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source: orxonox.OLD/trunk/src/lib/collision_detection/obb_tree.h @ 5074

Last change on this file since 5074 was 5039, checked in by bensch, 19 years ago

orxonox/trunk: useless stuff :)

File size: 1.4 KB
Line 
1/*!
2 * @file obb_tree.h
3  *  Definition of an obb tree (object oriented Bounding Box)
4
5*/
6
7#ifndef _OBB_TREE_H
8#define _OBB_TREE_H
9
10#include "bv_tree.h"
11#include "abstract_model.h"
12#include "material.h"
13
14class Material;
15class OBBTreeNode;
16class PNode;
17
18//! A class for representing an obb tree
19class OBBTree : public BVTree {
20
21  public:
22    OBBTree();
23    OBBTree(int depth, sVec3D *verticesList, const int length);
24    virtual ~OBBTree();
25    void init();
26
27    virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length);
28    virtual void flushTree();
29
30    virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB);
31    virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2);
32
33    virtual void drawBV(int depth, int drawMode) const;
34
35    Material* getMaterial(unsigned int depth) { return this->material[depth%5]; }
36    Material* getTransparentMaterial(unsigned int depth) { return this->transparentMaterial[depth%5]; }
37    Material* getCollisionMaterial() { return this->collisionMaterial; }
38    int getID() { return ++this->id;}
39    inline OBBTreeNode* getRootNode() { return this->rootNode; }
40
41    void debug();
42
43  public:
44
45
46
47  private:
48    OBBTreeNode*         rootNode;                        //!< reference to the root node of the tree
49    Material**           material;
50    Material**           transparentMaterial;
51    Material*            collisionMaterial;
52    int                  id;
53};
54
55#endif /* _OBB_TREE_H */
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