/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Benjamin Grauer co-programmer: Patrick Boenzli 2005-06-10: (bensch) added new sturcture to support multiple inheritance */ /*! * @file class_id.h * @brief contains a list of orxonox ClassID's (identities to register classes and their SuperClasses) * * this File is used to identify an Object with its Class and also with its sub/super-classes. * this is also used by the ObjectManager/Factory to identify and load important classes * * !! important !! * When adding a new CLASS be sure about the following: * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) * 2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections * 3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) */ #ifndef _CLASS_ID_H #define _CLASS_ID_H //! list of all classes to be loadable in via the ObjectManager /** * * ------------------------------------------------------------------------------------------- * Consider the Identifiers 0xABCDEFGH * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !! * * The second three are for sub-superclass-groups inheritance: * C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h * D,E: Member within the Group, to specify further deriavtions within the Group. * These may be anything from 1,2,4,8 (at D and E) * !! consider, that you __may not__ have a derivated class from group a and group b. * * The last three entries F,G,H are for any leaf classes in existence. * they are ordered in the following way: * F: LEAF-GroupSpecifier * G,H: UNIQUE NUMBER eithin F-Group. * * You only have to extend the Class with your ClassID-tag. * If something goes Wrong, you get an Assertion-Warning in BaseObject. * !! Abstrace/Non-total-leaf classes do not have a LEAF-part. * ------------------------------------------------------------------------------------------- * * COUNT: * -> # max SuperClass-count = 7 (not intersecting) * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) */ typedef enum ClassID { // the Nothing CLASS (NULL) CL_NULL = 0x00000000, /// SUPER-classes CL_MASK_SUPER_CLASS = 0xff000000, CL_BASE_OBJECT = 0x00000000, CL_PARENT_NODE = 0x01000000, CL_STORY_ENTITY = 0x02000000, CL_PHYSICS_INTERFACE = 0x04000000, CL_EVENT_LISTENER = 0x08000000, CL_ELEMENT_2D = 0x10000000, CL_SYNCHRONIZEABLE = 0x20000000, CL_WORLD_ENTITY = 0x40000000, CL_GRAPHICS_EFFECT = 0x80000000, /// subsuper-classes // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken CL_MASK_SUBSUPER_CLASS = 0x00fff000, CL_MASK_SUBSUPER_CLASS_IDA = 0x00f00000, CL_MASK_SUBSUPER_CLASS_IDB = 0x000ff000, // lowest level classes // These are also referenced to as Leaf-classes CL_MASK_LOWLEVEL_CLASS = 0x00000fff, /// SINGLETON classes (range from 0x00000f00 to 0x00000fff) CL_MASK_SINGLETON = 0x00000f00, CL_ORXONOX = 0x00000f01, CL_NULL_PARENT = 0x00000f02, CL_PILOT_PARENT = 0x00000f03, CL_OBJECT_MANAGER = 0x00000f04, CL_RESOURCE_MANAGER = 0x00000f05, CL_GARBAGE_COLLECTOR = 0x00000f06, CL_GAME_LOADER = 0x00000f07, CL_GRAPHICS_ENGINE = 0x00000f08, CL_TEXT_ENGINE = 0x00000f09, CL_LIGHT_MANAGER = 0x00000f0a, CL_EVENT_HANDLER = 0x00000f0b, CL_PHYSICS_ENGINE = 0x00000f0c, CL_CD_ENGINE = 0x00000f0d, CL_PARTICLE_ENGINE = 0x00000f0e, CL_SOUND_ENGINE = 0x00000f0f, CL_ANIMATION_PLAYER = 0x00000f10, CL_TRACK_MANAGER = 0x00000f11, CL_TRACK_NODE = 0x00000f12, CL_STATE = 0x00000f13, CL_FRAMEWORK = 0x00000f14, CL_RENDER_2D = 0x00000f21, CL_NULL_ELEMENT_2D = 0x00000f22, CL_SHELL_BUFFER = 0x00000f32, CL_GLGUI_HANDLER = 0x00000f40, CL_GLGUI_MAIN_WIDGET = 0x00000f41, CL_NETWORK_MANAGER = 0x00000f50, CL_SHARED_NETWORK_DATA = 0x00000f51, /// SUPER-Modeling CL_TEXTURE = 0x00c01000, CL_TEXTURE_SEQUENCE = 0x00c04000, CL_TEXT = 0x00c02000, CL_MODEL = 0x00d01000, CL_STATIC_MODEL = 0x00d02000, CL_VERTEX_ARRAY_MODEL = 0x00d04000, /// StoryEntities (range from 0x00000100 to 0x000001ff) CL_GAME_WORLD = 0x00101000, CL_GAME_WORLD_DATA = 0x00102000, CL_CAMPAIGN = 0x00000101, CL_CAMPAIGN_DATA = 0x00000102, CL_SIMPLE_GAME_MENU = 0x00000103, CL_SIMPLE_GAME_MENU_DATA = 0x00000104, CL_SINGLE_PLAYER_WORLD = 0x00000105, CL_SINGLE_PLAYER_WORLD_DATA = 0x00000106, CL_MULTI_PLAYER_WORLD = 0x00000107, CL_MULTI_PLAYER_WORLD_DATA = 0x00000108, CL_MOVIE_LOADER = 0x00000109, /// SUPER-PNodes CL_FIELD = 0x00101000, /// PNodes CL_CAMERA = 0x00000101, CL_CAMERA_TARGET = 0x00000102, /// SUPER-WorldEntities CL_PLAYER = 0x00202000, CL_PLAYABLE = 0x00201000, CL_NPC = 0x00204000, CL_PROJECTILE = 0x00208000, CL_WEAPON = 0x00210000, CL_POWER_UP = 0x00220000, CL_EXTENDABLE = 0x00240000, /// WorldEntities (range from 0x00000200 to 0x000004ff) // Environments CL_ENVIRONEMENT = 0x00000203, CL_SATELLITE = 0x00000204, CL_SKYBOX = 0x00000205, CL_SKYSPHERE = 0x00000206, CL_TERRAIN = 0x00000207, CL_WATER = 0x00000208, CL_PLANET = 0x00000209, // Playables CL_SPACE_SHIP = 0x0000020a, CL_HELICOPTER = 0x0000020b, CL_SPAWNING_POINT = 0x0000020c, CL_MD2_CREATURE = 0x0000020d, CL_HOVER = 0x0000020e, // Powerups CL_TURRET_POWER_UP = 0x00000211, CL_LASER_POWER_UP = 0x00000212, CL_WEAPON_POWER_UP = 0x00000213, CL_PARAM_POWER_UP = 0x00000214, // Weapons CL_TEST_GUN = 0x00000230, CL_TURRET = 0x00000231, CL_AIMING_TURRET = 0x00000232, CL_CANNON = 0x00000233, CL_TARGETING_TURRET = 0x00000234, CL_HYPERBLASTER = 0x00000235, // Projectiles CL_TEST_BULLET = 0x00000240, CL_ROCKET = 0x00000241, CL_LASER = 0x00000242, CL_BOMB = 0x00000243, CL_GROUND_TURRET = 0x00000244, CL_GUIDED_MISSILE = 0x00000245, CL_HYPERBLAST = 0x00000246, // NPC's CL_NPC_TEST1 = 0x00000301, CL_NPC_TEST2 = 0x00000302, // Testing Entities CL_TEST_ENTITY = 0x00000209, // misc CL_MOVIE_ENTITY = 0x00000310, CL_RECORDER = 0x00000311, CL_IMAGE_ENTITY = 0x00000312, CL_BILLBOARD = 0x00000313, // GamePlay (range from 0x00000500 0x000005ff) CL_EVENT = 0x00000501, CL_KEY_MAPPER = 0x00000502, CL_CROSSHAIR = 0x00000512, CL_WEAPON_MANAGER = 0x00000503, CL_AMMO_CONTAINER = 0x00000504, CL_HUD = 0x00000520, /// Physics stuff (range from 0x00000600 to 0x000007ff) CL_PHYSICS_CONNECTION = 0x00000601, CL_FIELD_GRAVITY = 0x00000610, CL_FIELD_POINT_GRAVITY = 0x00000611, CL_FIELD_TWIRL = 0x00000612, /// Collision CL_COLLISION = 0x00000611, CL_BV_TREE = 0x00a01000, CL_BV_TREE_NODE = 0x00002000, CL_OBB_TREE = 0x00000614, CL_OBB_TREE_NODE = 0x00000615, CL_BOUNDING_VOLUME = 0x00a10000, CL_OBB = 0x00020617, CL_BOUNDING_SPHERE = 0x00040618, /// Graphical stuff (range from 0x00000800 to 0x000009ff) CL_FONT = 0x00000802, CL_PARTICLE_EMITTER = 0x00201852, CL_PARTICLE_SYSTEM = 0x00202000, CL_SPRITE_PARTICLES = 0x00000853, CL_SPARK_PARTICLES = 0x00000854, CL_PNODE_PARTICLES = 0x00000855, CL_DOT_PARTICLES = 0x00000856, CL_MODEL_PARTICLES = 0x00000857, // CL_TEMPLATE_PARTICLES = 0x00000857, CL_MATERIAL = 0x00000804, CL_OBJ_MODEL = 0x00000807, CL_MOVIE_PLAYER = 0x00000805, CL_MEDIA_CONTAINER = 0x00000806, CL_PROMITIVE_MODEL = 0x00000808, CL_MD2Model = 0x00000809, CL_HEIGHT_MAP = 0x0000080a, CL_GRID = 0x0000080b, CL_LIGHT = 0x00000811, CL_ENVIRONMENT = 0x00000821, CL_SHADER = 0x00000822, CL_FOG_EFFECT = 0x70000001, CL_LENSE_FLARE = 0x70000002, /// GL-GUI CL_GLGUI_WIDGET = 0x00500000, CL_GLGUI_BUTTON = 0x00501000, CL_GLGUI_PUSHBUTTON = 0x00000903, CL_GLGUI_CHECKBUTTON = 0x00000904, CL_GLGUI_RADIOBUTTON = 0x00000905, CL_GLGUI_CONTAINER = 0x00002906, CL_GLGUI_BOX = 0x00000907, CL_GLGUI_FRAME = 0x00000908, CL_GLGUI_WINDOW = 0x00000909, CL_GLMENU_IMAGE_SCREEN = 0x00000920, CL_GLGUI_BAR = 0x00000930, /// AUDIO stuff (range from 0x00000a00 to 0x00000aff) CL_SOUND_BUFFER = 0x00000a01, CL_SOUND_SOURCE = 0x00000a02, CL_SOUND_OGG_PLAYER = 0x00000a11, /// NETWORK stuff (range from 0x00000b00 to 0x00000bff) CL_DATA_STREAM = 0x00b01b00, CL_NETWORK_STREAM = 0x00000b01, CL_NETWORK_PROTOCOL = 0x00000b02, CL_NETWORK_SOCKET = 0x00000b03, CL_SERVER_SOCKET = 0X00000b04, CL_CONNECTION_MONITOR = 0x00000b05, CL_HANDSHAKE = 0x00000b06, CL_NETWORK_GAME_MANAGER = 0x00000b07, /// MISCELANEOUS: (range from 0x00000d00 to 0x00000eff) CL_ANIMATION = 0x00000d01, // CL_ANIMATION3D = 0x00000b02, CL_QUICK_ANIMATION = 0x00000d02, CL_FACTORY = 0x00000d03, CL_INI_PARSER = 0x00000d04, CL_LIST = 0x00000d05, CL_SUBSTRING = 0x00000d06, CL_LOAD_PARAM = 0x00000d07, CL_CURVE = 0x00000d08, CL_CHARACTER_ATTRIBUTES = 0x00000d0a, CL_TRACK_ELEMENT = 0x00000d0b, CL_NUMBER = 0x00000d0c, CL_EXECUTOR = 0x00000d0d, CL_FAST_FACTORY = 0x00000d01, CL_SHELL = 0x00000d10, CL_SHELL_COMMAND = 0x00000d11, CL_SHELL_COMMAND_CLASS = 0x00000d12, CL_SHELL_INPUT = 0x00000d13, CL_SHELL_COMPLETION = 0x00000d14, CL_SHELL_COMMAND_ALIAS = 0x00000d15, // Spatial Data Separation CL_SPATIAL_SEPARATION = 0x00000d0d, CL_QUADTREE = 0x00000d0e, CL_QUADTREE_NODE = 0x00000d0f, }; #endif /* _CLASS_ID_H */