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source: orxonox.OLD/trunk/src/lib/collision_detection/bv_tree.h @ 5647

Last change on this file since 5647 was 5481, checked in by bensch, 19 years ago

orxonox/trunk: BV-nodes are now renddered more efficiently.

File size: 1.1 KB
RevLine 
[4622]1/*!
[5039]2 * @file bv_tree.h
[4836]3  *  Definition of a bounding volume tree
[4510]4
5*/
6
[4511]7#ifndef _BV_TREE_H
8#define _BV_TREE_H
[4510]9
[4553]10
[4510]11#include "base_object.h"
[4553]12#include "abstract_model.h"
[4510]13
[5405]14// FORWARD DECLARATION
[4524]15class BoundingVolume;
[4695]16class BVTreeNode;
[4700]17class PNode;
[5026]18class WorldEntity;
[4510]19
[4635]20typedef enum DrawMode
21{
22  DRAW_ALL               = 1<<0,
23  DRAW_SINGLE            = 1<<1,
[4550]24
[4635]25  DRAW_SEPARATING_PLANE  = 1<<2,
26  DRAW_BV_AXIS           = 1<<3,
27  DRAW_BV_BLENDED        = 1<<4,
28  DRAW_BV_POLYGON        = 1<<5,
[4712]29  DRAW_MODEL             = 1<<6,
30  DRAW_POINTS            = 1<<7
[4635]31};
32
33
[4514]34//! A class that represents a bounding volume tree
[4511]35class BVTree : public BaseObject {
[4510]36
37 public:
[4511]38  BVTree();
39  virtual ~BVTree();
[4510]40
[5279]41  virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length) = 0;
42  virtual void flushTree() = 0;
[4510]43
[5279]44  virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB) = 0;
45  virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2) = 0;
[4695]46
[5481]47  /** @param depth: depth, @param drawMode: how to draw the Model */
[5279]48  virtual void drawBV(int depth, int drawMode) const = 0;
[4524]49
[4695]50
[4531]51 protected:
[4533]52  int numberOfVertices;
[4531]53
[4510]54 private:
55
[4553]56
[4510]57};
58
[4511]59#endif /* _BV_TREE_H */
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