Last change
on this file since 5924 was
5684,
checked in by patrick, 19 years ago
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orxonox/trunk: extended the obb interface dramaticaly:D , in near future it will support the modelInfo structure and therefore will be based on triangles
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File size:
1.2 KB
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1 | /*! |
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2 | * @file bv_tree.h |
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3 | * Definition of a bounding volume tree |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _BV_TREE_H |
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8 | #define _BV_TREE_H |
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9 | |
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10 | |
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11 | #include "base_object.h" |
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12 | #include "abstract_model.h" |
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13 | |
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14 | // FORWARD DECLARATION |
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15 | class BoundingVolume; |
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16 | class BVTreeNode; |
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17 | class PNode; |
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18 | class WorldEntity; |
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19 | |
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20 | typedef enum DrawMode |
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21 | { |
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22 | DRAW_ALL = 1<<0, |
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23 | DRAW_SINGLE = 1<<1, |
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24 | |
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25 | DRAW_SEPARATING_PLANE = 1<<2, |
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26 | DRAW_BV_AXIS = 1<<3, |
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27 | DRAW_BV_BLENDED = 1<<4, |
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28 | DRAW_BV_POLYGON = 1<<5, |
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29 | DRAW_MODEL = 1<<6, |
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30 | DRAW_POINTS = 1<<7 |
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31 | }; |
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32 | |
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33 | |
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34 | //! A class that represents a bounding volume tree |
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35 | class BVTree : public BaseObject { |
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36 | |
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37 | public: |
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38 | BVTree(); |
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39 | virtual ~BVTree(); |
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40 | |
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41 | virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length) = 0; |
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42 | virtual void spawnBVTree(int depth, const modelInfo& modInfo) = 0; |
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43 | virtual void flushTree() = 0; |
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44 | |
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45 | virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB) = 0; |
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46 | virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2) = 0; |
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47 | |
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48 | /** @param depth: depth, @param drawMode: how to draw the Model */ |
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49 | virtual void drawBV(int depth, int drawMode) const = 0; |
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50 | |
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51 | |
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52 | protected: |
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53 | int numberOfVertices; |
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54 | |
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55 | private: |
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56 | |
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57 | |
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58 | }; |
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59 | |
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60 | #endif /* _BV_TREE_H */ |
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