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1 | /*! |
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2 | * @file obb_tree.h |
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3 | * Definition of an obb tree (object oriented Bounding Box) |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _OBB_TREE_H |
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8 | #define _OBB_TREE_H |
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9 | |
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10 | #include "bv_tree.h" |
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11 | #include "abstract_model.h" |
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12 | #include "material.h" |
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13 | |
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14 | class Material; |
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15 | class OBBTreeNode; |
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16 | class PNode; |
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17 | |
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18 | //! A class for representing an obb tree |
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19 | class OBBTree : public BVTree { |
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20 | |
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21 | public: |
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22 | OBBTree(); |
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23 | OBBTree(int depth, sVec3D *verticesList, const int length); |
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24 | virtual ~OBBTree(); |
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25 | void init(); |
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26 | |
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27 | virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length); |
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28 | virtual void flushTree(); |
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29 | |
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30 | virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB); |
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31 | virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2); |
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32 | |
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33 | virtual void drawBV(int depth, int drawMode) const; |
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34 | |
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35 | Material* getMaterial(unsigned int depth) { return this->material[depth%5]; } |
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36 | Material* getTransparentMaterial(unsigned int depth) { return this->transparentMaterial[depth%5]; } |
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37 | Material* getCollisionMaterial() { return this->collisionMaterial; } |
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38 | int getID() { return ++this->id;} |
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39 | inline OBBTreeNode* getRootNode() { return this->rootNode; } |
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40 | |
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41 | void debug(); |
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42 | |
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43 | public: |
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44 | |
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45 | |
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46 | |
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47 | private: |
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48 | OBBTreeNode* rootNode; //!< reference to the root node of the tree |
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49 | Material** material; |
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50 | Material** transparentMaterial; |
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51 | Material* collisionMaterial; |
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52 | int id; |
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53 | }; |
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54 | |
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55 | #endif /* _OBB_TREE_H */ |
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