[4573] | 1 | /* |
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[4510] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[4511] | 12 | main-programmer: Patrick Boenzli |
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[4510] | 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[4511] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION |
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[4510] | 17 | |
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[4511] | 18 | #include "obb_tree.h" |
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[4550] | 19 | #include "obb_tree_node.h" |
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[4531] | 20 | #include "obb.h" |
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[4546] | 21 | #include "debug.h" |
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[4550] | 22 | #include "compiler.h" |
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[4616] | 23 | #include "material.h" |
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[5026] | 24 | #include "world_entity.h" |
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[4700] | 25 | #include "p_node.h" |
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[4510] | 26 | |
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| 27 | using namespace std; |
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| 28 | |
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| 29 | |
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| 30 | /** |
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[4836] | 31 | * standard constructor |
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[4510] | 32 | */ |
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[4573] | 33 | OBBTree::OBBTree () |
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[4510] | 34 | { |
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[4682] | 35 | this->init(); |
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| 36 | } |
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| 37 | |
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| 38 | OBBTree::OBBTree(int depth, sVec3D *verticesList, const int length) |
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| 39 | { |
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| 40 | this->init(); |
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| 41 | this->spawnBVTree(depth, verticesList, length); |
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| 42 | } |
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| 43 | |
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| 44 | |
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| 45 | |
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| 46 | void OBBTree::init() |
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| 47 | { |
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[4616] | 48 | this->setClassID(CL_OBB_TREE, "OBBTree"); |
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[4622] | 49 | |
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[5115] | 50 | this->rootNode = NULL; |
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| 51 | |
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[4638] | 52 | material = new Material*[5]; |
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| 53 | for(int i = 0; i < 5; ++i) |
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[4622] | 54 | { |
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| 55 | material[i] = new Material(); |
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[4638] | 56 | material[i]->setIllum(3); |
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[4622] | 57 | } |
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| 58 | material[0]->setAmbient(0.0, 0.3, 0.0); |
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[4638] | 59 | material[1]->setAmbient(0.4, 0.0, 0.2); |
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[4622] | 60 | material[2]->setAmbient(1.0, 0.0, 0.0); |
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[4638] | 61 | material[3]->setAmbient(5.0, 3.0, 1.0); |
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| 62 | material[4]->setAmbient(1.0, 0.0, 7.0); |
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| 63 | |
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[4670] | 64 | |
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| 65 | transparentMaterial = new Material*[5]; |
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| 66 | for(int i = 0; i < 5; ++i) |
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| 67 | { |
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| 68 | transparentMaterial[i] = new Material(); |
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| 69 | transparentMaterial[i]->setIllum(3); |
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[4671] | 70 | transparentMaterial[i]->setTransparency(0.2); |
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[4670] | 71 | } |
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| 72 | transparentMaterial[0]->setAmbient(0.0, 0.3, 0.0); |
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| 73 | transparentMaterial[1]->setAmbient(0.4, 0.0, 0.2); |
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| 74 | transparentMaterial[2]->setAmbient(1.0, 0.0, 0.0); |
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| 75 | transparentMaterial[3]->setAmbient(5.0, 3.0, 1.0); |
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| 76 | transparentMaterial[4]->setAmbient(1.0, 0.0, 7.0); |
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| 77 | |
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[4702] | 78 | this->collisionMaterial = new Material(); |
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| 79 | this->collisionMaterial->setIllum(5); |
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| 80 | this->collisionMaterial->setTransparency(0.5); |
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| 81 | this->collisionMaterial->setAmbient(1.0, 1.0, 1.0); |
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| 82 | |
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[4638] | 83 | this->id = 0; |
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[4510] | 84 | } |
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| 85 | |
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| 86 | /** |
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[4836] | 87 | * standard deconstructor |
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[4510] | 88 | |
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| 89 | */ |
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[4573] | 90 | OBBTree::~OBBTree () |
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[4510] | 91 | { |
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[4814] | 92 | delete this->rootNode; |
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[4510] | 93 | } |
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[4528] | 94 | |
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| 95 | |
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[4551] | 96 | void OBBTree::spawnBVTree(int depth, sVec3D *verticesList, const int length) |
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[4531] | 97 | { |
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[4551] | 98 | if( unlikely(this->rootNode != NULL)) |
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| 99 | { |
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| 100 | PRINTF(2)("The BVTree has already been spawned, flushing and respawning again...\n"); |
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| 101 | this->flushTree(); |
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| 102 | } |
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| 103 | OBBTreeNode* node = new OBBTreeNode(); |
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| 104 | this->rootNode = node; |
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[4622] | 105 | this->rootNode->setTreeRef(this); |
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[4626] | 106 | this->rootNode->spawnBVTree(--depth, verticesList, length); |
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[4531] | 107 | } |
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[4528] | 108 | |
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| 109 | |
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| 110 | void OBBTree:: flushTree() |
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| 111 | {} |
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| 112 | |
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| 113 | |
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[5026] | 114 | void OBBTree::collideWith(WorldEntity* entity1, WorldEntity* entity2) |
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| 115 | { |
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[5027] | 116 | if( likely(entity2->getOBBTree() != NULL) ) |
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[5028] | 117 | this->rootNode->collideWith(((OBBTree*)entity2->getOBBTree())->getRootNode(), entity1, entity2); |
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[5026] | 118 | } |
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| 119 | |
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| 120 | |
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| 121 | /** |
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| 122 | * this collides two bvtrees together. the trees are attached to pnodes Objects A and B |
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| 123 | * @param tree: the other tree to collide with (Object B) |
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| 124 | * @param nodeA: PNode of object A |
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| 125 | * @param nodeB: Pnode of object B |
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| 126 | */ |
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[5028] | 127 | void OBBTree::collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB) |
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[4695] | 128 | { |
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[4700] | 129 | this->rootNode->collideWith(((OBBTree*)tree)->getRootNode(), nodeA, nodeB); |
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[4695] | 130 | } |
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[4528] | 131 | |
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| 132 | |
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[4635] | 133 | void OBBTree::drawBV(int depth, int drawMode) const |
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[4550] | 134 | { |
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| 135 | if( likely(this->rootNode != NULL)) |
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[4581] | 136 | { |
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[4635] | 137 | this->rootNode->drawBV(depth, drawMode); |
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[4581] | 138 | } |
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[4550] | 139 | } |
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[4528] | 140 | |
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| 141 | |
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| 142 | |
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[4546] | 143 | void OBBTree::debug() |
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| 144 | { |
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| 145 | PRINT(0)("\n==============================| OBBTree::debug() |===\n"); |
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| 146 | PRINT(0)("= Spawning Tree: Start\n"); |
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[4573] | 147 | |
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[4551] | 148 | /* generate some test vertices */ |
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[4638] | 149 | int const length = 9; |
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[4589] | 150 | sVec3D* vertList = new sVec3D[length]; |
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[4668] | 151 | // sVec3D data[length] = {{0.0, 0.0, 0.0},{1.0, 2.0, 5.0},{0.0, 6.0, 9.0}, |
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| 152 | // {1.0, 4.0, 12.0}, {1.0, 2.0, 16.0}, {0.0, 0.0, 19.0}, |
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| 153 | // {0.0, 3.0, 23.0}, {1.0, 5.0, 30.0}, {0.0, 10.0, 35.0}}; |
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[4551] | 154 | |
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[4668] | 155 | sVec3D data[length] = {{0.0, 0.0, 0.0},{1.0, 2.0, 5.0},{1.0, 5.0, 30.0}, |
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| 156 | {0.0, 3.0, 23.0}, {0.0, 6.0, 9.0}, {0.0, 10.0, 35.0}, |
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| 157 | {1.0, 4.0, 12.0}, {1.0, 2.0, 16.0}, {0.0, 0.0, 19.0}}; |
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| 158 | |
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[4589] | 159 | for(int i = 0; i < length; ++i) |
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[4553] | 160 | { |
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| 161 | vertList[i][0] = data[i][0]; |
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| 162 | vertList[i][1] = data[i][1]; |
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| 163 | vertList[i][2] = data[i][2]; |
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| 164 | } |
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| 165 | |
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[4638] | 166 | this->spawnBVTree(3, vertList, length); |
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[4551] | 167 | |
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[4546] | 168 | PRINT(0)("= Spawning Tree: Finished\n"); |
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[4573] | 169 | PRINT(0)("=======================================================\n"); |
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[4546] | 170 | |
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| 171 | } |
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