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source: orxonox.OLD/trunk/src/lib/collision_reaction/collision.h @ 9008

Last change on this file since 9008 was 8490, checked in by patrick, 18 years ago

merged the bsp branche back to trunk

File size: 3.0 KB
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[7934]1/*!
[5039]2 * @file collision.h
[7959]3 *  Definition of a collision as a two WE hit each other
[8124]4 *
5 *  A is shared between two WorldEntity's CollisionHandles if both are subscribed to this event. In this case only one
6 *  of the two CollisionHandles will calculate the CollisionReaction and the bDispatched flag will be set afterwards
7 *  to signal that it's already cared about and should be ignored.
[7934]8 */
[4510]9
[4511]10#ifndef _COLLISION_H
11#define _COLLISION_H
[4510]12
[4520]13#include "vector.h"
[7964]14#include <vector>
[4510]15
[4520]16class WorldEntity;
17class BoundingVolume;
[7959]18class CollisionEvent;
[4510]19
[4511]20//! A class representing a simple collision
[7968]21class Collision
22{
[4510]23
[7968]24  public:
25    Collision();
26    virtual ~Collision();
[4510]27
[7968]28    /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */
[8490]29    inline void collide(WorldEntity* entityA, WorldEntity* entityB) { this->entityA = entityA; this->entityB = entityB; this->bDispatched = false; }
[7934]30
31
[7968]32    /** @return Collision WorldEntity A */
33    inline WorldEntity* getEntityA() const { return this->entityA; }
34    /** @return Collision WorldEntity B */
35    inline WorldEntity* getEntityB() const { return this->entityB; }
[8106]36    /** @return true if Entity A collides */
[8108]37    inline bool isEntityACollide() const { return this->entityACollide; }
38    /** sets the flag if it reacts @param flag true if it should react on entityA*/
39    inline void setEntityACollide(bool flag) { this->entityACollide = flag; }
[8106]40    /** @return true if Entity B collides */
[8108]41    inline bool isEntityBCollide() const { return this->entityBCollide; }
42    /** sets the flag if it reacts @param flag true if it should react on entityB*/
43    inline void setEntityBCollide(bool flag) { this->entityACollide = flag; }
[7940]44
[8490]45
[8029]46    /** @returns true if this Collision has already been dispatched */
47    inline bool isDispatched() { return this->bDispatched; }
[8129]48    /** sets the dispatched flag to true */
49    inline void dispatched() { this->bDispatched = true; }
[8029]50
[7968]51    /** registers a @param event CollisionEvent to take place */
[8108]52    inline void registerCollisionEvent(CollisionEvent* event) { this->collisionEvents.push_back(event); this->bDispatched = false;}
[8006]53    /** @returns a vector of collision events */
54    inline const std::vector<CollisionEvent*>& getCollisionEvents() const { return this->collisionEvents; }
[7940]55
[8106]56
[7968]57    void flushCollisionEvents();
58
59
60  private:
61    WorldEntity*                 entityA;                       //!< the collision body A
62    WorldEntity*                 entityB;                       //!< the collision body B
[8106]63    bool                         entityACollide;                //!< true if entity A is subscribed for collision reaction
64    bool                         entityBCollide;                //!< true if entity B is subscribed for collision reaction
[7968]65
[8029]66    bool                         bDispatched;                   //!< true if this collision has already been dispatched
67
[7968]68    std::vector<CollisionEvent*> collisionEvents;               //!< the collision event list
[4510]69};
70
[4511]71#endif /* _COLLISION_H */
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