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1 | /*! |
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2 | * @file collision.h |
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3 | * Definition of a collision event |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _COLLISION_H |
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8 | #define _COLLISION_H |
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9 | |
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10 | #include "base_object.h" |
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11 | #include "vector.h" |
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12 | |
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13 | |
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14 | class WorldEntity; |
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15 | class BoundingVolume; |
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16 | |
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17 | //! A class representing a simple collision |
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18 | class Collision : public BaseObject { |
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19 | |
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20 | public: |
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21 | Collision(); |
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22 | virtual ~Collision(); |
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23 | |
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24 | public: |
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25 | Vector pointOfImpact; //!< point of impact, approximated via bounding volumes |
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26 | WorldEntity* body; //!< the collision body |
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27 | BoundingVolume* boundingVolume; //!< reference to the bounding volume that fired the collision |
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28 | }; |
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29 | |
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30 | #endif /* _COLLISION_H */ |
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