/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Patrick Boenzli co-programmer: Benjamin Grauer 2005-06-10: (bensch) added new sturcture to support multiple inheritance */ /*! * @file class_id.h * @brief list of orxonox classID's * * this File is used to identify an Object with its class and also with its sub/super-classes. * this is also used by the ObjectManager to identify and load important classes * * !! important !! * When adding a new CLASS be sure about the following: * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) * 2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :) * 3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections * 4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) */ #ifndef _CLASS_ID_H #define _CLASS_ID_H //! list of all classes to be loadable in via the ObjectManager /** * inheritance is done in the following way: Classes are identified by * a HEX-number eg: 0x12345678 * The number has 8^4 entries. * The first two: 1,2 superclass identifiers to * The second three are for subclasses with inheritance: * the first of these numbers is defining the subclassType, it may be anything between 1-a * The following two may not be the same in any way, * eg. the bits may not intersect (no 1, 2 and a 3; 01, 02 and 04, 08, 10 would be ok) * The last three entries are for any classes in existence eg. SkyBox and so on * * -> # max SuperClass-count = 7 (not intersecting) * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) */ typedef enum ClassID { // the Nothing CLASS (NULL) CL_NULL = 0x00000000, // superclasses CL_MASK_SUPER_CLASS = 0xff000000, CL_BASE_OBJECT = 0x00000000, CL_PARENT_NODE = 0x01000000, CL_STORY_ENTITY = 0x02000000, CL_PHYSICS_INTERFACE = 0x04000000, CL_EVENT_LISTENER = 0x08000000, CL_ELEMENT_2D = 0x10000000, CL_SYNCHRONIZEABLE = 0x20000000, CL_WORLD_ENTITY = 0x40000000, // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken // subsuper-classes CL_MASK_SUBSUPER_CLASS = 0x00fff000, CL_MASK_SUBSUPER_CLASS_IDA = 0x00f00000, CL_MASK_SUBSUPER_CLASS_IDB = 0x000ff000, // SUPER-PNodes CL_FIELD = 0x00101000, // SUPER-WorldEntities CL_PLAYABLE = 0x00201000, CL_PLAYER = 0x00202000, CL_NPC = 0x00204000, CL_PROJECTILE = 0x00208000, CL_WEAPON = 0x00210000, CL_POWER_UP = 0x00220000, CL_EXTENDABLE = 0x00220000, // SUPER-Modeling CL_TEXTURE = 0x00c01000, CL_MODEL = 0x00c02000, CL_STATIC_MODEL = 0x00c04000, CL_VERTEX_ARRAY_MODEL = 0x00c08000, // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken // lowest level classes CL_MASK_LOWLEVEL_CLASS = 0x00000fff, // singleton classes (range from 0x00000f00 to 0x00000fff) CL_MASK_SINGLETON = 0x00000f00, CL_ORXONOX = 0x00000f01, CL_NULL_PARENT = 0x00000f02, CL_PILOT_PARENT = 0x00000f03, CL_OBJECT_MANAGER = 0x00000f04, CL_RESOURCE_MANAGER = 0x00000f05, CL_GARBAGE_COLLECTOR = 0x00000f06, CL_GAME_LOADER = 0x00000f07, CL_GRAPHICS_ENGINE = 0x00000f08, CL_TEXT_ENGINE = 0x00000f09, CL_LIGHT_MANAGER = 0x00000f0a, CL_EVENT_HANDLER = 0x00000f0b, CL_PHYSICS_ENGINE = 0x00000f0c, CL_CD_ENGINE = 0x00000f0d, CL_PARTICLE_ENGINE = 0x00000f0e, CL_SOUND_ENGINE = 0x00000f0f, CL_ANIMATION_PLAYER = 0x00000f10, CL_TRACK_MANAGER = 0x00000f11, CL_TRACK_NODE = 0x00000f12, CL_STATE = 0x00000f13, CL_FRAMEWORK = 0x00000f14, CL_RENDER_2D = 0x00000f21, CL_NULL_ELEMENT_2D = 0x00000f22, CL_SHELL_BUFFER = 0x00000f32, CL_GLGUI_HANDLER = 0x00000f40, CL_GLGUI_MAIN_WIDGET = 0x00000f41, CL_NETWORK_MANAGER = 0x00000f50, // StoryEntities (range from 0x00000100 to 0x000001ff) CL_CAMPAIGN = 0x00000101, CL_WORLD = 0x00000102, // WorldEntities (range from 0x00000200 to 0x000004ff) CL_CAMERA = 0x00000201, CL_CAMERA_TARGET = 0x00000202, CL_ENVIRONEMENT = 0x00000203, CL_SATELLITE = 0x00000204, CL_SKYBOX = 0x00000205, CL_SKYSPHERE = 0x00000206, CL_TERRAIN = 0x00000207, CL_TEST_ENTITY = 0x00000209, CL_SPACE_SHIP = 0x0000020a, CL_HELICOPTER = 0x0000020b, CL_SPAWNING_POINT = 0x0000020b, CL_TURRET_POWER_UP = 0x00000211, CL_LASER_POWER_UP = 0x00000212, CL_WEAPON_POWER_UP = 0x00000213, CL_PARAM_POWER_UP = 0x00000214, CL_TEST_GUN = 0x00000230, CL_TURRET = 0x00000231, CL_AIMING_TURRET = 0x00000232, CL_CANNON = 0x00000233, CL_TEST_BULLET = 0x00000240, CL_ROCKET = 0x00000241, CL_LASER = 0x00000242, CL_BOMB = 0x00000243, CL_GROUND_TURRET = 0x00000244, CL_GUIDED_MISSILE = 0x00000245, CL_NPC_TEST1 = 0x00000301, CL_NPC_TEST2 = 0x00000302, // gamePlay (range from 0x00000500 0x000005ff) CL_EVENT = 0x00000501, CL_KEY_MAPPER = 0x00000502, CL_USER_CONTROL = 0x00000511, CL_CROSSHAIR = 0x00000512, CL_WEAPON_MANAGER = 0x00000503, // Physics stuff (range from 0x00000600 to 0x000007ff) CL_PHYSICS_CONNECTION = 0x00000601, CL_FIELD_GRAVITY = 0x00000610, CL_FIELD_POINT_GRAVITY = 0x00000611, CL_FIELD_TWIRL = 0x00000612, // Collision CL_COLLISION = 0x00000611, CL_BV_TREE = 0x00a01612, CL_BV_TREE_NODE = 0x00a02613, CL_OBB_TREE = 0x00a04614, CL_OBB_TREE_NODE = 0x00a08615, CL_BOUNDING_VOLUME = 0x00a10616, CL_OBB = 0x00a20617, CL_BOUNDING_SPHERE = 0x00a40618, // graphical stuff (range from 0x00000800 to 0x000009ff) CL_FONT = 0x00c02802, CL_TEXT = 0x00b01801, CL_MATERIAL = 0x00000804, CL_TEXTURE_SEQUENCE = 0x00c04805, CL_OBJ_MODEL = 0x00000807, CL_PROMITIVE_MODEL = 0x00000808, CL_MD2Model = 0x00000809, CL_HEIGHT_MAP = 0x0000080a, CL_LIGHT = 0x00000811, CL_PARTICLE_EMITTER = 0x00000812, CL_PARTICLE_SYSTEM = 0x00000813, CL_ENVIRONMENT = 0x00000821, CL_SHADER = 0x00000822, // GL-GUI CL_GLGUI_WIDGET = 0x00501901, CL_GLGUI_BUTTON = 0x00502902, CL_GLGUI_PUSHBUTTON = 0x00000903, CL_GLGUI_CHECKBUTTON = 0x00000904, CL_GLGUI_RADIOBUTTON = 0x00000905, CL_GLGUI_CONTAINER = 0x00504906, CL_GLGUI_BOX = 0x00000907, CL_GLGUI_FRAME = 0x00000908, CL_GLGUI_WINDOW = 0x00000909, CL_GLMENU_IMAGE_SCREEN = 0x00000920, // sound stuff (range from 0x00000a00 to 0x00000aff) CL_SOUND_BUFFER = 0x00000a01, CL_SOUND_SOURCE = 0x00000a02, CL_SOUND_OGG_PLAYER = 0x00000a11, // network stuff (range from 0x00000b00 to 0x00000bff) CL_DATA_STREAM = 0x00b01b00, CL_NETWORK_STREAM = 0x00000b01, CL_NETWORK_PROTOCOL = 0x00000b02, CL_NETWORK_SOCKET = 0x00000b03, CL_SERVER_SOCKET = 0X00000b04, CL_CONNECTION_MONITOR = 0x00000b05, CL_HANDSHAKE = 0x00000b06, CL_ENTITY_MANAGER = 0x00000b07, // misc: (range from 0x00000d00 to 0x00000eff) CL_ANIMATION = 0x00000d01, // CL_ANIMATION3D = 0x00000b02, CL_QUICK_ANIMATION = 0x00000b02, CL_FACTORY = 0x00000b03, CL_INI_PARSER = 0x00000b04, CL_LIST = 0x00000b05, CL_SUBSTRING = 0x00000b06, CL_LOAD_PARAM = 0x00000b07, CL_CURVE = 0x00000b08, CL_VECTOR = 0x00000b09, CL_CHARACTER_ATTRIBUTES = 0x00000b0a, CL_TRACK_ELEMENT = 0x00000b0b, CL_NUMBER = 0x00000b0c, CL_EXECUTOR = 0x00000b0d, CL_FAST_FACTORY = 0x00000c01, CL_SHELL = 0x00000c10, CL_SHELL_COMMAND = 0x00000c11, CL_SHELL_COMMAND_CLASS = 0x00000c12, CL_SHELL_INPUT = 0x00000c13, CL_SHELL_COMPLETION = 0x00000c14, CL_SHELL_COMMAND_ALIAS = 0x00000c15, // Spatial Data Separation CL_SPATIAL_SEPARATION = 0x00000d0d, CL_QUADTREE = 0x00000d0e, CL_QUADTREE_NODE = 0x00000d0f }; #endif /* _CLASS_ID_H */