[3357] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[3357] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[3357] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "glmenu_imagescreen.h" |
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[3428] | 20 | |
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[4099] | 21 | #include "graphics_engine.h" |
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[3484] | 22 | #include "material.h" |
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[4261] | 23 | #include "factory.h" |
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[5155] | 24 | #include "load_param.h" |
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[3357] | 25 | |
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[4101] | 26 | CREATE_FACTORY(GLMenuImageScreen); |
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| 27 | |
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| 28 | |
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[3357] | 29 | using namespace std; |
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| 30 | /** |
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[4836] | 31 | * @param root The Element to load the GLMenu from |
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| 32 | */ |
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[4261] | 33 | GLMenuImageScreen::GLMenuImageScreen(const TiXmlElement* root) |
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[4101] | 34 | { |
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[4597] | 35 | this->setClassID(CL_GLMENU_IMAGE_SCREEN, "GLMenuImageScreen"); |
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| 36 | this->setName("GLMenuLoadScreen"); |
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| 37 | // Select Our VU Meter Background Texture |
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| 38 | this->backMat = new Material("load_screen"); |
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| 39 | this->barMat = new Material("bar"); |
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| 40 | this->maxValue = 10; |
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| 41 | this->currentValue = 0; |
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| 42 | this->setPosition(0,0); |
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| 43 | this->setScale(1,1); |
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| 44 | this->setBarPosScale( .6, .75, .3, .1); |
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| 45 | // End of Background image code. |
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| 46 | |
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[5090] | 47 | if (root != NULL) |
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[4597] | 48 | this->loadParams(root); |
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[4104] | 49 | } |
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| 50 | |
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| 51 | /** |
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[4836] | 52 | * Loads a GLMenu from an inputElement |
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| 53 | * @param root The Element to load the GLMenu from |
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[4104] | 54 | */ |
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[4261] | 55 | void GLMenuImageScreen::loadParams(const TiXmlElement* root) |
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[4104] | 56 | { |
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[4261] | 57 | LoadParam<GLMenuImageScreen>(root, "BackgroundImage", this, &GLMenuImageScreen::setBackgroundImage) |
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| 58 | .describe("sets the image to load onto the loadscreen"); |
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[4101] | 59 | |
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[4261] | 60 | LoadParam<GLMenuImageScreen>(root, "BackgroundPS", this, &GLMenuImageScreen::setPosScale) |
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| 61 | .describe("The Position and Scale of the Background Image in %(0-1.0). PosX, PosY, SizeX, SizeY"); |
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[4104] | 62 | |
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[4261] | 63 | LoadParam<GLMenuImageScreen>(root, "BarImage", this, &GLMenuImageScreen::setBarImage) |
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| 64 | .describe("sets the image of the LoadingBar"); |
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[4597] | 65 | |
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[4261] | 66 | LoadParam<GLMenuImageScreen>(root, "BarPS", this, &GLMenuImageScreen::setBarPosScale) |
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| 67 | .describe("The Position and Scale of the Loading Bar in %(0-1.0). PosX, PosY, SizeX, SizeY"); |
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[4104] | 68 | |
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[4261] | 69 | LoadParam<GLMenuImageScreen>(root, "ElementCount", this, &GLMenuImageScreen::setMaximum) |
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| 70 | .describe("The Count of elements to load into the bar (this is only a maximum value)"); |
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[4101] | 71 | } |
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| 72 | |
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[3357] | 73 | /** |
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[4836] | 74 | * standard deconstructor |
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| 75 | @todo this deconstructor is not jet implemented - do it |
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[3543] | 76 | */ |
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[4597] | 77 | GLMenuImageScreen::~GLMenuImageScreen() |
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[3543] | 78 | { |
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[4099] | 79 | delete this->backMat; |
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[4136] | 80 | delete this->barMat; |
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[3394] | 81 | } |
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[3357] | 82 | |
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| 83 | /** |
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[4836] | 84 | * sets the background image name |
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| 85 | * @param backImageName name of the backgroun-image |
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[3357] | 86 | */ |
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[4099] | 87 | void GLMenuImageScreen::setBackgroundImage (const char* backImageName) |
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| 88 | { |
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| 89 | this->backMat->setDiffuseMap(backImageName); |
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| 90 | } |
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[3357] | 91 | |
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| 92 | /** |
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[4836] | 93 | * sets position of the ImageScreen |
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| 94 | * @param offsetX offset from the top left corner in percent(0-1) of the screensize |
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| 95 | * @param offsetY offset from the top left corner in percent(0-1) of the screensize |
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[3357] | 96 | */ |
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| 97 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) |
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[4099] | 98 | { |
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| 99 | this->offsetX = offsetX; |
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| 100 | this->offsetY = offsetY; |
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| 101 | } |
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[3357] | 102 | |
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[4453] | 103 | /** |
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[3357] | 104 | \brief sets size of the ImageScreen |
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[4836] | 105 | * @param scaleX the scaleing of the image into the x-direction (in percent (0-1)) |
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| 106 | * @param scaleY the scaleing of the image into the y-direction (in percent (0-1)) |
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[3357] | 107 | */ |
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[4099] | 108 | void GLMenuImageScreen::setScale(float scaleX, float scaleY) |
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| 109 | { |
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| 110 | this->scaleX = scaleX; |
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| 111 | this->scaleY = scaleY; |
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| 112 | } |
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[3363] | 113 | |
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[4453] | 114 | /** |
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[4261] | 115 | \brief sets position and size of the ImageScreen |
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[4836] | 116 | * @param offsetX offset from the top left corner in percent(0-1) of the screensize |
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| 117 | * @param offsetY offset from the top left corner in percent(0-1) of the screensize |
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| 118 | * @param scaleX the scaleing of the image into the x-direction (in percent (0-1)) |
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| 119 | * @param scaleY the scaleing of the image into the y-direction (in percent (0-1)) |
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[4261] | 120 | */ |
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| 121 | void GLMenuImageScreen::setPosScale(float offsetX, float offsetY, float scaleX, float scaleY) |
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| 122 | { |
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| 123 | this->setPosition(offsetX, offsetY); |
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| 124 | this->setScale(scaleX, scaleY); |
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| 125 | } |
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| 126 | |
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[4099] | 127 | /** |
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[4836] | 128 | * @param barImage An image for the Bar |
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[4099] | 129 | */ |
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| 130 | void GLMenuImageScreen::setBarImage(const char* barImage) |
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| 131 | { |
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| 132 | this->barMat->setDiffuseMap(barImage); |
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| 133 | } |
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[3363] | 134 | |
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| 135 | /** |
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[4836] | 136 | * sets the Position and the Size of the bar |
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| 137 | * @param barX The Position in the x-direction in percent of the screen (0-1) |
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| 138 | * @param barY The Position in the y-direction in percent of the screen (0-1) |
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| 139 | * @param barW The Size in the x-direction in percent of the screen (0-1) |
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| 140 | * @param barH The Size in the y-direction in percent of the screen (0-1) |
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[4099] | 141 | */ |
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| 142 | void GLMenuImageScreen::setBarPosScale(float barX, float barY, float barW, float barH) |
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| 143 | { |
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| 144 | this->barX = barX; |
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| 145 | this->barY = barY; |
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| 146 | this->barW = barW; |
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| 147 | this->barH = barH; |
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| 148 | } |
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| 149 | |
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| 150 | |
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| 151 | /** |
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[4836] | 152 | * set the maximum of countable steps |
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| 153 | * @param maxValue of steps |
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[3363] | 154 | */ |
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[3368] | 155 | void GLMenuImageScreen::setMaximum(int maxValue) |
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[3363] | 156 | { |
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[3368] | 157 | this->maxValue = maxValue; |
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[3363] | 158 | } |
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| 159 | |
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| 160 | /** |
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[4836] | 161 | * set current value |
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| 162 | * @param currentValue value to set |
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[3363] | 163 | */ |
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| 164 | void GLMenuImageScreen::setValue(int currentValue) |
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| 165 | { |
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| 166 | this->currentValue = currentValue; |
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| 167 | this->draw(); |
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| 168 | } |
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| 169 | |
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| 170 | |
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| 171 | /** |
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[4836] | 172 | * get the current value |
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[3363] | 173 | */ |
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| 174 | int GLMenuImageScreen::getValue() |
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| 175 | { |
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| 176 | return this->currentValue; |
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| 177 | } |
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| 178 | |
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| 179 | |
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[4597] | 180 | /** |
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[4836] | 181 | * call this to trigger a progress event |
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[4597] | 182 | |
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[3363] | 183 | this has to redraw the progress bar and the whole image |
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| 184 | */ |
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| 185 | void GLMenuImageScreen::step () |
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| 186 | { |
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[4834] | 187 | if (this->currentValue < this->maxValue) |
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| 188 | { |
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| 189 | this->currentValue++; |
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| 190 | this->draw(); |
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| 191 | } |
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| 192 | else |
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| 193 | PRINTF(2)("ImageScreen-loadbar exceeds maximum value %d\n", this->maxValue); |
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[3363] | 194 | } |
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[4099] | 195 | |
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| 196 | |
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| 197 | |
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| 198 | /** |
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[4836] | 199 | * draws the ImageScreen to the screenbuffer |
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[4099] | 200 | */ |
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| 201 | void GLMenuImageScreen::draw () |
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| 202 | { |
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| 203 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 204 | |
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[4597] | 205 | PRINTF(4)("GLMenuImagEscreen::draw() - drawing step %i/%i\n", |
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| 206 | this->currentValue, this->maxValue); |
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[4099] | 207 | |
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| 208 | /* screen size */ |
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| 209 | int screenWidth = GraphicsEngine::getInstance()->getResolutionX(); |
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| 210 | int screenHeight = GraphicsEngine::getInstance()->getResolutionY(); |
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[4597] | 211 | |
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[4099] | 212 | int imageWidth = (int)(screenWidth * this->scaleX); |
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| 213 | int imageHeight = (int)(screenHeight * this->scaleY); |
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| 214 | |
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| 215 | int offsetX = (int)(this->offsetX * screenWidth); |
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| 216 | int offsetY = (int)(this->offsetY * screenHeight); |
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| 217 | |
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| 218 | /* loadbar pos */ |
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| 219 | int barX = (int)(this->barX *screenWidth); |
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| 220 | int barY = (int)(this->barY *screenHeight); |
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| 221 | int barW = (int)(this->barW *screenWidth); |
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| 222 | int barH = (int)(this->barH *screenHeight); |
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[4597] | 223 | |
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[4104] | 224 | float val = (float)this->currentValue/(float)this->maxValue; |
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[4597] | 225 | |
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[4099] | 226 | if( val > barW) |
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| 227 | val = barW; |
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| 228 | |
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| 229 | GraphicsEngine::enter2DMode(); |
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| 230 | |
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| 231 | /* draw the BackGround */ |
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| 232 | backMat->select(); |
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| 233 | glBegin(GL_TRIANGLE_STRIP); |
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[4357] | 234 | glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); |
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| 235 | glTexCoord2i(1, 1); glVertex2i(offsetX +imageWidth, offsetY + imageHeight); |
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| 236 | glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); |
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| 237 | glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); |
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[4099] | 238 | glEnd(); |
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[4597] | 239 | |
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[4100] | 240 | glDisable(GL_TEXTURE_2D); |
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| 241 | /* draw white border */ |
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| 242 | glBegin(GL_LINE_LOOP); |
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| 243 | glColor3f(1.0, 1.0, 1.0); |
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| 244 | glVertex2i(barX - 2, barY - 2); |
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| 245 | glVertex2i(barX + barW + 2, barY - 2); |
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| 246 | glVertex2i(barX + barW + 2, barY + barH + 2); |
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| 247 | glVertex2i(barX - 2, barY + barH + 2); |
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| 248 | glColor3f(1.0, 1.0, 1.0); |
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| 249 | glEnd(); |
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[4597] | 250 | |
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[4099] | 251 | /* draw the progress bar */ |
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| 252 | barMat->select(); |
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| 253 | glBegin(GL_TRIANGLE_STRIP); |
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[4357] | 254 | glTexCoord2f(0, 1); glVertex2i(barX, barY + barH); |
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| 255 | glTexCoord2f(val, 1); glVertex2i(barX + (int)(val * this->barW * (float)screenWidth), barY + barH); |
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| 256 | glTexCoord2f(0, 0); glVertex2i(barX, barY); |
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| 257 | glTexCoord2f(val, 0); glVertex2i(barX + (int)(val * this->barW * (float)screenWidth), barY); |
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[4099] | 258 | glEnd(); |
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| 259 | |
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| 260 | /* |
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| 261 | glBegin(GL_QUADS); |
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| 262 | glColor3f(0.0, 0.0, 0.0); |
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| 263 | glVertex2i(barX, barY); |
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| 264 | glVertex2i(barX + barWidth, barY); |
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| 265 | glVertex2i(barX + barWidth, barY + barHeight); |
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| 266 | glVertex2i(barX, barY + barHeight); |
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| 267 | glColor3f(1.0, 1.0, 1.0); |
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| 268 | glEnd(); |
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[4597] | 269 | |
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| 270 | /* draw black border |
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[4099] | 271 | glBegin(GL_QUADS); |
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| 272 | glColor3f(0.0, 0.0, 0.0); |
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| 273 | glVertex2i(barX-1, barY-1); |
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| 274 | glVertex2i(barX + barWidth +1, barY-1); |
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| 275 | glVertex2i(barX + barWidth+1, barY + barHeight+1); |
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| 276 | glVertex2i(barX - 1, barY + barHeight +1); |
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| 277 | glColor3f(1.0, 1.0, 1.0); |
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| 278 | glEnd(); |
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[4597] | 279 | |
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[4099] | 280 | */ |
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| 281 | |
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| 282 | GraphicsEngine::leave2DMode(); |
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| 283 | |
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[4597] | 284 | SDL_GL_SwapBuffers(); |
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[4099] | 285 | } |
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| 286 | |
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[4597] | 287 | |
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