE_SCREEN        =    0x00000b20,
315  CL_GLGUI_BAR                  =    0x00000b30,
[5362]316
[6831]317  /// AUDIO stuff (range from 0x00000c00 to 0x00000cff)
318  CL_SOUND_BUFFER               =    0x00000c01,
319  CL_SOUND_SOURCE               =    0x00000c02,
320  CL_SOUND_OGG_PLAYER           =    0x00000c11,
[4318]321
[4597]322
[6831]323  /// NETWORK stuff (range from 0x00000d00 to 0x00000dff)
324  CL_DATA_STREAM                =    0x00d01000,
325  CL_NETWORK_STREAM             =    0x00000d01,
326  CL_NETWORK_PROTOCOL           =    0x00000d02,
327  CL_NETWORK_SOCKET             =    0x00000d03,
328  CL_SERVER_SOCKET              =    0X00000d04,
329  CL_CONNECTION_MONITOR         =    0x00000d05,
330  CL_HANDSHAKE                  =    0x00000d06,
331  CL_NETWORK_GAME_MANAGER       =    0x00000d07,
[5822]332
333
334
[6831]335  /// MISCELANEOUS: (range from 0x00000e00 to 0x00000fff)
336  CL_ANIMATION                  =    0x00000e01,
[4837]337  //  CL_ANIMATION3D                =    0x00000b02,
[6831]338  CL_QUICK_ANIMATION            =    0x00000e02,
[4789]339
[7167]340  CL_FACTORY                    =    0x00e01000,
341  CL_FAST_FACTORY               =    0x00000ea2,
342  CL_LOAD_PARAM                 =    0x00000ea3,
343  CL_DYNAMIC_LOADER             =    0x00000ea8,
[6831]344
345  CL_INI_PARSER                 =    0x00000e04,
346
347  CL_SHELL                      =    0x00000e10,
348  CL_SHELL_COMMAND              =    0x00000e11,
349  CL_SHELL_COMMAND_CLASS        =    0x00000e12,
350  CL_SHELL_INPUT                =    0x00000e13,
351  CL_SHELL_COMPLETION           =    0x00000e14,
352  CL_SHELL_COMMAND_ALIAS        =    0x00000e15,
353
[7167]354  CL_TRACK_ELEMENT              =    0x00000e2b,
355  CL_LIST                       =    0x00000e25,
356  CL_SUBSTRING                  =    0x00000e26,
357  CL_CURVE                      =    0x00000e28,
358  CL_CHARACTER_ATTRIBUTES       =    0x00000e2a,
359  CL_NUMBER                     =    0x00000e2c,
360  CL_EXECUTOR                   =    0x00000e2d,
361
[4789]362  // Spatial Data Separation
[6831]363  CL_SPATIAL_SEPARATION         =    0x00000e0d,
364  CL_QUADTREE                   =    0x00000e0e,
365  CL_QUADTREE_NODE              =    0x00000e0f,
[4315]366};
367
[4318]368
[4742]369#endif /* _CLASS_ID_H */
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