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source: orxonox.OLD/trunk/src/lib/collision_detection/cd_engine.h @ 6788

Last change on this file since 6788 was 6316, checked in by bensch, 19 years ago

orxonox/trunk: now painting the BV's again…. no error due to my change in the static model…. puh :)

File size: 2.3 KB
Line 
1/*!
2 * @file cd_engine.h
3  *  Definition of the collision detection engine
4
5*/
6
7#ifndef _CD_ENGINE_H
8#define _CD_ENGINE_H
9
10#include "base_object.h"
11#include "collision_defs.h"
12#include "model.h"
13
14#include <list>
15
16class WorldEntity;
17class OBBTree;
18class Terrain;
19//class Player;
20
21
22//! featured state options, they are all additive
23typedef enum cdState
24  {
25    CD_DEBUG_DRAW_ALL = 1,
26    CD_DEBUG_DRAW_POLYGONS = 1<<1,
27    CD_DEBUG_DRAW_BLENDED = 1<<2,
28    CD_DEBUG_DRAW_HIT_BV = 1<<3,
29    CD_DEBUG_VERBOSE = 1<<4,
30
31    CD_STORE_VERTICES = 1<<5
32  };
33
34
35//! The class representing the collision detection system of orxonox
36class CDEngine : public BaseObject {
37
38  friend class WorldEntity;
39
40 public:
41  virtual ~CDEngine();
42  /** @returns a Pointer to the only object of this Class */
43  static CDEngine* getInstance() { if (!singletonRef) singletonRef = new CDEngine(); return singletonRef; }
44  void init();
45
46  inline void setState(const int newState) { this->state = newState; }
47  inline const int getState() const { return this->state; }
48  inline void enable(const int options) { this->state |= options; }
49  inline void disable(const int options) { int temp = this->state & options; this->state ^= temp; }
50
51  inline void setTerrain(Terrain* terrain) { this->terrain = terrain; }
52  //  inline void setPlayer(Player* player) { this->player = player; } /* only for debug purposes \todo: delete*/
53
54  void drawBV(int depth, int drawMode) const;
55
56//  void checkCollisions();
57  void checkCollisions(std::list<WorldEntity*>& list1, std::list<WorldEntity*>& list2);
58
59  void drawBV(const std::list<WorldEntity*>& drawList ) const;
60  void debug();
61
62
63 private:
64  CDEngine();
65  static CDEngine* singletonRef;
66
67  void spawnBVTree(int depth = MAX_BV_TREE_DEPTH);
68
69  void checkCollisionObjects();
70  void checkCollisionGround();
71
72  void debugSpawnTree(int depth, sVec3D* vertices, int numVertices);
73  void debugDraw(int depth, int drawMode);
74
75
76 private:
77  int                     state;                            //!< the current state of the cd engine
78  OBBTree*                rootTree;                         //!< for testing purposes a root tree
79
80  Terrain*                terrain;                          //!< this it a ref to the terrain, serving as a ground for all WE
81//  Player*                 player;
82};
83
84#endif /* _CD_ENGINE_H */
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