1 | /*! |
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2 | * @file collision_event.h |
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3 | * Definition of a collision event |
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4 | * |
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5 | * A collision event represents a collision of two bouning boxes. Every CollisionEvent belongs to a Collision object that |
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6 | * represents the collision of two WorldEntities. |
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7 | * |
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8 | * There are different types of collisions: obb collisions and bsp collisions. Both collision types use different techniques |
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9 | * to represent collisions. This is why this class saves bounding boxes from the OBB as well as the planes from BSP. |
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10 | */ |
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11 | |
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12 | #ifndef _COLLISION_EVENT_H |
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13 | #define _COLLISION_EVENT_H |
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14 | |
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15 | #include "vector.h" |
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16 | #include "cr_engine.h" |
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17 | |
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18 | #include "cr_defs.h" |
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19 | |
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20 | |
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21 | class WorldEntity; |
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22 | class BoundingVolume; |
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23 | class Plane; |
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24 | |
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25 | namespace CoRe |
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26 | { |
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27 | |
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28 | //! A class representing a simple collision |
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29 | class CollisionEvent |
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30 | { |
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31 | public: |
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32 | CollisionEvent(); |
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33 | virtual ~CollisionEvent(); |
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34 | |
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35 | /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */ |
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36 | inline void collide(CREngine::CollisionType type, WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) |
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37 | { this->collisionType = type; this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; } |
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38 | /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */ |
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39 | inline void collide(CREngine::CollisionType type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall) |
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40 | { |
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41 | this->collisionType = type; |
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42 | this->entityA = entity; |
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43 | this->entityB = groundEntity; |
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44 | this->groundNormal = normal; |
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45 | this->position = position; |
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46 | this->bInWall = bInWall; |
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47 | } |
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48 | |
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49 | |
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50 | /** @return CollisionEvent WorldEntity A */ |
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51 | inline const WorldEntity* getEntityA() const { return this->entityA; } |
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52 | /** @return CollisionEvent WorldEntity B */ |
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53 | inline const WorldEntity* getEntityB() const { return this->entityB; } |
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54 | /** @return Bounding Volume from EntityA */ |
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55 | inline const BoundingVolume* getBVA() const { return this->bvA; } |
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56 | /** @return Bounding Volume from EntityB */ |
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57 | inline const BoundingVolume* getBVB() const { return this->bvB; } |
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58 | |
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59 | /** @return ground plane if collided with bsp model */ |
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60 | inline const Vector& getGroundNormal() const { return this->groundNormal; } |
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61 | |
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62 | /** @return position of the position, only accurate if this is a collision with the ground!!! */ |
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63 | inline const Vector& getCollisionPosition() const { return this->position; } |
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64 | |
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65 | /** @return the type of the collision */ |
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66 | inline int getType() const { return this->collisionType; } |
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67 | |
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68 | /** @return true if the entity is in the wall */ |
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69 | inline bool isInWall() const { return this->bInWall; } |
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70 | |
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71 | |
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72 | private: |
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73 | WorldEntity* entityA; //!< the collision body A |
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74 | WorldEntity* entityB; //!< the collision body B |
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75 | |
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76 | BoundingVolume* bvA; //!< reference to the bounding volume A |
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77 | BoundingVolume* bvB; //!< reference to the bounding volume B |
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78 | |
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79 | Vector groundNormal; //!< the ground plane with which it collides (only for bsp-model collisions |
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80 | Vector position; //!< position of the collision on the ground plane |
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81 | |
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82 | bool bInWall; //!< true if is in wall |
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83 | int collisionType; //!< collision type |
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84 | }; |
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85 | |
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86 | } |
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87 | #endif /* _COLLISION_EVENT_H */ |
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