[4615] | 1 | /* |
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[4510] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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[4923] | 11 | ### File Specific: |
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[4511] | 12 | main-programmer: Patrick Boenzli |
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[4510] | 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[7711] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION |
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[4510] | 17 | |
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[4511] | 18 | #include "cd_engine.h" |
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[4546] | 19 | #include "obb_tree.h" |
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| 20 | #include "debug.h" |
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[4510] | 21 | |
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[6022] | 22 | #include "model.h" |
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[4919] | 23 | #include "world_entity.h" |
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| 24 | #include "terrain.h" |
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[5915] | 25 | // #include "player.h" |
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[4919] | 26 | |
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[9877] | 27 | //#include "spatial_separation.h" |
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[4919] | 28 | #include "quadtree.h" |
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[9877] | 29 | //#include "quadtree_node.h" |
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[4919] | 30 | |
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[10033] | 31 | #include "bsp/bsp_manager.h" |
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[8490] | 32 | #include "bsp_entity.h" |
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[4919] | 33 | |
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[4510] | 34 | |
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| 35 | |
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[9869] | 36 | ObjectListDefinition(CDEngine); |
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[4510] | 37 | /** |
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[9869] | 38 | * @brief standard constructor |
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[4923] | 39 | */ |
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[4615] | 40 | CDEngine::CDEngine () |
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[4510] | 41 | { |
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[9869] | 42 | this->registerObject(this, CDEngine::_objectList); |
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[7711] | 43 | |
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| 44 | this->bAbordOnFirstCollision = false; |
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[9406] | 45 | |
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[9110] | 46 | this->terrain = NULL; |
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[4510] | 47 | } |
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| 48 | |
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[4923] | 49 | |
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[4510] | 50 | /** |
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[4836] | 51 | * the singleton reference to this class |
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[4923] | 52 | */ |
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[4511] | 53 | CDEngine* CDEngine::singletonRef = NULL; |
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[4510] | 54 | |
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[4923] | 55 | |
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[4510] | 56 | /** |
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[4836] | 57 | * standard deconstructor |
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[4923] | 58 | */ |
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[4615] | 59 | CDEngine::~CDEngine () |
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[4510] | 60 | { |
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[4511] | 61 | CDEngine::singletonRef = NULL; |
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[4510] | 62 | } |
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[4546] | 63 | |
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| 64 | |
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[4695] | 65 | /** |
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[7711] | 66 | * |
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[4695] | 67 | */ |
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[7370] | 68 | void CDEngine::checkCollisions(ObjectManager::EntityList& list1, ObjectManager::EntityList& list2) |
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[4904] | 69 | { |
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[5027] | 70 | BVTree* tree; |
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[7370] | 71 | ObjectManager::EntityList::iterator entity1, entity2, pre1, pre2; |
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[7711] | 72 | PRINTF(5)("checking for collisions\n"); |
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[6142] | 73 | |
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| 74 | pre1 = list1.begin(); |
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| 75 | while (pre1 != list1.end()) |
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[4689] | 76 | { |
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[6142] | 77 | entity1 = pre1++; |
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| 78 | if( likely((*entity1) != this->terrain)) |
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[4689] | 79 | { |
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[6142] | 80 | pre2 = list2.begin(); |
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| 81 | while (pre2 != list2.end()) |
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[5038] | 82 | { |
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[6142] | 83 | entity2 = pre2++; |
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| 84 | if( likely((*entity2) != this->terrain)) |
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[5038] | 85 | { |
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[9406] | 86 | PRINTF(5)("checking object %s (%s) against %s (%s)\n", |
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| 87 | (*entity1)->getClassCName(), (*entity1)->getCName(), (*entity2)->getClassCName(), (*entity2)->getCName()); |
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[6142] | 88 | tree = (*entity1)->getOBBTree(); |
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[7711] | 89 | if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL) |
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| 90 | tree->collideWith(*entity1, *entity2); |
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[5131] | 91 | } |
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[5038] | 92 | } |
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[4689] | 93 | } |
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[5111] | 94 | } |
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[4675] | 95 | } |
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| 96 | |
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| 97 | |
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[4924] | 98 | /** |
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| 99 | * this checks the collisions with the ground |
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| 100 | */ |
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[8186] | 101 | void CDEngine::checkCollisionGround(std::list<WorldEntity*>& list1) |
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[4904] | 102 | { |
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[8490] | 103 | std::list<WorldEntity*>::iterator entityIterator; |
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| 104 | // for all bsp managers check all entities |
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[9869] | 105 | for( ObjectList<BspEntity>::const_iterator bspIterator = BspEntity::objectList().begin(); |
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| 106 | bspIterator != BspEntity::objectList().end(); |
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| 107 | bspIterator++) { |
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[8490] | 108 | for(entityIterator = list1.begin(); entityIterator != list1.end(); entityIterator++) |
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| 109 | { |
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[9406] | 110 | // PRINTF(0)("Checking: %s a %s\n", (*entityIterator)->getName(), (*entityIterator)->getClassCName()); |
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[8490] | 111 | (dynamic_cast<BspEntity*>(*bspIterator)->getBspManager())->checkCollision(*entityIterator); |
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| 112 | } |
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[8186] | 113 | } |
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[4904] | 114 | } |
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[4688] | 115 | |
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| 116 | |
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[4924] | 117 | /** |
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| 118 | * some debug output on the class |
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| 119 | */ |
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[4546] | 120 | void CDEngine::debug() |
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| 121 | { |
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| 122 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); |
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| 123 | PRINT(0)("= CDEngine: Spawning Tree Start\n"); |
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[4689] | 124 | //this->rootTree->debug(); |
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[4546] | 125 | PRINT(0)("= CDEngine: Spawning Tree: Finished\n"); |
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[4615] | 126 | PRINT(0)("=======================================================\n"); |
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[4546] | 127 | } |
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[4615] | 128 | |
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[4924] | 129 | |
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| 130 | /** |
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| 131 | * this spawns a tree for debug purposes only |
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| 132 | */ |
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[4615] | 133 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) |
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| 134 | { |
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[7711] | 135 | // if ( this->rootTree == NULL) |
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| 136 | // this->rootTree = new OBBTree(depth, vertices, numVertices); |
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[4615] | 137 | } |
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[4710] | 138 | |
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[4924] | 139 | |
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[7739] | 140 | void CDEngine::drawBV(const ObjectManager::EntityList& drawList, int level) const |
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[6316] | 141 | { |
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[7370] | 142 | ObjectManager::EntityList::const_iterator entity; |
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[6316] | 143 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
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[7739] | 144 | (*entity)->drawBVTree(level, 226); |
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[6316] | 145 | } |
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| 146 | |
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[8490] | 147 | |
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[4924] | 148 | /** |
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| 149 | * this draws the debug spawn tree |
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| 150 | */ |
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[4710] | 151 | void CDEngine::debugDraw(int depth, int drawMode) |
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| 152 | { |
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[7711] | 153 | // if(this-> rootTree != NULL) |
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| 154 | // this->rootTree->drawBV(depth, drawMode); |
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[4710] | 155 | } |
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