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source: orxonox.OLD/trunk/src/lib/collision_detection/obb_tree_node.h @ 5428

Last change on this file since 5428 was 5427, checked in by bensch, 19 years ago

orxonox/trunk: some minor include stuff

File size: 3.1 KB
Line 
1/*!
2 * @file bv_tree.h
3  *  Definition of a bounding volume tree
4
5 */
6
7#ifndef _OBB_TREE_NODE_H
8#define _OBB_TREE_NODE_H
9
10#include "glincl.h"
11#include "bv_tree_node.h"
12
13
14
15// FORWARD DECLARATION
16class BoundingVolume;
17class OBB;
18class OBBTree;
19class Plane;
20class PNode;
21//struct sVec3D;
22
23//! A class that represents a bounding volume tree
24class OBBTreeNode : public BVTreeNode {
25
26
27  public:
28    OBBTreeNode();
29    virtual ~OBBTreeNode();
30
31    virtual void spawnBVTree(const int depth, sVec3D *verticesList, const int length);
32
33    BoundingVolume* getBV(int index) const { return (BoundingVolume*)this->bvElement; }
34    inline const int getIndex() { return this->treeIndex; }
35    inline void setTreeRef(OBBTree* tree) { this->obbTree = tree;}
36
37    virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB);
38
39    virtual void drawBV(int depth, int drawMode);
40
41    void debug() const;
42
43  private:
44    void calculateBoxCovariance(OBB* box, sVec3D* verticesList, int length);
45    void calculateBoxEigenvectors(OBB* box, sVec3D* verticesList, int length);
46    void calculateBoxAxis(OBB* box, sVec3D* verticesList, int length);
47    void forkBox(OBB* box);
48
49    bool overlapTest(OBB* boxA, OBB* boxB, WorldEntity* nodeA, WorldEntity* nodeB);
50
51  protected:
52    OBB*                bvElement;                  //!< the obb element
53    OBBTreeNode*        nodeLeft;                   //!< ref to the left tree node
54    OBBTreeNode*        nodeRight;                  //!< ref to the right tree node
55
56  private:
57    unsigned int        treeIndex;                  //!< Index number of the BV in the tree
58    sVec3D*             vertices;                   //!< pointer to the vertices data
59    int                 numOfVertices;              //!< number of vertices in vertices data
60    int                 depth;                      //!< the depth of the node in the tree
61    static OBBTree*     obbTree;                    //!< reference to the obb tree
62    Plane*              separationPlane;            //!< the separation plane of the obb
63    sVec3D*             sepPlaneCenter;             //!< only needed to draw plane @todo: separationPlane drawing
64    int                 longestAxisIndex;           //!< only needed to draw plane
65
66    /* tmp saving place for obb variables */
67    sVec3D*             tmpVert1;                   //!< pointer to the vert data of obbox1
68    sVec3D*             tmpVert2;                   //!< pointer to the vert data of obbox1
69    int                 tmpLen1;                    //!< len vert data obbox1
70    int                 tmpLen2;                    //!< len vert data obbox2
71
72    static float**      coMat;                      //!< temp covariance matrice save place - consumes less mem
73    static float**      eigvMat;                    //!< temp eigenvector matrice save place
74    static float*       eigvlMat;                   //!< temp eigenvalue vector save place
75    static int*         rotCount;                   //!< temp rotations count save place: how many givens-rotations where needed to transform the matrix :)
76
77    GLUquadricObj*      sphereObj;
78};
79
80#endif /* _OBB_TREE_NODE_H */
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