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1 | /*! |
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2 | * @file bounding_volume.h |
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3 | * Definition of a bounding volume for collision detection algorithms |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _BOUNDING_VOLUME_H |
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8 | #define _BOUNDING_VOLUME_H |
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9 | |
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10 | #include "base_object.h" |
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11 | #include "abstract_model.h" |
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12 | |
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13 | class Vector; |
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14 | template<class T> class tList; |
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15 | |
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16 | |
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17 | //! An abstract class representing a bounding volume |
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18 | class BoundingVolume : public BaseObject { |
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19 | |
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20 | public: |
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21 | BoundingVolume(); |
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22 | virtual ~BoundingVolume(); |
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23 | |
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24 | inline const Vector* getCenter() const { return this->center; } |
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25 | |
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26 | sVec3D* getVertices() const { return this->vertices; } |
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27 | virtual void mergeWith(const BoundingVolume &bv) = NULL; |
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28 | |
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29 | virtual void drawBV(int currentDepth, int drawMode) const = NULL; |
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30 | |
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31 | |
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32 | |
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33 | public: |
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34 | Vector* center; //!< Center point of box |
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35 | |
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36 | sVec3D* vertices; //!< if CD_STORE_VERTICES enabled, this is the place, where the vert. will be sotred |
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37 | int numOfVertices; //!< number of vertices in the vertices buffer |
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38 | bool bOrigVertices; //!< is true if the vertices pointer points to the original model data - only important for deleting |
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39 | }; |
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40 | |
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41 | #endif /* _BOUNDING_VOLUME_H */ |
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