[8190] | 1 | |
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[4591] | 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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[6818] | 13 | main-programmer: Benjamin Grauer |
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| 14 | co-programmer: Patrick Boenzli |
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[4591] | 15 | |
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[4596] | 16 | 2005-06-10: (bensch) added new sturcture to support multiple inheritance |
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[4591] | 17 | */ |
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| 18 | |
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[4571] | 19 | /*! |
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[5039] | 20 | * @file class_id.h |
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[6818] | 21 | * @brief contains a list of orxonox ClassID's (identities to register classes and their SuperClasses) |
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[5434] | 22 | * |
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[6818] | 23 | * this File is used to identify an Object with its Class and also with its sub/super-classes. |
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[6278] | 24 | * this is also used by the ObjectManager/Factory to identify and load important classes |
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[5434] | 25 | * |
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| 26 | * !! important !! |
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| 27 | * When adding a new CLASS be sure about the following: |
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| 28 | * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) |
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[6278] | 29 | * 2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections |
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| 30 | * 3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) |
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[5434] | 31 | */ |
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[4315] | 32 | |
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[4742] | 33 | #ifndef _CLASS_ID_H |
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| 34 | #define _CLASS_ID_H |
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[4315] | 35 | |
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| 36 | //! list of all classes to be loadable in via the ObjectManager |
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[4591] | 37 | /** |
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| 38 | * |
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[6278] | 39 | * ------------------------------------------------------------------------------------------- |
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| 40 | * Consider the Identifiers 0xABCDEFGH |
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| 41 | * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !! |
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| 42 | * |
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| 43 | * The second three are for sub-superclass-groups inheritance: |
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| 44 | * C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h |
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| 45 | * D,E: Member within the Group, to specify further deriavtions within the Group. |
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| 46 | * These may be anything from 1,2,4,8 (at D and E) |
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[6279] | 47 | * !! consider, that you __may not__ have a derivated class from group a and group b. |
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[6278] | 48 | * |
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| 49 | * The last three entries F,G,H are for any leaf classes in existence. |
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| 50 | * they are ordered in the following way: |
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| 51 | * F: LEAF-GroupSpecifier |
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| 52 | * G,H: UNIQUE NUMBER eithin F-Group. |
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[6279] | 53 | * |
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| 54 | * You only have to extend the Class with your ClassID-tag. |
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| 55 | * If something goes Wrong, you get an Assertion-Warning in BaseObject. |
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| 56 | * !! Abstrace/Non-total-leaf classes do not have a LEAF-part. |
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[6278] | 57 | * ------------------------------------------------------------------------------------------- |
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| 58 | * |
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| 59 | * COUNT: |
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[4837] | 60 | * -> # max SuperClass-count = 7 (not intersecting) |
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| 61 | * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) |
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| 62 | * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) |
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| 63 | */ |
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[4591] | 64 | typedef enum ClassID |
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[4315] | 65 | { |
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[4754] | 66 | // the Nothing CLASS (NULL) |
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[4837] | 67 | CL_NULL = 0x00000000, |
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[4754] | 68 | |
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[6818] | 69 | /// SUPER-classes |
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[4837] | 70 | CL_MASK_SUPER_CLASS = 0xff000000, |
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[5915] | 71 | CL_BASE_OBJECT = 0x00000000, |
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[4592] | 72 | |
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[5822] | 73 | CL_PARENT_NODE = 0x01000000, |
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[4592] | 74 | |
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[5822] | 75 | CL_STORY_ENTITY = 0x02000000, |
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[4445] | 76 | |
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[5822] | 77 | CL_PHYSICS_INTERFACE = 0x04000000, |
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[4592] | 78 | |
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[5822] | 79 | CL_EVENT_LISTENER = 0x08000000, |
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[4592] | 80 | |
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[5822] | 81 | CL_ELEMENT_2D = 0x10000000, |
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[4838] | 82 | |
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[5915] | 83 | CL_SYNCHRONIZEABLE = 0x20000000, |
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[5822] | 84 | |
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| 85 | CL_WORLD_ENTITY = 0x40000000, |
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| 86 | |
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[6818] | 87 | /// subsuper-classes |
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| 88 | // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
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[4837] | 89 | CL_MASK_SUBSUPER_CLASS = 0x00fff000, |
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[5915] | 90 | CL_MASK_SUBSUPER_CLASS_IDA = 0x00f00000, |
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| 91 | CL_MASK_SUBSUPER_CLASS_IDB = 0x000ff000, |
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[6731] | 92 | |
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[4592] | 93 | // lowest level classes |
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[6818] | 94 | // These are also referenced to as Leaf-classes |
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[4837] | 95 | CL_MASK_LOWLEVEL_CLASS = 0x00000fff, |
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[4595] | 96 | |
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[7256] | 97 | CL_PREFERENCES = 0X00000f51, |
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[6818] | 98 | |
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[6831] | 99 | /// SINGLETON classes (range from 0x00000000 to 0x000000ff) |
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| 100 | CL_MASK_SINGLETON = 0x00000000, |
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| 101 | CL_ORXONOX = 0x00000001, |
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| 102 | CL_NULL_PARENT = 0x00000002, |
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| 103 | CL_PILOT_PARENT = 0x00000003, |
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| 104 | CL_OBJECT_MANAGER = 0x00000004, |
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| 105 | CL_RESOURCE_MANAGER = 0x00000005, |
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| 106 | CL_GARBAGE_COLLECTOR = 0x00000006, |
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| 107 | CL_GAME_LOADER = 0x00000007, |
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| 108 | CL_GRAPHICS_ENGINE = 0x00000008, |
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| 109 | CL_TEXT_ENGINE = 0x00000009, |
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| 110 | CL_LIGHT_MANAGER = 0x0000000a, |
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| 111 | CL_EVENT_HANDLER = 0x0000000b, |
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| 112 | CL_PHYSICS_ENGINE = 0x0000000c, |
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| 113 | CL_CD_ENGINE = 0x0000000d, |
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| 114 | CL_PARTICLE_ENGINE = 0x0000000e, |
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| 115 | CL_SOUND_ENGINE = 0x0000000f, |
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| 116 | CL_ANIMATION_PLAYER = 0x00000010, |
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| 117 | CL_TRACK_MANAGER = 0x00000011, |
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| 118 | CL_TRACK_NODE = 0x00000012, |
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| 119 | CL_STATE = 0x00000013, |
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| 120 | CL_FRAMEWORK = 0x00000014, |
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[8490] | 121 | CL_CR_ENGINE = 0x00000015, |
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[6831] | 122 | CL_RENDER_2D = 0x00000021, |
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| 123 | CL_NULL_ELEMENT_2D = 0x00000022, |
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| 124 | CL_SHELL_BUFFER = 0x00000032, |
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| 125 | CL_GLGUI_HANDLER = 0x00000040, |
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| 126 | CL_GLGUI_MAIN_WIDGET = 0x00000041, |
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| 127 | CL_NETWORK_MANAGER = 0x00000050, |
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| 128 | CL_SHARED_NETWORK_DATA = 0x00000051, |
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[9406] | 129 | CL_NETWORK_SETTINGS = 0x00000052, |
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[7810] | 130 | CL_ATMOSPHERIC_ENGINE = 0x00000061, |
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[4591] | 131 | |
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[6818] | 132 | /// StoryEntities (range from 0x00000100 to 0x000001ff) |
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| 133 | CL_GAME_WORLD = 0x00101000, |
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| 134 | CL_GAME_WORLD_DATA = 0x00102000, |
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[7393] | 135 | CL_GAME_RULES = 0x00104000, |
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[8068] | 136 | CL_NETWORK_GAME_RULES = 0x00108000, |
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| 137 | CL_MISSION_GOAL = 0x00110000, |
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[6818] | 138 | |
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[4837] | 139 | CL_CAMPAIGN = 0x00000101, |
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[6424] | 140 | CL_CAMPAIGN_DATA = 0x00000102, |
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[6634] | 141 | CL_SIMPLE_GAME_MENU = 0x00000103, |
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| 142 | CL_SIMPLE_GAME_MENU_DATA = 0x00000104, |
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[6424] | 143 | CL_SINGLE_PLAYER_WORLD = 0x00000105, |
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| 144 | CL_SINGLE_PLAYER_WORLD_DATA = 0x00000106, |
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| 145 | CL_MULTI_PLAYER_WORLD = 0x00000107, |
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| 146 | CL_MULTI_PLAYER_WORLD_DATA = 0x00000108, |
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[6600] | 147 | CL_MOVIE_LOADER = 0x00000109, |
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[4591] | 148 | |
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[8717] | 149 | CL_GAME_MENU = 0x00000110, |
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| 150 | CL_GAME_MENU_DATA = 0x00000111, |
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| 151 | |
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| 152 | |
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[8068] | 153 | CL_MULTIPLAYER_TEAM_DEATHMATCH= 0x00000121, |
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| 154 | CL_SINGLEPLAYER_SHOOTEMUP = 0x00000122, |
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[7393] | 155 | |
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[7461] | 156 | CL_KILL_TARGET = 0x00105001, |
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[7393] | 157 | |
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[7461] | 158 | |
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[6818] | 159 | /// SUPER-PNodes |
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[6831] | 160 | CL_FIELD = 0x00201000, |
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[6634] | 161 | |
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[6818] | 162 | /// PNodes |
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[6831] | 163 | CL_CAMERA = 0x00000201, |
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| 164 | CL_CAMERA_TARGET = 0x00000202, |
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[4591] | 165 | |
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[6818] | 166 | |
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| 167 | /// SUPER-WorldEntities |
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[6831] | 168 | CL_PLAYER = 0x00302000, |
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[6818] | 169 | |
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[6831] | 170 | CL_PLAYABLE = 0x00301000, |
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| 171 | CL_NPC = 0x00304000, |
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| 172 | CL_PROJECTILE = 0x00308000, |
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| 173 | CL_WEAPON = 0x00310000, |
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| 174 | CL_POWER_UP = 0x00320000, |
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| 175 | CL_EXTENDABLE = 0x00340000, |
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[6818] | 176 | |
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[6831] | 177 | /// WorldEntities (range from 0x00000300 to 0x000005ff) |
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[6818] | 178 | // Environments |
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[6832] | 179 | CL_ENVIRONMENT = 0x00000303, |
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[6831] | 180 | CL_SATELLITE = 0x00000304, |
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| 181 | CL_SKYBOX = 0x00000305, |
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| 182 | CL_SKYSPHERE = 0x00000306, |
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| 183 | CL_TERRAIN = 0x00000307, |
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| 184 | CL_WATER = 0x00000308, |
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| 185 | CL_PLANET = 0x00000309, |
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[7041] | 186 | CL_BUILDING = 0x00000310, |
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[7785] | 187 | CL_MAPPED_WATER = 0x00000311, |
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[8186] | 188 | CL_BSP_ENTITY = 0x00000312, |
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[8793] | 189 | CL_SKYDOME = 0x00000313, |
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[8894] | 190 | CL_DOOR = 0x00000314, |
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[9003] | 191 | CL_REPAIR_STATION = 0x00000315, |
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| 192 | CL_CRANE = 0x00000316, |
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| 193 | CL_BRAKING_WALL = 0X00000317, |
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[9235] | 194 | CL_AIMING_SYSTEM = 0x00000318, |
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| 195 | CL_GATE = 0x00000319, |
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[6455] | 196 | |
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[6818] | 197 | // Playables |
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[7041] | 198 | CL_SPACE_SHIP = 0x0000035a, |
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| 199 | CL_HELICOPTER = 0x0000035b, |
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| 200 | CL_SPAWNING_POINT = 0x0000035c, |
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| 201 | CL_MD2_CREATURE = 0x0000035d, |
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| 202 | CL_HOVER = 0x0000035e, |
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| 203 | CL_TURBINE_HOVER = 0x0000035f, |
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[9061] | 204 | CL_SPACECRAFT_2D = 0x00000360, |
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| 205 | CL_CRUIZER = 0x00000361, |
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| 206 | CL_SPECTATOR = 0x0000036a, |
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| 207 | CL_COLLISION_PROBE = 0x0000036b, |
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| 208 | CL_FPS_PLAYER = 0x0000036c, |
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[4591] | 209 | |
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[6818] | 210 | // Powerups |
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[7041] | 211 | CL_TURRET_POWER_UP = 0x00000381, |
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| 212 | CL_LASER_POWER_UP = 0x00000382, |
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| 213 | CL_WEAPON_POWER_UP = 0x00000383, |
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| 214 | CL_PARAM_POWER_UP = 0x00000384, |
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[4315] | 215 | |
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[6818] | 216 | // Weapons |
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[7041] | 217 | CL_TEST_GUN = 0x000003a0, |
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[9235] | 218 | CL_LASER_CANNON = 0x000003a1, |
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| 219 | CL_TURRET = 0x000003a2, |
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| 220 | CL_AIMING_TURRET = 0x000003a3, |
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| 221 | CL_CANNON = 0x000003a4, |
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| 222 | CL_TARGETING_TURRET = 0x000003a5, |
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| 223 | CL_HYPERBLASTER = 0x000003a6, |
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| 224 | CL_FPS_SNIPER_RIFLE = 0x000003a7, |
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| 225 | CL_FPS_LASER_RIFLE = 0x000003a8, |
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| 226 | CL_BOOMERANG_GUN = 0x00000309, |
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[5434] | 227 | |
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[6818] | 228 | // Projectiles |
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[7041] | 229 | CL_TEST_BULLET = 0x000003e0, |
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| 230 | CL_ROCKET = 0x000003e1, |
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| 231 | CL_LASER = 0x000003e2, |
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[9235] | 232 | CL_RAIL_PROJECTILE = 0x000003e3, |
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| 233 | CL_BOMB = 0x000003e4, |
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| 234 | CL_GROUND_TURRET = 0x000003e5, |
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| 235 | CL_SPACE_TURRET = 0x000003e6, |
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| 236 | CL_GUIDED_MISSILE = 0x000003e7, |
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| 237 | CL_HYPERBLAST = 0x000003e8, |
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| 238 | CL_BOOMERANG_PROJECTILE = 0x00000309, |
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[5456] | 239 | |
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[6818] | 240 | // NPC's |
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[6831] | 241 | CL_NPC_TEST1 = 0x00000401, |
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| 242 | CL_NPC_TEST2 = 0x00000402, |
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[8724] | 243 | CL_GENERIC_NPC = 0x00000403, |
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[9235] | 244 | CL_ATTRACTOR_MINE = 0x00000404, |
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[6004] | 245 | |
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[6818] | 246 | // Testing Entities |
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[6831] | 247 | CL_TEST_ENTITY = 0x00000409, |
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[6004] | 248 | |
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[6818] | 249 | // misc |
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[6969] | 250 | CL_MOVIE_ENTITY = 0x00000511, |
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| 251 | CL_RECORDER = 0x00000512, |
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[6818] | 252 | |
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[6969] | 253 | CL_IMAGE_ENTITY = 0x00000513, |
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[7810] | 254 | CL_IMAGE_PLANE = 0x00000514, |
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[6969] | 255 | CL_MODEL_ENTITY = 0x00000515, |
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[7019] | 256 | CL_TEXT_ELEMENT = 0x00000516, /// TODO MOVE |
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[6818] | 257 | |
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| 258 | |
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[6831] | 259 | /// GamePlay (range from 0x00000600 0x000006ff) |
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| 260 | CL_EVENT = 0x00000601, |
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| 261 | CL_KEY_MAPPER = 0x00000602, |
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| 262 | CL_CROSSHAIR = 0x00000612, |
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[4318] | 263 | |
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[6831] | 264 | CL_WEAPON_MANAGER = 0x00000603, |
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| 265 | CL_AMMO_CONTAINER = 0x00000604, |
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| 266 | CL_HUD = 0x00000620, |
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[4597] | 267 | |
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[6818] | 268 | |
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[8271] | 269 | CL_SCRIPT_MANAGER = 0x00000650, |
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| 270 | CL_SCRIPT = 0x00000651, |
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| 271 | CL_SCRIPT_CLASS = 0x00000652, |
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[8783] | 272 | CL_SCRIPT_TRIGGER = 0x00000653, |
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[8271] | 273 | |
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| 274 | |
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[6831] | 275 | /// Physics stuff (range from 0x00000700 to 0x000008ff) |
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| 276 | CL_PHYSICS_CONNECTION = 0x00000701, |
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| 277 | CL_FIELD_GRAVITY = 0x00000710, |
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| 278 | CL_FIELD_POINT_GRAVITY = 0x00000711, |
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| 279 | CL_FIELD_TWIRL = 0x00000712, |
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[4742] | 280 | |
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| 281 | |
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[6818] | 282 | /// Collision |
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[8490] | 283 | CL_COLLISION = 0x00780000, |
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[7927] | 284 | CL_COLLISION_HANDLE = 0x00000712, |
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[8190] | 285 | CL_COLLISION_REACTION = 0X00000713, |
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| 286 | CL_CR_PHYSICS_MOMENTUM = 0X00000714, |
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[9235] | 287 | CL_CR_PHYSICS_GROUND_WALK = 0X00000715, |
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| 288 | CL_CR_PHYSICS_FULL_WALK = 0X00000716, |
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[8490] | 289 | CL_CR_OBJECT_DAMAGE = 0X00000717, |
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[8190] | 290 | CL_CR_OBJECT_PICKUP = 0X00000718, |
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| 291 | CL_CR_VERTEX_TRAFO = 0X00000719, |
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| 292 | CL_CR_SPECIAL_CALLBACK = 0X00000720, |
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| 293 | |
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| 294 | |
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[6831] | 295 | CL_BV_TREE = 0x00701000, |
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[7123] | 296 | CL_BV_TREE_NODE = 0x00702000, |
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[8190] | 297 | CL_OBB_TREE = 0x00000721, |
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| 298 | CL_OBB_TREE_NODE = 0x00000722, |
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[6831] | 299 | CL_BOUNDING_VOLUME = 0x00710000, |
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| 300 | CL_OBB = 0x00720000, |
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| 301 | CL_BOUNDING_SPHERE = 0x00740000, |
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[8724] | 302 | CL_AABB_TREE_NODE = 0x00000724, //FIXME: is this correct? AABB_TREE_NODE isA BV_TREE_NODE |
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| 303 | CL_AABB = 0x00780000, //FIXME: is this correct? AABB isA BOUNDING_VOLUME |
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[4597] | 304 | |
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[5915] | 305 | |
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[8490] | 306 | |
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[6831] | 307 | /// Graphical stuff (range from 0x00000800 to 0x00000aff) |
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| 308 | /// SUPER-Textures |
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[8761] | 309 | CL_MATERIAL = 0x00801000, |
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| 310 | CL_TEXTURE = 0x00802000, |
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| 311 | CL_TEXTURE_SEQUENCE = 0x00804000, |
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| 312 | CL_TEXT = 0x00808000, |
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[7450] | 313 | CL_MULTI_LINE_TEXT = 0x00000840, |
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[8619] | 314 | CL_LIMITED_WIDTH_TEXT = 0x00000841, |
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[5915] | 315 | |
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[6831] | 316 | // Texutres. |
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| 317 | CL_FONT = 0x00000802, |
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[6532] | 318 | CL_MOVIE_PLAYER = 0x00000805, |
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| 319 | CL_MEDIA_CONTAINER = 0x00000806, |
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[6455] | 320 | |
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[6831] | 321 | /// Super-Models |
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| 322 | CL_MODEL = 0x00901000, |
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| 323 | CL_STATIC_MODEL = 0x00902000, |
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| 324 | CL_VERTEX_ARRAY_MODEL = 0x00904000, |
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[8490] | 325 | CL_INTERACTIVE_MODEL = 0x00908000, ///FIXME: is this ok bensch? |
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[6831] | 326 | |
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| 327 | // Models |
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| 328 | CL_OBJ_MODEL = 0x00000907, |
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| 329 | |
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| 330 | CL_PRIMITIVE_MODEL = 0x00000908, |
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[7123] | 331 | CL_MD2_MODEL = 0x00000909, |
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[6831] | 332 | CL_HEIGHT_MAP = 0x0000090a, |
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| 333 | CL_GRID = 0x0000090b, |
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[8490] | 334 | CL_BSP_MODEL = 0x0000090c, //!FIXME |
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| 335 | |
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[6831] | 336 | CL_SHADER = 0x00000811, |
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| 337 | CL_LIGHT = 0x00000821, |
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[6772] | 338 | |
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[7810] | 339 | CL_BILLBOARD = 0x00000a01, |
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| 340 | |
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[7193] | 341 | CL_GRAPHICS_EFFECT = 0x00a01000, |
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[7836] | 342 | CL_WEATHER_EFFECT = 0x00a10000, |
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[7193] | 343 | CL_FOG_EFFECT = 0x00000a10, |
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[7810] | 344 | CL_VOLFOG_EFFECT = 0x00000a11, |
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[7193] | 345 | CL_LENSE_FLARE = 0x00000a12, |
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[7810] | 346 | CL_RAIN_EFFECT = 0x00000a13, |
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| 347 | CL_SNOW_EFFECT = 0x00000a14, |
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| 348 | CL_CLOUD_EFFECT = 0x00000a15, |
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[9006] | 349 | CL_LIGHTNING_EFFECT = 0x00000a16, |
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[7193] | 350 | CL_EXPLOSION = 0x00000a20, |
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| 351 | CL_LIGHTNING_BOLT = 0x00000a21, |
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| 352 | |
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| 353 | |
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[7819] | 354 | |
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[7193] | 355 | // Particles |
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| 356 | CL_PARTICLE_SYSTEM = 0x00a02000, |
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| 357 | CL_DOT_PARTICLES = 0x00000aa1, |
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| 358 | CL_SPARK_PARTICLES = 0x00000aa2, |
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| 359 | CL_SPRITE_PARTICLES = 0x00000aa3, |
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| 360 | CL_MODEL_PARTICLES = 0x00000aa4, |
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[7123] | 361 | // CL_PNODE_PARTICLES = 0x00a20000, |
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| 362 | |
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[7193] | 363 | CL_PARTICLE_EMITTER = 0x00a04000, |
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| 364 | CL_DOT_EMITTER = 0x00000ab1, |
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| 365 | CL_PLANE_EMITTER = 0x00000ab2, |
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| 366 | CL_BOX_EMITTER = 0x00000ab3, |
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| 367 | CL_SPHERE_EMITTER = 0x00000ab4, |
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[7123] | 368 | // CL_MODEL_EMITTER = 0x00000a25, |
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| 369 | |
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[6831] | 370 | // Element2D's (range from 0x00000b00 to 0x00000bff) |
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[6818] | 371 | /// GL-GUI |
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[7123] | 372 | CL_GLGUI_WIDGET = 0x00b01000, |
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| 373 | CL_GLGUI_BUTTON = 0x00b02000, |
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[6831] | 374 | CL_GLGUI_PUSHBUTTON = 0x00000b03, |
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| 375 | CL_GLGUI_CHECKBUTTON = 0x00000b04, |
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| 376 | CL_GLGUI_RADIOBUTTON = 0x00000b05, |
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[7919] | 377 | CL_GLGUI_SLIDER = 0x00000b06, |
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| 378 | CL_GLGUI_PROGRESSBAR = 0x00000b07, |
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[7123] | 379 | CL_GLGUI_CONTAINER = 0x00b04000, |
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[7919] | 380 | CL_GLGUI_BOX = 0x00000b17, |
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| 381 | CL_GLGUI_FRAME = 0x00000b18, |
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| 382 | CL_GLGUI_WINDOW = 0x00000b19, |
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[6831] | 383 | CL_GLMENU_IMAGE_SCREEN = 0x00000b20, |
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| 384 | CL_GLGUI_BAR = 0x00000b30, |
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[7919] | 385 | CL_GLGUI_CURSOR = 0x00000b50, |
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[8973] | 386 | CL_GLGUI_TEXT = 0x00000b51, |
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[7919] | 387 | CL_GLGUI_INPUTLINE = 0x00000b60, |
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| 388 | CL_GLGUI_TEXTFIELD = 0x00000b61, |
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[8035] | 389 | CL_GLGUI_IMAGE = 0x00000b70, |
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[8619] | 390 | CL_GLGUI_TABLE = 0x00000b71, |
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[5362] | 391 | |
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[8518] | 392 | CL_GLGUI_NOTIFIER = 0x00000b80, |
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| 393 | |
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[7661] | 394 | // QT_GUI |
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| 395 | CL_GUI_SAVEABLE = 0x00b10000, |
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| 396 | CL_QTGUI_BUTTON = 0x00000ba0, |
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| 397 | CL_QTGUI_PUSHBUTTON = 0x00000ba3, |
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| 398 | CL_QTGUI_CHECKBUTTON = 0x00000ba4, |
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| 399 | CL_QTGUI_RADIOBUTTON = 0x00000ba5, |
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| 400 | CL_QTGUI_CONTAINER = 0x00b200a0, |
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| 401 | CL_QTGUI_BOX = 0x00000ba7, |
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| 402 | CL_QTGUI_FRAME = 0x00000ba8, |
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| 403 | CL_QTGUI_WINDOW = 0x00000ba9, |
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| 404 | CL_QTMENU_IMAGE_SCREEN = 0x00000ba0, |
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| 405 | CL_QTGUI_BAR = 0x00000ba0, |
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| 406 | |
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[6831] | 407 | /// AUDIO stuff (range from 0x00000c00 to 0x00000cff) |
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| 408 | CL_SOUND_BUFFER = 0x00000c01, |
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| 409 | CL_SOUND_SOURCE = 0x00000c02, |
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| 410 | CL_SOUND_OGG_PLAYER = 0x00000c11, |
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[4318] | 411 | |
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[4597] | 412 | |
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[6831] | 413 | /// NETWORK stuff (range from 0x00000d00 to 0x00000dff) |
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| 414 | CL_DATA_STREAM = 0x00d01000, |
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| 415 | CL_NETWORK_STREAM = 0x00000d01, |
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| 416 | CL_NETWORK_PROTOCOL = 0x00000d02, |
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| 417 | CL_NETWORK_SOCKET = 0x00000d03, |
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| 418 | CL_SERVER_SOCKET = 0X00000d04, |
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| 419 | CL_CONNECTION_MONITOR = 0x00000d05, |
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| 420 | CL_HANDSHAKE = 0x00000d06, |
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| 421 | CL_NETWORK_GAME_MANAGER = 0x00000d07, |
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[7954] | 422 | CL_MESSAGE_MANAGER = 0x00000d08, |
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[8068] | 423 | CL_PLAYER_STATS = 0x00000d09, |
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| 424 | CL_SIMPLE_SYNC = 0x00000d0a, |
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[9406] | 425 | CL_NETWORK_MONITOR = 0x00000d0b, |
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[5822] | 426 | |
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| 427 | |
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| 428 | |
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[6831] | 429 | /// MISCELANEOUS: (range from 0x00000e00 to 0x00000fff) |
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| 430 | CL_ANIMATION = 0x00000e01, |
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[4837] | 431 | // CL_ANIMATION3D = 0x00000b02, |
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[6831] | 432 | CL_QUICK_ANIMATION = 0x00000e02, |
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[4789] | 433 | |
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[7167] | 434 | CL_FACTORY = 0x00e01000, |
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| 435 | CL_FAST_FACTORY = 0x00000ea2, |
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| 436 | CL_LOAD_PARAM = 0x00000ea3, |
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| 437 | CL_DYNAMIC_LOADER = 0x00000ea8, |
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[6831] | 438 | |
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| 439 | CL_INI_PARSER = 0x00000e04, |
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| 440 | |
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| 441 | CL_SHELL = 0x00000e10, |
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| 442 | CL_SHELL_COMMAND = 0x00000e11, |
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| 443 | CL_SHELL_COMMAND_CLASS = 0x00000e12, |
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| 444 | CL_SHELL_INPUT = 0x00000e13, |
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| 445 | CL_SHELL_COMPLETION = 0x00000e14, |
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| 446 | CL_SHELL_COMMAND_ALIAS = 0x00000e15, |
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| 447 | |
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[7167] | 448 | CL_TRACK_ELEMENT = 0x00000e2b, |
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| 449 | CL_LIST = 0x00000e25, |
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| 450 | CL_SUBSTRING = 0x00000e26, |
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| 451 | CL_CURVE = 0x00000e28, |
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| 452 | CL_CHARACTER_ATTRIBUTES = 0x00000e2a, |
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| 453 | CL_NUMBER = 0x00000e2c, |
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| 454 | CL_EXECUTOR = 0x00000e2d, |
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| 455 | |
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[4789] | 456 | // Spatial Data Separation |
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[6831] | 457 | CL_SPATIAL_SEPARATION = 0x00000e0d, |
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| 458 | CL_QUADTREE = 0x00000e0e, |
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| 459 | CL_QUADTREE_NODE = 0x00000e0f, |
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[4315] | 460 | }; |
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| 461 | |
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[4318] | 462 | |
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[4742] | 463 | #endif /* _CLASS_ID_H */ |
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