Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/defs/class_id.h @ 7478

Last change on this file since 7478 was 7461, checked in by patrick, 19 years ago

orxonox: the mission goal framework is nearly completed

File size: 13.9 KB
RevLine 
[4591]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[6818]12   main-programmer: Benjamin Grauer
13   co-programmer: Patrick Boenzli
[4591]14
[4596]15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
[4591]16*/
17
[4571]18/*!
[5039]19 * @file class_id.h
[6818]20 * @brief contains a list of orxonox ClassID's (identities to register classes and their SuperClasses)
[5434]21 *
[6818]22 *  this File is used to identify an Object with its Class and also with its sub/super-classes.
[6278]23 *  this is also used by the ObjectManager/Factory to identify and load important classes
[5434]24 *
25 *  !! important !!
26 *  When adding a new CLASS be sure about the following:
27 *    1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
[6278]28 *    2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections
29 *    3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
[5434]30 */
[4315]31
[4742]32#ifndef _CLASS_ID_H
33#define _CLASS_ID_H
[4315]34
35//! list of all classes to be loadable in via the ObjectManager
[4591]36/**
37 *
[6278]38 * -------------------------------------------------------------------------------------------
39 * Consider the Identifiers 0xABCDEFGH
40 * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !!
41 *
42 * The second three are for sub-superclass-groups inheritance:
43 *  C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h
44 *  D,E: Member within the Group, to specify further deriavtions within the Group.
45 *       These may be anything from 1,2,4,8 (at D and E)
[6279]46 *  !! consider, that you __may not__ have a derivated class from group a and group b.
[6278]47 *
48 * The last three entries F,G,H are for any leaf classes in existence.
49 * they are ordered in the following way:
50 *  F: LEAF-GroupSpecifier
51 *  G,H: UNIQUE NUMBER eithin F-Group.
[6279]52 *
53 * You only have to extend the Class with your ClassID-tag.
54 * If something goes Wrong, you get an Assertion-Warning in BaseObject.
55 * !! Abstrace/Non-total-leaf classes do not have a LEAF-part.
[6278]56 * -------------------------------------------------------------------------------------------
57 *
58 * COUNT:
[4837]59 * -> # max SuperClass-count        = 7 (not intersecting)
60 *    # max SubSuperClass-count     = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.)
61 *    # max lowerClasses-count      = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.)
62 */
[4591]63typedef enum ClassID
[4315]64{
[4754]65  // the Nothing CLASS (NULL)
[4837]66  CL_NULL                       =    0x00000000,
[4754]67
[6818]68  /// SUPER-classes
[4837]69  CL_MASK_SUPER_CLASS           =    0xff000000,
[5915]70  CL_BASE_OBJECT                =    0x00000000,
[4592]71
[5822]72  CL_PARENT_NODE                =    0x01000000,
[4592]73
[5822]74  CL_STORY_ENTITY               =    0x02000000,
[4445]75
[5822]76  CL_PHYSICS_INTERFACE          =    0x04000000,
[4592]77
[5822]78  CL_EVENT_LISTENER             =    0x08000000,
[4592]79
[5822]80  CL_ELEMENT_2D                 =    0x10000000,
[4838]81
[5915]82  CL_SYNCHRONIZEABLE            =    0x20000000,
[5822]83
84  CL_WORLD_ENTITY               =    0x40000000,
85
[7193]86  CL_RESOURCE                   =    0x80000000,
[6772]87
[6818]88  /// subsuper-classes
89  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.   << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
[4837]90  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
[5915]91  CL_MASK_SUBSUPER_CLASS_IDA    =    0x00f00000,
92  CL_MASK_SUBSUPER_CLASS_IDB    =    0x000ff000,
[6731]93
[4592]94  // lowest level classes
[6818]95  // These are also referenced to as Leaf-classes
[4837]96  CL_MASK_LOWLEVEL_CLASS        =    0x00000fff,
[4595]97
[7256]98  CL_PREFERENCES                =    0X00000f51,
[6818]99
[6831]100  /// SINGLETON classes (range from 0x00000000 to 0x000000ff)
101  CL_MASK_SINGLETON             =    0x00000000,
102  CL_ORXONOX                    =    0x00000001,
103  CL_NULL_PARENT                =    0x00000002,
104  CL_PILOT_PARENT               =    0x00000003,
105  CL_OBJECT_MANAGER             =    0x00000004,
106  CL_RESOURCE_MANAGER           =    0x00000005,
107  CL_GARBAGE_COLLECTOR          =    0x00000006,
108  CL_GAME_LOADER                =    0x00000007,
109  CL_GRAPHICS_ENGINE            =    0x00000008,
110  CL_TEXT_ENGINE                =    0x00000009,
111  CL_LIGHT_MANAGER              =    0x0000000a,
112  CL_EVENT_HANDLER              =    0x0000000b,
113  CL_PHYSICS_ENGINE             =    0x0000000c,
114  CL_CD_ENGINE                  =    0x0000000d,
115  CL_PARTICLE_ENGINE            =    0x0000000e,
116  CL_SOUND_ENGINE               =    0x0000000f,
117  CL_ANIMATION_PLAYER           =    0x00000010,
118  CL_TRACK_MANAGER              =    0x00000011,
119  CL_TRACK_NODE                 =    0x00000012,
120  CL_STATE                      =    0x00000013,
121  CL_FRAMEWORK                  =    0x00000014,
122  CL_RENDER_2D                  =    0x00000021,
123  CL_NULL_ELEMENT_2D            =    0x00000022,
124  CL_SHELL_BUFFER               =    0x00000032,
125  CL_GLGUI_HANDLER              =    0x00000040,
126  CL_GLGUI_MAIN_WIDGET          =    0x00000041,
127  CL_NETWORK_MANAGER            =    0x00000050,
128  CL_SHARED_NETWORK_DATA        =    0x00000051,
[4591]129
[5822]130
[6818]131  /// StoryEntities (range from 0x00000100 to 0x000001ff)
132  CL_GAME_WORLD                 =    0x00101000,
133  CL_GAME_WORLD_DATA            =    0x00102000,
[7393]134  CL_GAME_RULES                 =    0x00104000,
[7461]135  CL_MISSION_GOAL               =    0x00105000,
[6818]136
[4837]137  CL_CAMPAIGN                   =    0x00000101,
[6424]138  CL_CAMPAIGN_DATA              =    0x00000102,
[6634]139  CL_SIMPLE_GAME_MENU           =    0x00000103,
140  CL_SIMPLE_GAME_MENU_DATA      =    0x00000104,
[6424]141  CL_SINGLE_PLAYER_WORLD        =    0x00000105,
142  CL_SINGLE_PLAYER_WORLD_DATA   =    0x00000106,
143  CL_MULTI_PLAYER_WORLD         =    0x00000107,
144  CL_MULTI_PLAYER_WORLD_DATA    =    0x00000108,
[6600]145  CL_MOVIE_LOADER               =    0x00000109,
[4591]146
[7461]147  CL_MULTIPLAYER_TEAM_DEATHMATCH=    0x00104001,
148  CL_SINGLEPLAYER_SHOOTEMUP     =    0x00104002,
[7393]149
[7461]150  CL_KILL_TARGET                =    0x00105001,
[7393]151
[7461]152
153
[6818]154  /// SUPER-PNodes
[6831]155  CL_FIELD                      =    0x00201000,
[6634]156
[6818]157  /// PNodes
[6831]158  CL_CAMERA                     =    0x00000201,
159  CL_CAMERA_TARGET              =    0x00000202,
[4591]160
[6818]161
162  /// SUPER-WorldEntities
[6831]163  CL_PLAYER                     =    0x00302000,
[6818]164
[6831]165  CL_PLAYABLE                   =    0x00301000,
166  CL_NPC                        =    0x00304000,
167  CL_PROJECTILE                 =    0x00308000,
168  CL_WEAPON                     =    0x00310000,
169  CL_POWER_UP                   =    0x00320000,
170  CL_EXTENDABLE                 =    0x00340000,
[6818]171
[6831]172  /// WorldEntities (range from 0x00000300 to 0x000005ff)
[6818]173  // Environments
[6832]174  CL_ENVIRONMENT                =    0x00000303,
[6831]175  CL_SATELLITE                  =    0x00000304,
176  CL_SKYBOX                     =    0x00000305,
177  CL_SKYSPHERE                  =    0x00000306,
178  CL_TERRAIN                    =    0x00000307,
179  CL_WATER                      =    0x00000308,
180  CL_PLANET                     =    0x00000309,
[7041]181  CL_BUILDING                   =    0x00000310,
[6455]182
[6818]183  // Playables
[7041]184  CL_SPACE_SHIP                 =    0x0000035a,
185  CL_HELICOPTER                 =    0x0000035b,
186  CL_SPAWNING_POINT             =    0x0000035c,
187  CL_MD2_CREATURE               =    0x0000035d,
188  CL_HOVER                      =    0x0000035e,
189  CL_TURBINE_HOVER              =    0x0000035f,
[4591]190
[6818]191  // Powerups
[7041]192  CL_TURRET_POWER_UP            =    0x00000381,
193  CL_LASER_POWER_UP             =    0x00000382,
194  CL_WEAPON_POWER_UP            =    0x00000383,
195  CL_PARAM_POWER_UP             =    0x00000384,
[4315]196
[6818]197  // Weapons
[7041]198  CL_TEST_GUN                   =    0x000003a0,
199  CL_TURRET                     =    0x000003a1,
200  CL_AIMING_TURRET              =    0x000003a2,
201  CL_CANNON                     =    0x000003a3,
202  CL_TARGETING_TURRET           =    0x000003a4,
203  CL_HYPERBLASTER               =    0x000003a5,
[5434]204
[6818]205  // Projectiles
[7041]206  CL_TEST_BULLET                =    0x000003e0,
207  CL_ROCKET                     =    0x000003e1,
208  CL_LASER                      =    0x000003e2,
209  CL_BOMB                       =    0x000003e3,
210  CL_GROUND_TURRET              =    0x000003e4,
211  CL_GUIDED_MISSILE             =    0x000003e5,
212  CL_HYPERBLAST                 =    0x000003e6,
[5456]213
[6818]214  // NPC's
[6831]215  CL_NPC_TEST1                  =    0x00000401,
216  CL_NPC_TEST2                  =    0x00000402,
[6004]217
[6818]218  // Testing Entities
[6831]219  CL_TEST_ENTITY                =    0x00000409,
[6004]220
[6818]221  // misc
[6969]222  CL_MOVIE_ENTITY               =    0x00000511,
223  CL_RECORDER                   =    0x00000512,
[6818]224
[6969]225  CL_IMAGE_ENTITY               =    0x00000513,
226  CL_BILLBOARD                  =    0x00000514,
227  CL_MODEL_ENTITY               =    0x00000515,
[7019]228  CL_TEXT_ELEMENT               =    0x00000516, /// TODO MOVE
[6818]229
230
[6831]231  /// GamePlay (range from 0x00000600 0x000006ff)
232  CL_EVENT                      =    0x00000601,
233  CL_KEY_MAPPER                 =    0x00000602,
234  CL_CROSSHAIR                  =    0x00000612,
[4318]235
[6831]236  CL_WEAPON_MANAGER             =    0x00000603,
237  CL_AMMO_CONTAINER             =    0x00000604,
238  CL_HUD                        =    0x00000620,
[4597]239
[6818]240
[6831]241  /// Physics stuff (range from 0x00000700 to 0x000008ff)
242  CL_PHYSICS_CONNECTION         =    0x00000701,
243  CL_FIELD_GRAVITY              =    0x00000710,
244  CL_FIELD_POINT_GRAVITY        =    0x00000711,
245  CL_FIELD_TWIRL                =    0x00000712,
[4742]246
247
[6818]248  /// Collision
[6831]249  CL_COLLISION                  =    0x00000711,
250  CL_BV_TREE                    =    0x00701000,
[7123]251  CL_BV_TREE_NODE               =    0x00702000,
[6831]252  CL_OBB_TREE                   =    0x00000714,
253  CL_OBB_TREE_NODE              =    0x00000715,
254  CL_BOUNDING_VOLUME            =    0x00710000,
255  CL_OBB                        =    0x00720000,
256  CL_BOUNDING_SPHERE            =    0x00740000,
[4597]257
[5915]258
[6831]259  /// Graphical stuff (range from 0x00000800 to 0x00000aff)
260  /// SUPER-Textures
261  CL_TEXTURE                    =    0x00801000,
262  CL_TEXTURE_SEQUENCE           =    0x00802000,
263  CL_TEXT                       =    0x00804000,
[7450]264  CL_MULTI_LINE_TEXT            =    0x00000840,
[5915]265
[6831]266  // Texutres.
267  CL_FONT                       =    0x00000802,
[6532]268  CL_MOVIE_PLAYER               =    0x00000805,
269  CL_MEDIA_CONTAINER            =    0x00000806,
[6455]270
[6831]271  /// Super-Models
272  CL_MODEL                      =    0x00901000,
273  CL_STATIC_MODEL               =    0x00902000,
274  CL_VERTEX_ARRAY_MODEL         =    0x00904000,
275
276  // Models
277  CL_OBJ_MODEL                  =    0x00000907,
278
279  CL_PRIMITIVE_MODEL            =    0x00000908,
[7123]280  CL_MD2_MODEL                  =    0x00000909,
[6831]281  CL_HEIGHT_MAP                 =    0x0000090a,
282  CL_GRID                       =    0x0000090b,
283
284  CL_MATERIAL                   =    0x00000810,
285  CL_SHADER                     =    0x00000811,
286  CL_LIGHT                      =    0x00000821,
[6772]287
[7193]288  CL_GRAPHICS_EFFECT            =    0x00a01000,
289
290  CL_FOG_EFFECT                 =    0x00000a10,
291  CL_LENSE_FLARE                =    0x00000a12,
292  CL_EXPLOSION                  =    0x00000a20,
293  CL_LIGHTNING_BOLT             =    0x00000a21,
294
295
296  // Particles
297  CL_PARTICLE_SYSTEM            =    0x00a02000,
298  CL_DOT_PARTICLES              =    0x00000aa1,
299  CL_SPARK_PARTICLES            =    0x00000aa2,
300  CL_SPRITE_PARTICLES           =    0x00000aa3,
301  CL_MODEL_PARTICLES            =    0x00000aa4,
[7123]302  //  CL_PNODE_PARTICLES            =    0x00a20000,
303
[7193]304  CL_PARTICLE_EMITTER           =    0x00a04000,
305  CL_DOT_EMITTER                =    0x00000ab1,
306  CL_PLANE_EMITTER              =    0x00000ab2,
307  CL_BOX_EMITTER                =    0x00000ab3,
308  CL_SPHERE_EMITTER             =    0x00000ab4,
[7123]309  //  CL_MODEL_EMITTER              =    0x00000a25,
310
[6831]311  // Element2D's  (range from 0x00000b00 to 0x00000bff)
[6818]312  /// GL-GUI
[7123]313  CL_GLGUI_WIDGET               =    0x00b01000,
314  CL_GLGUI_BUTTON               =    0x00b02000,
[6831]315  CL_GLGUI_PUSHBUTTON           =    0x00000b03,
316  CL_GLGUI_CHECKBUTTON          =    0x00000b04,
317  CL_GLGUI_RADIOBUTTON          =    0x00000b05,
[7123]318  CL_GLGUI_CONTAINER            =    0x00b04000,
[6831]319  CL_GLGUI_BOX                  =    0x00000b07,
320  CL_GLGUI_FRAME                =    0x00000b08,
321  CL_GLGUI_WINDOW               =    0x00000b09,
322  CL_GLMENU_IMAGE_SCREEN        =    0x00000b20,
323  CL_GLGUI_BAR                  =    0x00000b30,
[5362]324
[6831]325  /// AUDIO stuff (range from 0x00000c00 to 0x00000cff)
326  CL_SOUND_BUFFER               =    0x00000c01,
327  CL_SOUND_SOURCE               =    0x00000c02,
328  CL_SOUND_OGG_PLAYER           =    0x00000c11,
[4318]329
[4597]330
[6831]331  /// NETWORK stuff (range from 0x00000d00 to 0x00000dff)
332  CL_DATA_STREAM                =    0x00d01000,
333  CL_NETWORK_STREAM             =    0x00000d01,
334  CL_NETWORK_PROTOCOL           =    0x00000d02,
335  CL_NETWORK_SOCKET             =    0x00000d03,
336  CL_SERVER_SOCKET              =    0X00000d04,
337  CL_CONNECTION_MONITOR         =    0x00000d05,
338  CL_HANDSHAKE                  =    0x00000d06,
339  CL_NETWORK_GAME_MANAGER       =    0x00000d07,
[5822]340
341
342
[6831]343  /// MISCELANEOUS: (range from 0x00000e00 to 0x00000fff)
344  CL_ANIMATION                  =    0x00000e01,
[4837]345  //  CL_ANIMATION3D                =    0x00000b02,
[6831]346  CL_QUICK_ANIMATION            =    0x00000e02,
[4789]347
[7167]348  CL_FACTORY                    =    0x00e01000,
349  CL_FAST_FACTORY               =    0x00000ea2,
350  CL_LOAD_PARAM                 =    0x00000ea3,
351  CL_DYNAMIC_LOADER             =    0x00000ea8,
[6831]352
353  CL_INI_PARSER                 =    0x00000e04,
354
355  CL_SHELL                      =    0x00000e10,
356  CL_SHELL_COMMAND              =    0x00000e11,
357  CL_SHELL_COMMAND_CLASS        =    0x00000e12,
358  CL_SHELL_INPUT                =    0x00000e13,
359  CL_SHELL_COMPLETION           =    0x00000e14,
360  CL_SHELL_COMMAND_ALIAS        =    0x00000e15,
361
[7167]362  CL_TRACK_ELEMENT              =    0x00000e2b,
363  CL_LIST                       =    0x00000e25,
364  CL_SUBSTRING                  =    0x00000e26,
365  CL_CURVE                      =    0x00000e28,
366  CL_CHARACTER_ATTRIBUTES       =    0x00000e2a,
367  CL_NUMBER                     =    0x00000e2c,
368  CL_EXECUTOR                   =    0x00000e2d,
369
[4789]370  // Spatial Data Separation
[6831]371  CL_SPATIAL_SEPARATION         =    0x00000e0d,
372  CL_QUADTREE                   =    0x00000e0e,
373  CL_QUADTREE_NODE              =    0x00000e0f,
[4315]374};
375
[4318]376
[4742]377#endif /* _CLASS_ID_H */
Note: See TracBrowser for help on using the repository browser.