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source: orxonox.OLD/trunk/src/lib/collision_detection/bv_tree.h @ 5674

Last change on this file since 5674 was 5481, checked in by bensch, 19 years ago

orxonox/trunk: BV-nodes are now renddered more efficiently.

File size: 1.1 KB
Line 
1/*!
2 * @file bv_tree.h
3  *  Definition of a bounding volume tree
4
5*/
6
7#ifndef _BV_TREE_H
8#define _BV_TREE_H
9
10
11#include "base_object.h"
12#include "abstract_model.h"
13
14// FORWARD DECLARATION
15class BoundingVolume;
16class BVTreeNode;
17class PNode;
18class WorldEntity;
19
20typedef enum DrawMode
21{
22  DRAW_ALL               = 1<<0,
23  DRAW_SINGLE            = 1<<1,
24
25  DRAW_SEPARATING_PLANE  = 1<<2,
26  DRAW_BV_AXIS           = 1<<3,
27  DRAW_BV_BLENDED        = 1<<4,
28  DRAW_BV_POLYGON        = 1<<5,
29  DRAW_MODEL             = 1<<6,
30  DRAW_POINTS            = 1<<7
31};
32
33
34//! A class that represents a bounding volume tree
35class BVTree : public BaseObject {
36
37 public:
38  BVTree();
39  virtual ~BVTree();
40
41  virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length) = 0;
42  virtual void flushTree() = 0;
43
44  virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB) = 0;
45  virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2) = 0;
46
47  /** @param depth: depth, @param drawMode: how to draw the Model */
48  virtual void drawBV(int depth, int drawMode) const = 0;
49
50
51 protected:
52  int numberOfVertices;
53
54 private:
55
56
57};
58
59#endif /* _BV_TREE_H */
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