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source: orxonox.OLD/trunk/src/lib/collision_detection/obb_tree.h @ 5922

Last change on this file since 5922 was 5684, checked in by patrick, 19 years ago

orxonox/trunk: extended the obb interface dramaticaly:D , in near future it will support the modelInfo structure and therefore will be based on triangles

File size: 1.2 KB
Line 
1/*!
2 * @file obb_tree.h
3  *  Definition of an obb tree (object oriented Bounding Box)
4
5*/
6
7#ifndef _OBB_TREE_H
8#define _OBB_TREE_H
9
10#include "bv_tree.h"
11#include "abstract_model.h"
12#include "material.h"
13
14class Material;
15class OBBTreeNode;
16class PNode;
17
18//! A class for representing an obb tree
19class OBBTree : public BVTree {
20
21  public:
22    OBBTree();
23    OBBTree(int depth, sVec3D *verticesList, const int length);
24    OBBTree(int depth, const modelInfo& modInfo);
25    virtual ~OBBTree();
26    void init();
27
28    virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length);
29    virtual void spawnBVTree(int depth, const modelInfo& modInfo);
30    virtual void flushTree();
31
32    virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB);
33    virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2);
34
35    virtual void drawBV(int depth, int drawMode) const;
36
37    int getID() { return ++this->id;}
38    inline OBBTreeNode* getRootNode() { return this->rootNode; }
39
40    void debug();
41
42  private:
43    OBBTreeNode*         rootNode;                        //!< reference to the root node of the tree
44    int                  id;
45};
46
47#endif /* _OBB_TREE_H */
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