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source: orxonox.OLD/trunk/src/lib/collision_detection/bv_tree.h @ 6014

Last change on this file since 6014 was 5684, checked in by patrick, 19 years ago

orxonox/trunk: extended the obb interface dramaticaly:D , in near future it will support the modelInfo structure and therefore will be based on triangles

File size: 1.2 KB
RevLine 
[4622]1/*!
[5039]2 * @file bv_tree.h
[4836]3  *  Definition of a bounding volume tree
[4510]4
5*/
6
[4511]7#ifndef _BV_TREE_H
8#define _BV_TREE_H
[4510]9
[4553]10
[4510]11#include "base_object.h"
[4553]12#include "abstract_model.h"
[4510]13
[5405]14// FORWARD DECLARATION
[4524]15class BoundingVolume;
[4695]16class BVTreeNode;
[4700]17class PNode;
[5026]18class WorldEntity;
[4510]19
[4635]20typedef enum DrawMode
21{
22  DRAW_ALL               = 1<<0,
23  DRAW_SINGLE            = 1<<1,
[4550]24
[4635]25  DRAW_SEPARATING_PLANE  = 1<<2,
26  DRAW_BV_AXIS           = 1<<3,
27  DRAW_BV_BLENDED        = 1<<4,
28  DRAW_BV_POLYGON        = 1<<5,
[4712]29  DRAW_MODEL             = 1<<6,
30  DRAW_POINTS            = 1<<7
[4635]31};
32
33
[4514]34//! A class that represents a bounding volume tree
[4511]35class BVTree : public BaseObject {
[4510]36
37 public:
[4511]38  BVTree();
39  virtual ~BVTree();
[4510]40
[5279]41  virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length) = 0;
[5684]42  virtual void spawnBVTree(int depth, const modelInfo& modInfo) = 0;
[5279]43  virtual void flushTree() = 0;
[4510]44
[5279]45  virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB) = 0;
46  virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2) = 0;
[4695]47
[5481]48  /** @param depth: depth, @param drawMode: how to draw the Model */
[5279]49  virtual void drawBV(int depth, int drawMode) const = 0;
[4524]50
[4695]51
[4531]52 protected:
[4533]53  int numberOfVertices;
[4531]54
[4510]55 private:
56
[4553]57
[4510]58};
59
[4511]60#endif /* _BV_TREE_H */
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