1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: Benjamin Grauer |
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14 | |
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15 | 2005-06-10: (bensch) added new sturcture to support multiple inheritance |
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16 | */ |
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17 | |
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18 | /*! |
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19 | * @file class_id.h |
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20 | * @brief list of orxonox ClassID's |
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21 | * |
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22 | * this File is used to identify an Object with its class and also with its sub/super-classes. |
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23 | * this is also used by the ObjectManager/Factory to identify and load important classes |
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24 | * |
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25 | * !! important !! |
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26 | * When adding a new CLASS be sure about the following: |
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27 | * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) |
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28 | * 2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections |
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29 | * 3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) |
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30 | */ |
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31 | |
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32 | #ifndef _CLASS_ID_H |
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33 | #define _CLASS_ID_H |
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34 | |
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35 | //! list of all classes to be loadable in via the ObjectManager |
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36 | /** |
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37 | * |
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38 | * ------------------------------------------------------------------------------------------- |
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39 | * Consider the Identifiers 0xABCDEFGH |
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40 | * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !! |
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41 | * |
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42 | * The second three are for sub-superclass-groups inheritance: |
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43 | * C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h |
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44 | * D,E: Member within the Group, to specify further deriavtions within the Group. |
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45 | * These may be anything from 1,2,4,8 (at D and E) |
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46 | * !! consider, that you __may not__ have a derivated class from group a and group b. |
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47 | * |
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48 | * The last three entries F,G,H are for any leaf classes in existence. |
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49 | * they are ordered in the following way: |
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50 | * F: LEAF-GroupSpecifier |
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51 | * G,H: UNIQUE NUMBER eithin F-Group. |
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52 | * |
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53 | * You only have to extend the Class with your ClassID-tag. |
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54 | * If something goes Wrong, you get an Assertion-Warning in BaseObject. |
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55 | * !! Abstrace/Non-total-leaf classes do not have a LEAF-part. |
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56 | * ------------------------------------------------------------------------------------------- |
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57 | * |
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58 | * COUNT: |
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59 | * -> # max SuperClass-count = 7 (not intersecting) |
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60 | * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) |
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61 | * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) |
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62 | */ |
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63 | typedef enum ClassID |
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64 | { |
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65 | // the Nothing CLASS (NULL) |
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66 | CL_NULL = 0x00000000, |
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67 | |
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68 | // superclasses |
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69 | CL_MASK_SUPER_CLASS = 0xff000000, |
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70 | CL_BASE_OBJECT = 0x00000000, |
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71 | |
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72 | CL_PARENT_NODE = 0x01000000, |
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73 | |
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74 | CL_STORY_ENTITY = 0x02000000, |
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75 | |
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76 | CL_PHYSICS_INTERFACE = 0x04000000, |
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77 | |
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78 | CL_EVENT_LISTENER = 0x08000000, |
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79 | |
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80 | CL_ELEMENT_2D = 0x10000000, |
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81 | |
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82 | CL_SYNCHRONIZEABLE = 0x20000000, |
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83 | |
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84 | CL_WORLD_ENTITY = 0x40000000, |
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85 | |
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86 | // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
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87 | |
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88 | // subsuper-classes |
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89 | CL_MASK_SUBSUPER_CLASS = 0x00fff000, |
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90 | CL_MASK_SUBSUPER_CLASS_IDA = 0x00f00000, |
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91 | CL_MASK_SUBSUPER_CLASS_IDB = 0x000ff000, |
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92 | // SUPER-PNodes |
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93 | CL_FIELD = 0x00101000, |
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94 | // SUPER-WorldEntities |
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95 | CL_PLAYABLE = 0x00201000, |
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96 | CL_PLAYER = 0x00202000, |
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97 | CL_NPC = 0x00204000, |
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98 | CL_PROJECTILE = 0x00208000, |
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99 | CL_WEAPON = 0x00210000, |
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100 | CL_POWER_UP = 0x00220000, |
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101 | CL_EXTENDABLE = 0x00240000, |
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102 | // SUPER-Modeling |
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103 | CL_TEXTURE = 0x00c01000, |
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104 | CL_TEXT = 0x00c02000, |
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105 | |
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106 | CL_MODEL = 0x00d01000, |
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107 | CL_STATIC_MODEL = 0x00002000, |
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108 | CL_VERTEX_ARRAY_MODEL = 0x00004000, |
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109 | |
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110 | |
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111 | // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
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112 | |
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113 | // lowest level classes |
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114 | CL_MASK_LOWLEVEL_CLASS = 0x00000fff, |
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115 | |
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116 | // singleton classes (range from 0x00000f00 to 0x00000fff) |
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117 | CL_MASK_SINGLETON = 0x00000f00, |
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118 | CL_ORXONOX = 0x00000f01, |
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119 | CL_NULL_PARENT = 0x00000f02, |
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120 | CL_PILOT_PARENT = 0x00000f03, |
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121 | CL_OBJECT_MANAGER = 0x00000f04, |
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122 | CL_RESOURCE_MANAGER = 0x00000f05, |
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123 | CL_GARBAGE_COLLECTOR = 0x00000f06, |
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124 | CL_GAME_LOADER = 0x00000f07, |
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125 | CL_GRAPHICS_ENGINE = 0x00000f08, |
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126 | CL_TEXT_ENGINE = 0x00000f09, |
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127 | CL_LIGHT_MANAGER = 0x00000f0a, |
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128 | CL_EVENT_HANDLER = 0x00000f0b, |
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129 | CL_PHYSICS_ENGINE = 0x00000f0c, |
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130 | CL_CD_ENGINE = 0x00000f0d, |
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131 | CL_PARTICLE_ENGINE = 0x00000f0e, |
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132 | CL_SOUND_ENGINE = 0x00000f0f, |
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133 | CL_ANIMATION_PLAYER = 0x00000f10, |
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134 | CL_TRACK_MANAGER = 0x00000f11, |
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135 | CL_TRACK_NODE = 0x00000f12, |
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136 | CL_STATE = 0x00000f13, |
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137 | CL_FRAMEWORK = 0x00000f14, |
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138 | CL_RENDER_2D = 0x00000f21, |
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139 | CL_NULL_ELEMENT_2D = 0x00000f22, |
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140 | CL_SHELL_BUFFER = 0x00000f32, |
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141 | CL_GLGUI_HANDLER = 0x00000f40, |
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142 | CL_GLGUI_MAIN_WIDGET = 0x00000f41, |
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143 | CL_NETWORK_MANAGER = 0x00000f50, |
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144 | |
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145 | |
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146 | |
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147 | // StoryEntities (range from 0x00000100 to 0x000001ff) |
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148 | CL_CAMPAIGN = 0x00000101, |
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149 | CL_CAMPAIGN_DATA = 0x00000102, |
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150 | CL_GAME_WORLD = 0x00000103, |
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151 | CL_GAME_WORLD_DATA = 0x00000104, |
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152 | CL_SINGLE_PLAYER_WORLD = 0x00000105, |
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153 | CL_SINGLE_PLAYER_WORLD_DATA = 0x00000106, |
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154 | CL_MULTI_PLAYER_WORLD = 0x00000107, |
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155 | CL_MULTI_PLAYER_WORLD_DATA = 0x00000108, |
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156 | |
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157 | // WorldEntities (range from 0x00000200 to 0x000004ff) |
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158 | CL_CAMERA = 0x00000201, |
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159 | CL_CAMERA_TARGET = 0x00000202, |
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160 | |
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161 | CL_ENVIRONEMENT = 0x00000203, |
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162 | CL_SATELLITE = 0x00000204, |
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163 | CL_SKYBOX = 0x00000205, |
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164 | CL_SKYSPHERE = 0x00000206, |
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165 | CL_TERRAIN = 0x00000207, |
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166 | CL_TEST_ENTITY = 0x00000209, |
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167 | CL_SPACE_SHIP = 0x0000020a, |
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168 | CL_HELICOPTER = 0x0000020b, |
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169 | CL_SPAWNING_POINT = 0x0000020c, |
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170 | CL_MD2_CREATURE = 0x0000020d, |
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171 | |
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172 | CL_TURRET_POWER_UP = 0x00000211, |
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173 | CL_LASER_POWER_UP = 0x00000212, |
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174 | CL_WEAPON_POWER_UP = 0x00000213, |
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175 | CL_PARAM_POWER_UP = 0x00000214, |
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176 | |
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177 | CL_TEST_GUN = 0x00000230, |
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178 | CL_TURRET = 0x00000231, |
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179 | CL_AIMING_TURRET = 0x00000232, |
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180 | CL_CANNON = 0x00000233, |
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181 | CL_TARGETING_TURRET = 0x00000234, |
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182 | |
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183 | CL_TEST_BULLET = 0x00000240, |
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184 | CL_ROCKET = 0x00000241, |
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185 | CL_LASER = 0x00000242, |
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186 | CL_BOMB = 0x00000243, |
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187 | CL_GROUND_TURRET = 0x00000244, |
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188 | CL_GUIDED_MISSILE = 0x00000245, |
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189 | |
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190 | CL_NPC_TEST1 = 0x00000301, |
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191 | CL_NPC_TEST2 = 0x00000302, |
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192 | |
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193 | |
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194 | // gamePlay (range from 0x00000500 0x000005ff) |
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195 | CL_EVENT = 0x00000501, |
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196 | CL_KEY_MAPPER = 0x00000502, |
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197 | CL_USER_CONTROL = 0x00000511, |
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198 | CL_CROSSHAIR = 0x00000512, |
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199 | |
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200 | CL_WEAPON_MANAGER = 0x00000503, |
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201 | |
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202 | // Physics stuff (range from 0x00000600 to 0x000007ff) |
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203 | CL_PHYSICS_CONNECTION = 0x00000601, |
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204 | CL_FIELD_GRAVITY = 0x00000610, |
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205 | CL_FIELD_POINT_GRAVITY = 0x00000611, |
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206 | CL_FIELD_TWIRL = 0x00000612, |
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207 | |
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208 | |
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209 | // Collision |
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210 | CL_COLLISION = 0x00000611, |
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211 | CL_BV_TREE = 0x00a01000, |
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212 | CL_BV_TREE_NODE = 0x00002000, |
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213 | CL_OBB_TREE = 0x00000614, |
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214 | CL_OBB_TREE_NODE = 0x00000615, |
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215 | CL_BOUNDING_VOLUME = 0x00a10000, |
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216 | CL_OBB = 0x00020617, |
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217 | CL_BOUNDING_SPHERE = 0x00040618, |
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218 | |
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219 | // graphical stuff (range from 0x00000800 to 0x000009ff) |
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220 | CL_FONT = 0x00000802, |
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221 | |
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222 | |
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223 | CL_MATERIAL = 0x00000804, |
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224 | CL_TEXTURE_SEQUENCE = 0x00004805, |
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225 | CL_OBJ_MODEL = 0x00000807, |
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226 | CL_PROMITIVE_MODEL = 0x00000808, |
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227 | CL_MD2Model = 0x00000809, |
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228 | CL_HEIGHT_MAP = 0x0000080a, |
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229 | CL_LIGHT = 0x00000811, |
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230 | CL_PARTICLE_EMITTER = 0x00000812, |
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231 | CL_PARTICLE_SYSTEM = 0x00000813, |
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232 | CL_ENVIRONMENT = 0x00000821, |
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233 | CL_SHADER = 0x00000822, |
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234 | // GL-GUI |
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235 | CL_GLGUI_WIDGET = 0x00500000, |
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236 | CL_GLGUI_BUTTON = 0x00501000, |
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237 | CL_GLGUI_PUSHBUTTON = 0x00000903, |
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238 | CL_GLGUI_CHECKBUTTON = 0x00000904, |
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239 | CL_GLGUI_RADIOBUTTON = 0x00000905, |
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240 | CL_GLGUI_CONTAINER = 0x00002906, |
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241 | CL_GLGUI_BOX = 0x00000907, |
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242 | CL_GLGUI_FRAME = 0x00000908, |
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243 | CL_GLGUI_WINDOW = 0x00000909, |
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244 | CL_GLMENU_IMAGE_SCREEN = 0x00000920, |
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245 | CL_GLGUI_BAR = 0x00000930, |
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246 | |
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247 | // sound stuff (range from 0x00000a00 to 0x00000aff) |
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248 | CL_SOUND_BUFFER = 0x00000a01, |
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249 | CL_SOUND_SOURCE = 0x00000a02, |
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250 | CL_SOUND_OGG_PLAYER = 0x00000a11, |
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251 | |
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252 | |
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253 | // network stuff (range from 0x00000b00 to 0x00000bff) |
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254 | CL_DATA_STREAM = 0x00b01b00, |
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255 | CL_NETWORK_STREAM = 0x00000b01, |
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256 | CL_NETWORK_PROTOCOL = 0x00000b02, |
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257 | CL_NETWORK_SOCKET = 0x00000b03, |
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258 | CL_SERVER_SOCKET = 0X00000b04, |
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259 | CL_CONNECTION_MONITOR = 0x00000b05, |
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260 | CL_HANDSHAKE = 0x00000b06, |
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261 | CL_NETWORK_GAME_MANAGER = 0x00000b07, |
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262 | |
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263 | |
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264 | |
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265 | // misc: (range from 0x00000d00 to 0x00000eff) |
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266 | CL_ANIMATION = 0x00000d01, |
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267 | // CL_ANIMATION3D = 0x00000b02, |
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268 | CL_QUICK_ANIMATION = 0x00000d02, |
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269 | CL_FACTORY = 0x00000d03, |
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270 | CL_INI_PARSER = 0x00000d04, |
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271 | CL_LIST = 0x00000d05, |
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272 | CL_SUBSTRING = 0x00000d06, |
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273 | CL_LOAD_PARAM = 0x00000d07, |
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274 | CL_CURVE = 0x00000d08, |
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275 | CL_VECTOR = 0x00000d09, |
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276 | CL_CHARACTER_ATTRIBUTES = 0x00000d0a, |
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277 | CL_TRACK_ELEMENT = 0x00000d0b, |
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278 | CL_NUMBER = 0x00000d0c, |
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279 | CL_EXECUTOR = 0x00000d0d, |
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280 | CL_FAST_FACTORY = 0x00000d01, |
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281 | CL_SHELL = 0x00000d10, |
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282 | CL_SHELL_COMMAND = 0x00000d11, |
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283 | CL_SHELL_COMMAND_CLASS = 0x00000d12, |
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284 | CL_SHELL_INPUT = 0x00000d13, |
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285 | CL_SHELL_COMPLETION = 0x00000d14, |
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286 | CL_SHELL_COMMAND_ALIAS = 0x00000d15, |
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287 | |
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288 | // Spatial Data Separation |
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289 | CL_SPATIAL_SEPARATION = 0x00000d0d, |
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290 | CL_QUADTREE = 0x00000d0e, |
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291 | CL_QUADTREE_NODE = 0x00000d0f, |
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292 | }; |
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293 | |
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294 | |
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295 | #endif /* _CLASS_ID_H */ |
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