[4615] | 1 | /* |
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[4510] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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[4923] | 11 | ### File Specific: |
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[4511] | 12 | main-programmer: Patrick Boenzli |
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[4510] | 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[7711] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION |
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[4510] | 17 | |
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[4511] | 18 | #include "cd_engine.h" |
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[4546] | 19 | #include "obb_tree.h" |
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| 20 | #include "debug.h" |
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[4510] | 21 | |
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[8490] | 22 | #include "class_list.h" |
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| 23 | |
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[6022] | 24 | #include "model.h" |
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[4919] | 25 | #include "world_entity.h" |
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| 26 | #include "terrain.h" |
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[5915] | 27 | // #include "player.h" |
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[4919] | 28 | |
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| 29 | #include "spatial_separation.h" |
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| 30 | #include "quadtree.h" |
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| 31 | #include "quadtree_node.h" |
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| 32 | |
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[8186] | 33 | #include "bsp_manager.h" |
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[8490] | 34 | #include "bsp_entity.h" |
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[4919] | 35 | |
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[4510] | 36 | using namespace std; |
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| 37 | |
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| 38 | |
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| 39 | /** |
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[4836] | 40 | * standard constructor |
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[4923] | 41 | */ |
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[4615] | 42 | CDEngine::CDEngine () |
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[4510] | 43 | { |
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[4923] | 44 | this->setClassID(CL_CD_ENGINE, "CDEngine"); |
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[7711] | 45 | |
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| 46 | this->bAbordOnFirstCollision = false; |
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[9110] | 47 | |
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| 48 | this->terrain = NULL; |
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[4510] | 49 | } |
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| 50 | |
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[4923] | 51 | |
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[4510] | 52 | /** |
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[4836] | 53 | * the singleton reference to this class |
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[4923] | 54 | */ |
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[4511] | 55 | CDEngine* CDEngine::singletonRef = NULL; |
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[4510] | 56 | |
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[4923] | 57 | |
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[4510] | 58 | /** |
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[4836] | 59 | * standard deconstructor |
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[4923] | 60 | */ |
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[4615] | 61 | CDEngine::~CDEngine () |
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[4510] | 62 | { |
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[4511] | 63 | CDEngine::singletonRef = NULL; |
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[4510] | 64 | } |
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[4546] | 65 | |
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| 66 | |
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[4695] | 67 | /** |
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[7711] | 68 | * |
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[4695] | 69 | */ |
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[7370] | 70 | void CDEngine::checkCollisions(ObjectManager::EntityList& list1, ObjectManager::EntityList& list2) |
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[4904] | 71 | { |
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[5027] | 72 | BVTree* tree; |
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[7370] | 73 | ObjectManager::EntityList::iterator entity1, entity2, pre1, pre2; |
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[7711] | 74 | PRINTF(5)("checking for collisions\n"); |
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[6142] | 75 | |
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| 76 | pre1 = list1.begin(); |
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| 77 | while (pre1 != list1.end()) |
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[4689] | 78 | { |
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[6142] | 79 | entity1 = pre1++; |
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| 80 | if( likely((*entity1) != this->terrain)) |
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[4689] | 81 | { |
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[6142] | 82 | pre2 = list2.begin(); |
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| 83 | while (pre2 != list2.end()) |
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[5038] | 84 | { |
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[6142] | 85 | entity2 = pre2++; |
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| 86 | if( likely((*entity2) != this->terrain)) |
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[5038] | 87 | { |
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[8894] | 88 | PRINTF(5)("checking object %s (%s) against %s (%s)\n", (*entity1)->getClassName(), (*entity1)->getName(), (*entity2)->getClassName(), (*entity2)->getName()); |
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[6142] | 89 | tree = (*entity1)->getOBBTree(); |
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[7711] | 90 | if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL) |
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| 91 | tree->collideWith(*entity1, *entity2); |
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[5131] | 92 | } |
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[5038] | 93 | } |
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[4689] | 94 | } |
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[5111] | 95 | } |
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[4675] | 96 | } |
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| 97 | |
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| 98 | |
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[4924] | 99 | /** |
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| 100 | * this checks the collisions with the ground |
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| 101 | */ |
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[8186] | 102 | void CDEngine::checkCollisionGround(std::list<WorldEntity*>& list1) |
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[4904] | 103 | { |
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[8316] | 104 | |
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[8490] | 105 | std::list<BaseObject*>::const_iterator bspIterator; |
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| 106 | std::list<WorldEntity*>::iterator entityIterator; |
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| 107 | const std::list<BaseObject*>* bspList = ClassList::getList(CL_BSP_ENTITY); |
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| 108 | if( bspList == NULL) |
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| 109 | return; |
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[8186] | 110 | |
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[8490] | 111 | // for all bsp managers check all entities |
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| 112 | for( bspIterator = bspList->begin(); bspIterator != bspList->end(); bspIterator++) { |
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| 113 | for(entityIterator = list1.begin(); entityIterator != list1.end(); entityIterator++) |
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| 114 | { |
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| 115 | // PRINTF(0)("Checking: %s a %s\n", (*entityIterator)->getName(), (*entityIterator)->getClassName()); |
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| 116 | (dynamic_cast<BspEntity*>(*bspIterator)->getBspManager())->checkCollision(*entityIterator); |
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| 117 | } |
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[8186] | 118 | } |
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[4904] | 119 | } |
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[4688] | 120 | |
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| 121 | |
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[4924] | 122 | /** |
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| 123 | * some debug output on the class |
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| 124 | */ |
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[4546] | 125 | void CDEngine::debug() |
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| 126 | { |
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| 127 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); |
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| 128 | PRINT(0)("= CDEngine: Spawning Tree Start\n"); |
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[4689] | 129 | //this->rootTree->debug(); |
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[4546] | 130 | PRINT(0)("= CDEngine: Spawning Tree: Finished\n"); |
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[4615] | 131 | PRINT(0)("=======================================================\n"); |
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[4546] | 132 | } |
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[4615] | 133 | |
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[4924] | 134 | |
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| 135 | /** |
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| 136 | * this spawns a tree for debug purposes only |
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| 137 | */ |
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[4615] | 138 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) |
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| 139 | { |
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[7711] | 140 | // if ( this->rootTree == NULL) |
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| 141 | // this->rootTree = new OBBTree(depth, vertices, numVertices); |
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[4615] | 142 | } |
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[4710] | 143 | |
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[4924] | 144 | |
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[7739] | 145 | void CDEngine::drawBV(const ObjectManager::EntityList& drawList, int level) const |
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[6316] | 146 | { |
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[7370] | 147 | ObjectManager::EntityList::const_iterator entity; |
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[6316] | 148 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
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[7739] | 149 | (*entity)->drawBVTree(level, 226); |
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[6316] | 150 | } |
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| 151 | |
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[8490] | 152 | |
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[4924] | 153 | /** |
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| 154 | * this draws the debug spawn tree |
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| 155 | */ |
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[4710] | 156 | void CDEngine::debugDraw(int depth, int drawMode) |
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| 157 | { |
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[7711] | 158 | // if(this-> rootTree != NULL) |
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| 159 | // this->rootTree->drawBV(depth, drawMode); |
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[4710] | 160 | } |
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