Last change
on this file since 5610 was
5481,
checked in by bensch, 19 years ago
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orxonox/trunk: BV-nodes are now renddered more efficiently.
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File size:
1005 bytes
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Line | |
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1 | /*! |
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2 | * @file bv_tree.h |
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3 | * Definition of a bounding volume tree |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _BV_TREE_NODE_H |
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8 | #define _BV_TREE_NODE_H |
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9 | |
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10 | #include "base_object.h" |
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11 | #include "abstract_model.h" |
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12 | #include "vector.h" |
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13 | |
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14 | // FORWARD DECLARATION |
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15 | class BoundingVolume; |
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16 | class BVTree; |
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17 | class PNode; |
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18 | class WorldEntity; |
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19 | template<class T> class tList; |
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20 | |
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21 | //! A class that represents a bounding volume tree |
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22 | class BVTreeNode : public BaseObject { |
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23 | |
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24 | public: |
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25 | BVTreeNode(); |
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26 | virtual ~BVTreeNode(); |
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27 | |
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28 | virtual void spawnBVTree(const int depth, sVec3D *verticesList, const int length ) = 0; |
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29 | |
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30 | virtual BoundingVolume* getBV(int index) const = 0; |
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31 | inline const int getIndex() { return this->treeIndex; } |
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32 | |
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33 | virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB) = 0; |
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34 | |
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35 | virtual void drawBV(int depth, int drawMode, const Vector& color = Vector(1,0,0), bool top = true) const = 0; |
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36 | |
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37 | |
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38 | private: |
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39 | unsigned int treeIndex; //!< Index number of the BV in the tree |
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40 | |
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41 | }; |
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42 | |
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43 | #endif /* _BV_TREE_NODE_H */ |
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