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source: orxonox.OLD/trunk/src/lib/collision_detection/cd_engine.cc @ 10000

Last change on this file since 10000 was 9877, checked in by bensch, 18 years ago

orxonox compiles in Windows again… but it does not run anymore

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[4615]1/*
[4510]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
[4923]11### File Specific:
[4511]12   main-programmer: Patrick Boenzli
[4510]13   co-programmer: ...
14*/
15
[7711]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION
[4510]17
[4511]18#include "cd_engine.h"
[4546]19#include "obb_tree.h"
20#include "debug.h"
[4510]21
[6022]22#include "model.h"
[4919]23#include "world_entity.h"
24#include "terrain.h"
[5915]25// #include "player.h"
[4919]26
[9877]27//#include "spatial_separation.h"
[4919]28#include "quadtree.h"
[9877]29//#include "quadtree_node.h"
[4919]30
[8186]31#include "bsp_manager.h"
[8490]32#include "bsp_entity.h"
[4919]33
[4510]34
35
[9869]36ObjectListDefinition(CDEngine);
[4510]37/**
[9869]38 * @brief standard constructor
[4923]39 */
[4615]40CDEngine::CDEngine ()
[4510]41{
[9869]42  this->registerObject(this, CDEngine::_objectList);
[7711]43
44  this->bAbordOnFirstCollision = false;
[9406]45
[9110]46  this->terrain = NULL;
[4510]47}
48
[4923]49
[4510]50/**
[4836]51 *  the singleton reference to this class
[4923]52 */
[4511]53CDEngine* CDEngine::singletonRef = NULL;
[4510]54
[4923]55
[4510]56/**
[4836]57 *  standard deconstructor
[4923]58 */
[4615]59CDEngine::~CDEngine ()
[4510]60{
[4511]61  CDEngine::singletonRef = NULL;
[4510]62}
[4546]63
64
[4695]65/**
[7711]66 *
[4695]67 */
[7370]68void CDEngine::checkCollisions(ObjectManager::EntityList& list1, ObjectManager::EntityList& list2)
[4904]69{
[5027]70  BVTree* tree;
[7370]71  ObjectManager::EntityList::iterator entity1, entity2, pre1, pre2;
[7711]72  PRINTF(5)("checking for collisions\n");
[6142]73
74  pre1 = list1.begin();
75  while (pre1 != list1.end())
[4689]76  {
[6142]77    entity1 = pre1++;
78    if( likely((*entity1) != this->terrain))
[4689]79    {
[6142]80      pre2 = list2.begin();
81      while (pre2 != list2.end())
[5038]82      {
[6142]83        entity2 = pre2++;
84        if( likely((*entity2) != this->terrain))
[5038]85        {
[9406]86          PRINTF(5)("checking object %s (%s) against %s (%s)\n",
87            (*entity1)->getClassCName(), (*entity1)->getCName(), (*entity2)->getClassCName(), (*entity2)->getCName());
[6142]88          tree = (*entity1)->getOBBTree();
[7711]89          if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL)
90            tree->collideWith(*entity1, *entity2);
[5131]91        }
[5038]92      }
[4689]93    }
[5111]94  }
[4675]95}
96
97
[4924]98/**
99 *  this checks the collisions with the ground
100 */
[8186]101void CDEngine::checkCollisionGround(std::list<WorldEntity*>& list1)
[4904]102{
[8490]103  std::list<WorldEntity*>::iterator entityIterator;
104  // for all bsp managers check all entities
[9869]105  for( ObjectList<BspEntity>::const_iterator bspIterator = BspEntity::objectList().begin();
106       bspIterator != BspEntity::objectList().end();
107       bspIterator++) {
[8490]108      for(entityIterator = list1.begin(); entityIterator != list1.end(); entityIterator++)
109      {
[9406]110//         PRINTF(0)("Checking: %s a %s\n", (*entityIterator)->getName(), (*entityIterator)->getClassCName());
[8490]111        (dynamic_cast<BspEntity*>(*bspIterator)->getBspManager())->checkCollision(*entityIterator);
112      }
[8186]113  }
[4904]114}
[4688]115
116
[4924]117/**
118 * some debug output on the class
119 */
[4546]120void CDEngine::debug()
121{
122  PRINT(0)("\n=============================| CDEngine::debug() |===\n");
123  PRINT(0)("=  CDEngine: Spawning Tree Start\n");
[4689]124  //this->rootTree->debug();
[4546]125  PRINT(0)("=  CDEngine: Spawning Tree: Finished\n");
[4615]126  PRINT(0)("=======================================================\n");
[4546]127}
[4615]128
[4924]129
130/**
131 * this spawns a tree for debug purposes only
132 */
[4615]133void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices)
134{
[7711]135//   if ( this->rootTree == NULL)
136//     this->rootTree = new OBBTree(depth, vertices, numVertices);
[4615]137}
[4710]138
[4924]139
[7739]140void CDEngine::drawBV(const ObjectManager::EntityList& drawList, int level) const
[6316]141{
[7370]142  ObjectManager::EntityList::const_iterator entity;
[6316]143  for (entity = drawList.begin(); entity != drawList.end(); entity++)
[7739]144    (*entity)->drawBVTree(level, 226);
[6316]145}
146
[8490]147
[4924]148/**
149 * this draws the debug spawn tree
150 */
[4710]151void CDEngine::debugDraw(int depth, int drawMode)
152{
[7711]153//   if(this-> rootTree != NULL)
154//     this->rootTree->drawBV(depth, drawMode);
[4710]155}
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