[7959] | 1 | /*! |
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| 2 | * @file collision_event.h |
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| 3 | * Definition of a collision event |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _COLLISION_EVENT_H |
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| 7 | #define _COLLISION_EVENT_H |
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| 8 | |
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| 9 | #include "vector.h" |
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| 10 | |
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[8894] | 11 | #include "cr_defs.h" |
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| 12 | |
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| 13 | |
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[7959] | 14 | class WorldEntity; |
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| 15 | class BoundingVolume; |
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[8182] | 16 | class Plane; |
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[7959] | 17 | |
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| 18 | |
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[8894] | 19 | |
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[7959] | 20 | //! A class representing a simple collision |
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| 21 | class CollisionEvent { |
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| 22 | |
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| 23 | public: |
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| 24 | CollisionEvent(); |
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| 25 | virtual ~CollisionEvent(); |
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| 26 | |
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| 27 | /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */ |
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[8894] | 28 | inline void collide(int type, WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) |
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| 29 | { this->collisionType = type; this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; } |
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[8182] | 30 | /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */ |
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[8894] | 31 | inline void collide(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall) |
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| 32 | { this->collisionType = type; this->entityA = entity; this->entityB = groundEntity, this->groundNormal = normal; this->position = position; this->bInWall = bInWall; } |
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[7959] | 33 | |
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| 34 | |
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| 35 | /** @return CollisionEvent WorldEntity A */ |
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[7964] | 36 | inline WorldEntity* getEntityA() const { return this->entityA; } |
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[7959] | 37 | /** @return CollisionEvent WorldEntity B */ |
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[7964] | 38 | inline WorldEntity* getEntityB() const { return this->entityB; } |
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[7959] | 39 | /** @return Bounding Volume from EntityA */ |
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[7964] | 40 | inline BoundingVolume* getBVA() const { return this->bvA; } |
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[7959] | 41 | /** @return Bounding Volume from EntityB */ |
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[7964] | 42 | inline BoundingVolume* getBVB() const { return this->bvB; } |
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[7959] | 43 | |
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[8490] | 44 | /** @return ground plane if collided with bsp model */ |
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| 45 | inline Vector getGroundNormal() { return this->groundNormal; } |
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[7959] | 46 | |
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[8490] | 47 | /** @return position of the position, only accurate if this is a collision with the ground!!! */ |
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| 48 | inline Vector getCollisionPosition() { return this->position; } |
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[8182] | 49 | |
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[8894] | 50 | /** @return the type of the collision */ |
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| 51 | inline int getType() { return this->collisionType; } |
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| 52 | |
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| 53 | /** @return true if the entity is in the wall */ |
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| 54 | inline bool isInWall() { return this->bInWall; } |
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| 55 | |
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| 56 | |
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[7959] | 57 | private: |
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| 58 | WorldEntity* entityA; //!< the collision body A |
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| 59 | WorldEntity* entityB; //!< the collision body B |
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| 60 | |
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[8028] | 61 | BoundingVolume* bvA; //!< reference to the bounding volume A |
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| 62 | BoundingVolume* bvB; //!< reference to the bounding volume B |
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[8182] | 63 | |
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[8490] | 64 | Vector groundNormal; //!< the ground plane with which it collides (only for bsp-model collisions |
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[8182] | 65 | Vector position; //!< position of the collision on the ground plane |
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[8894] | 66 | |
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| 67 | bool bInWall; //!< true if is in wall |
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| 68 | int collisionType; //!< collision type |
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[7959] | 69 | }; |
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| 70 | |
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| 71 | #endif /* _COLLISION_EVENT_H */ |
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