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source: orxonox.OLD/trunk/src/defs/class_id.h @ 5160

Last change on this file since 5160 was 5141, checked in by bensch, 19 years ago

orxonox/trunk: moved helper-functions to helper-functions.cc

File size: 8.0 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
16*/
17
18/*!
19 * @file class_id.h
20  *  list of orxonox classID's
21
22    this File is used to identify an Object with its class and also with its sub/super-classes.
23    this is also used by the ObjectManager to identify and load important classes
24
25    !! important !!
26    When adding a new CLASS be sure about the following:
27      1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
28      2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :)
29      3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections
30      4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
31*/
32
33#ifndef _CLASS_ID_H
34#define _CLASS_ID_H
35
36//! list of all classes to be loadable in via the ObjectManager
37/**
38 * inheritance is done in the following way: Classes are identified by
39 * a HEX-number eg: 0x12345678
40 * The number has 8^4 entries.
41 * The first two: 1,2 superclass identifiers to
42 * The second three are for subclasses with inheritance:
43 * the first of these numbers is defining the subclassType, it may be anything between 1-a
44 * The following two may not be the same in any way,
45 * eg. the bits may not intersect (no 1, 2 and a 3; 1,2 and 4 would be ok)
46 * The last three entries are for any classes in existence eg. SkyBox and so on
47 *
48 * -> # max SuperClass-count        = 7 (not intersecting)
49 *    # max SubSuperClass-count     = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.)
50 *    # max lowerClasses-count      = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.)
51 */
52typedef enum ClassID
53{
54  // the Nothing CLASS (NULL)
55  CL_NULL                       =    0x00000000,
56
57  // superclasses
58  CL_MASK_SUPER_CLASS           =    0xff000000,
59  CL_BASE_OBJECT                =    0x01000000,
60
61  CL_PARENT_NODE                =    0x02000000,
62  CL_WORLD_ENTITY               =    0x04000000,
63
64  CL_STORY_ENTITY               =    0x08000000,
65
66  CL_PHYSICS_INTERFACE          =    0x10000000,
67
68  CL_EVENT_LISTENER             =    0x20000000,
69
70  CL_ELEMENT_2D                 =    0x40000000,
71
72  // subsuper-classes
73  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
74  CL_MASK_SUBSUPER_CLASS_ID     =    0x00f00000,
75  CL_MASK_SUBSUPER_CLASS_ID2    =    0x000ff000,
76  CL_PLAYER                     =    0x00101000,
77  CL_NPC                        =    0x00102000,
78  CL_POWER_UP                   =    0x00104000,
79  CL_FIELD                      =    0x00108000,
80  CL_PROJECTILE                 =    0x00110000,
81  CL_WEAPON                     =    0x00120000,
82
83  // subsuper-classes derivations taken : 1, a.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
84
85  // lowest level classes
86  CL_MASK_LOWLEVEL_CLASS        =    0x00000fff,
87
88  // singleton classes (range from 0x00000f00 to 0x00000fff)
89  CL_MASK_SINGLETON             =    0x00000f00,
90  CL_ORXONOX                    =    0x00000f01,
91  CL_NULL_PARENT                =    0x00000f02,
92  CL_PILOT_PARENT               =    0x00000f03,
93  CL_OBJECT_MANAGER             =    0x00000f04,
94  CL_RESOURCE_MANAGER           =    0x00000f05,
95  CL_GARBAGE_COLLECTOR          =    0x00000f06,
96  CL_GAME_LOADER                =    0x00000f07,
97  CL_GRAPHICS_ENGINE            =    0x00000f08,
98  CL_TEXT_ENGINE                =    0x00000f09,
99  CL_LIGHT_MANAGER              =    0x00000f0a,
100  CL_EVENT_HANDLER              =    0x00000f0b,
101  CL_PHYSICS_ENGINE             =    0x00000f0c,
102  CL_CD_ENGINE                  =    0x00000f0d,
103  CL_PARTICLE_ENGINE            =    0x00000f0e,
104  CL_SOUND_ENGINE               =    0x00000f0f,
105  CL_ANIMATION_PLAYER           =    0x00000f10,
106  CL_TRACK_MANAGER              =    0x00000f11,
107  CL_TRACK_NODE                 =    0x00000f12,
108  CL_STATE                      =    0x00000f13,
109  CL_FRAMEWORK                  =    0x00000f14,
110  CL_RENDER_2D                  =    0x00000f21,
111  CL_NULL_ELEMENT_2D            =    0x00000f22,
112  CL_SHELL                      =    0x00000f31,
113
114
115  // StoryEntities (range from 0x00000100 to 0x000001ff)
116  CL_CAMPAIGN                   =    0x00000101,
117  CL_WORLD                      =    0x00000102,
118
119
120  // WorldEntities (range from 0x00000200 to 0x000004ff)
121  CL_CAMERA                     =    0x00000201,
122  CL_CAMERA_TARGET              =    0x00000202,
123
124  CL_ENVIRONEMENT               =    0x00000203,
125  CL_SATELLITE                  =    0x00000204,
126  CL_SKYBOX                     =    0x00000205,
127  CL_SKYSPHERE                  =    0x00000206,
128  CL_TERRAIN                    =    0x00000207,
129  CL_TEST_BULLET                =    0x00000208,
130  CL_TEST_ENTITY                =    0x00000209,
131  CL_TEST_GUN                   =    0x0000020a,
132  CL_TURRET                     =    0x0000020b,
133
134
135  // gamePlay (range from 0x00000500 0x000005ff)
136  CL_EVENT                      =    0x00000501,
137  CL_KEY_MAPPER                 =    0x00000502,
138  CL_USER_CONTROL               =    0x00000511,
139  CL_CROSSHAIR                  =    0x00000512,
140
141  CL_WEAPON_MANAGER             =    0x00000503,
142
143  // Physics stuff (range from 0x00000600 to 0x000007ff)
144  CL_PHYSICS_CONNECTION         =    0x00000601,
145  CL_FIELD_GRAVITY              =    0x00000610,
146  CL_FIELD_POINT_GRAVITY        =    0x00000611,
147  CL_FIELD_TWIRL                =    0x00000612,
148
149
150  // Collision
151  CL_COLLISION                  =    0x00000611,
152  CL_BV_TREE                    =    0x00a01612,
153  CL_BV_TREE_NODE               =    0x00a02613,
154  CL_OBB_TREE                   =    0x00a04614,
155  CL_OBB_TREE_NODE              =    0x00a08615,
156  CL_BOUNDING_VOLUME            =    0x00a10616,
157  CL_OBB                        =    0x00a20617,
158  CL_BOUNDING_SPHERE            =    0x00a40618,
159
160  // graphical stuff (range from 0x00000800 to 0x000009ff)
161  CL_TEXT                       =    0x00000801,
162  CL_FONT                       =    0x00000802,
163  CL_MATERIAL                   =    0x00000803,
164  CL_MODEL                      =    0x00000804, //!< @todo make this a SUBCLASS maybe
165  CL_OBJMODEL                   =    0x00000805,
166  CL_PROMITIVE_MODEL            =    0x00000806,
167  CL_MD2Model                   =    0x00000807,
168  CL_LIGHT                      =    0x00000808,
169  CL_PARTICLE_EMITTER           =    0x00000809,
170  CL_PARTICLE_SYSTEM            =    0x0000080a,
171  CL_ENVIRONMENT                =    0x00000810,
172  // GL-menu
173  CL_GLMENU_IMAGE_SCREEN        =    0x00000901,
174
175  // sound stuff (range from 0x00000a00 to 0x00000aff)
176  CL_SOUND_BUFFER               =    0x00000a01,
177  CL_SOUND_SOURCE               =    0x00000a02,
178  CL_SOUND_OGG_PLAYER           =    0x00000a11,
179
180
181  // misc: (range from 0x00000b00 to 0x00000cff)
182  CL_ANIMATION                  =    0x00000b01,
183  //  CL_ANIMATION3D                =    0x00000b02,
184  CL_QUICK_ANIMATION            =    0x00000b02,
185  CL_FACTORY                    =    0x00000b03,
186  CL_INI_PARSER                 =    0x00000b04,
187  CL_LIST                       =    0x00000b05,
188  CL_SUBSTRING                  =    0x00000b06,
189  CL_LOAD_PARAM                 =    0x00000b07,
190  CL_CURVE                      =    0x00000b08,
191  CL_VECTOR                     =    0x00000b09,
192  CL_CHARACTER_ATTRIBUTES       =    0x00000b0a,
193  CL_TRACK_ELEMENT              =    0x00000b0b,
194  CL_NUMBER                     =    0x00000b0c,
195  CL_FAST_FACTORY               =    0x00000c01,
196  CL_SHELL_COMMAND              =    0x00000c02,
197
198
199  // Spatial Data Separation
200  CL_SPATIAL_SEPARATION         =    0x00000b0d,
201  CL_QUADTREE                   =    0x00000b0e,
202  CL_QUADTREE_NODE              =    0x00000b0f
203};
204
205
206#endif /* _CLASS_ID_H */
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