[7841] | 1 | /* |
---|
[8495] | 2 | orxonox - the future of 3D-vertical-scrollersf |
---|
[7841] | 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
[7927] | 12 | main-programmer: Patrick Boenzli |
---|
[7841] | 13 | */ |
---|
| 14 | |
---|
| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
---|
| 16 | |
---|
| 17 | #include "collision_handle.h" |
---|
| 18 | |
---|
[8190] | 19 | #include "world_entity.h" |
---|
| 20 | |
---|
| 21 | #include "collision.h" |
---|
| 22 | #include "collision_event.h" |
---|
| 23 | #include "collision_reaction.h" |
---|
| 24 | |
---|
| 25 | #include "cr_object_damage.h" |
---|
[8490] | 26 | #include "cr_physics_ground_walk.h" |
---|
[8190] | 27 | |
---|
[8362] | 28 | #include "debug.h" |
---|
| 29 | |
---|
[7841] | 30 | using namespace std; |
---|
| 31 | |
---|
| 32 | |
---|
| 33 | /** |
---|
| 34 | * standard constructor |
---|
| 35 | * @todo this constructor is not jet implemented - do it |
---|
| 36 | */ |
---|
[7927] | 37 | CollisionHandle::CollisionHandle (WorldEntity* owner, CREngine::CRType type) |
---|
[7841] | 38 | { |
---|
[7927] | 39 | this->setClassID(CL_COLLISION_HANDLE, "CollisionHandle"); |
---|
[7841] | 40 | |
---|
[7927] | 41 | this->owner = owner; |
---|
| 42 | this->type = type; |
---|
| 43 | |
---|
[8190] | 44 | this->bCollided = false; |
---|
[8490] | 45 | this->bDispatched = true; |
---|
[8190] | 46 | |
---|
[8490] | 47 | this->collisionReaction = NULL; |
---|
| 48 | this->bContinuousPoll = false; |
---|
| 49 | this->bStopOnFirstCollision = false; |
---|
[8190] | 50 | |
---|
| 51 | |
---|
| 52 | switch( type) |
---|
| 53 | { |
---|
[8490] | 54 | case CREngine::CR_PHYSICS_STEP_BACK: |
---|
| 55 | // this->collisionReaction = new CRPhysicsGroundWalk(); |
---|
| 56 | this->bContinuousPoll = true; |
---|
| 57 | break; |
---|
| 58 | case CREngine::CR_PHYSICS_GROUND_WALK: |
---|
| 59 | this->collisionReaction = new CRPhysicsGroundWalk(); |
---|
| 60 | this->bContinuousPoll = true; |
---|
| 61 | break; |
---|
[8190] | 62 | case CREngine::CR_OBJECT_DAMAGE: |
---|
| 63 | this->collisionReaction = new CRObjectDamage(); |
---|
[8490] | 64 | this->bStopOnFirstCollision = true; |
---|
[8190] | 65 | break; |
---|
| 66 | default: |
---|
| 67 | break; |
---|
| 68 | }; |
---|
[7841] | 69 | } |
---|
| 70 | |
---|
| 71 | |
---|
| 72 | /** |
---|
| 73 | * standard deconstructor |
---|
| 74 | */ |
---|
| 75 | CollisionHandle::~CollisionHandle () |
---|
| 76 | { |
---|
| 77 | // delete what has to be deleted here |
---|
[8490] | 78 | if( this->collisionReaction != NULL) |
---|
| 79 | delete this->collisionReaction; |
---|
[7841] | 80 | } |
---|
[8190] | 81 | |
---|
| 82 | /** |
---|
| 83 | * restores the CollisionHandle to its initial state |
---|
| 84 | */ |
---|
| 85 | void CollisionHandle::reset() |
---|
| 86 | { |
---|
| 87 | this->flushCollisions(); |
---|
| 88 | } |
---|
| 89 | |
---|
| 90 | |
---|
| 91 | /** |
---|
| 92 | * add more filter targets to this collision handle |
---|
| 93 | * @param classID the classid to look for |
---|
| 94 | */ |
---|
| 95 | void CollisionHandle::addTarget(long target) |
---|
| 96 | { |
---|
| 97 | // make sure there is no dublicate |
---|
| 98 | std::vector<long>::iterator it = this->targetList.begin(); |
---|
| 99 | for( ; it < this->targetList.end(); it++) |
---|
| 100 | if( (*it) == target) |
---|
| 101 | return; |
---|
| 102 | |
---|
[8724] | 103 | // add element |
---|
| 104 | PRINTF(5)("addTarget: %i \n", target); |
---|
[8495] | 105 | |
---|
[8190] | 106 | this->targetList.push_back(target); |
---|
| 107 | } |
---|
| 108 | |
---|
| 109 | |
---|
| 110 | /** |
---|
| 111 | * registers a new Collision Object |
---|
| 112 | * @param entityA WorldEntity A of the collision |
---|
| 113 | * @param entityB WorldEntity B of the collision |
---|
| 114 | * if a there is already a collision object with the same stats |
---|
| 115 | * registration will be skipped and the last collision object is returned |
---|
| 116 | */ |
---|
| 117 | Collision* CollisionHandle::registerCollision(WorldEntity* entityA, WorldEntity* entityB) |
---|
| 118 | { |
---|
| 119 | //first get the collision object, multiple sources |
---|
| 120 | Collision* c; |
---|
| 121 | if( this->collisionList.empty() || |
---|
| 122 | ((this->collisionList.back())->getEntityA() != entityA && (this->collisionList.back())->getEntityB() != entityB )) { |
---|
| 123 | c = CREngine::getInstance()->popCollisionObject(); |
---|
| 124 | c->collide(entityA, entityB); |
---|
| 125 | this->collisionList.push_back(c); |
---|
| 126 | |
---|
| 127 | // now register it as a shared collision with the other collision entity |
---|
| 128 | CollisionHandle* ch = entityB->getCollisionHandle(this->type); |
---|
| 129 | if( ch != NULL) |
---|
| 130 | ch->registerSharedCollision(c); |
---|
| 131 | } |
---|
| 132 | else |
---|
| 133 | c = this->collisionList.back(); |
---|
| 134 | |
---|
| 135 | return c; |
---|
| 136 | } |
---|
| 137 | |
---|
| 138 | |
---|
| 139 | /** |
---|
| 140 | * register a Collision to the Collision handle. |
---|
| 141 | * @param collision the collision object to register |
---|
| 142 | * |
---|
| 143 | * This is used for internal collision registration: sharing the collision objects between Collision Reactions |
---|
| 144 | * Therefore dispatching it only once |
---|
| 145 | */ |
---|
| 146 | void CollisionHandle::registerSharedCollision(Collision* collision) |
---|
| 147 | { |
---|
| 148 | // fist check if we are listening for this Collision |
---|
| 149 | if( !this->filterCollision(collision)) |
---|
| 150 | return; |
---|
| 151 | |
---|
| 152 | // set the state to not dispatched |
---|
| 153 | this->bDispatched = false; |
---|
| 154 | this->bCollided = true; |
---|
| 155 | collision->setEntityBCollide(true); |
---|
| 156 | |
---|
| 157 | this->collisionList.push_back(collision); |
---|
| 158 | } |
---|
| 159 | |
---|
| 160 | |
---|
| 161 | /** |
---|
| 162 | * this is the function to be called on a collision event for this handle |
---|
| 163 | * @param collision the collision objects containing all collision informations |
---|
| 164 | */ |
---|
| 165 | void CollisionHandle::registerCollisionEvent(CollisionEvent* collisionEvent) |
---|
| 166 | { |
---|
| 167 | if( !this->filterCollisionEvent(collisionEvent)) |
---|
| 168 | return; |
---|
| 169 | |
---|
| 170 | // set the state to not dispatched |
---|
| 171 | this->bDispatched = false; |
---|
| 172 | this->bCollided = true; |
---|
| 173 | |
---|
| 174 | // checks if these WorldEntities have already collided or if its a new collision -> create a new Collision object |
---|
| 175 | Collision* c = this->registerCollision(collisionEvent->getEntityA(), collisionEvent->getEntityB()); |
---|
| 176 | c->setEntityACollide(true); |
---|
| 177 | |
---|
| 178 | c->registerCollisionEvent(collisionEvent); |
---|
[8724] | 179 | PRINTF(5)("Registering Collision Event: %s, %s\n", collisionEvent->getEntityA()->getClassName(), collisionEvent->getEntityB()->getClassName()); |
---|
[8190] | 180 | } |
---|
| 181 | |
---|
| 182 | |
---|
| 183 | /** |
---|
| 184 | * flushes the collision list |
---|
| 185 | */ |
---|
| 186 | void CollisionHandle::flushCollisions() |
---|
| 187 | { |
---|
| 188 | this->collisionList.clear(); |
---|
| 189 | } |
---|
| 190 | |
---|
| 191 | |
---|
| 192 | /** |
---|
| 193 | * handles the collisions and react according to algorithm |
---|
| 194 | */ |
---|
| 195 | void CollisionHandle::handleCollisions() |
---|
| 196 | { |
---|
[8490] | 197 | // if continuous poll poll the reaction |
---|
| 198 | if( this->bContinuousPoll && !this->bCollided) |
---|
| 199 | { |
---|
| 200 | this->collisionReaction->update(this->owner); |
---|
| 201 | return; |
---|
| 202 | } |
---|
| 203 | |
---|
[8190] | 204 | // collision reaction calculations (for every collision there will be a reaction) |
---|
| 205 | vector<Collision*>::iterator it = this->collisionList.begin(); |
---|
| 206 | for(; it < this->collisionList.end(); it++) { |
---|
| 207 | if( !(*it)->isDispatched()) |
---|
| 208 | { |
---|
| 209 | this->collisionReaction->reactToCollision(*it); |
---|
| 210 | (*it)->flushCollisionEvents(); |
---|
| 211 | } |
---|
| 212 | } |
---|
| 213 | |
---|
| 214 | // now set state to dispatched |
---|
| 215 | this->bDispatched = true; |
---|
| 216 | this->bCollided = false; |
---|
| 217 | |
---|
| 218 | this->flushCollisions(); |
---|
| 219 | } |
---|
| 220 | |
---|
| 221 | |
---|
| 222 | /** |
---|
| 223 | * filter out the CollisionEvents that are not wanted |
---|
| 224 | * @param collisionEvent the collision event to filter |
---|
| 225 | */ |
---|
| 226 | bool CollisionHandle::filterCollisionEvent(CollisionEvent* collisionEvent) |
---|
| 227 | { |
---|
| 228 | vector<long>::iterator it = this->targetList.begin(); |
---|
| 229 | for(; it < this->targetList.end(); it++) |
---|
| 230 | { |
---|
| 231 | if( collisionEvent->getEntityA() == this->owner) { |
---|
[8490] | 232 | if( collisionEvent->getEntityB()->isA((ClassID)(*it))) { |
---|
[8724] | 233 | PRINTF(5)("I am: %s colliding with: %s is a %i filter ok\n", owner->getClassName(), |
---|
[8490] | 234 | collisionEvent->getEntityB()->getClassName(), *it); |
---|
[8190] | 235 | return true; } |
---|
[8490] | 236 | } |
---|
[8190] | 237 | else { |
---|
[8490] | 238 | if( collisionEvent->getEntityA()->isA((ClassID)(*it))) { |
---|
[8724] | 239 | PRINTF(5)("I am: %s colliding with: %s is a %i filter ok\n", owner->getClassName(), |
---|
[8490] | 240 | collisionEvent->getEntityA()->getClassName(), *it); |
---|
| 241 | return true; } |
---|
| 242 | } |
---|
[8190] | 243 | } |
---|
| 244 | |
---|
| 245 | return false; |
---|
| 246 | } |
---|
| 247 | |
---|
| 248 | |
---|
| 249 | /** |
---|
| 250 | * filter Collisions that are not wanted to be reacted to |
---|
| 251 | * @param collision the collision object to filter |
---|
| 252 | */ |
---|
| 253 | bool CollisionHandle::filterCollision(Collision* collision) |
---|
| 254 | { |
---|
| 255 | vector<long>::iterator it = this->targetList.begin(); |
---|
| 256 | for(; it < this->targetList.end(); it++) |
---|
| 257 | { |
---|
| 258 | if( collision->getEntityA() == this->owner) { |
---|
| 259 | if( collision->getEntityA()->isA((ClassID)(*it))) |
---|
| 260 | return true; } |
---|
| 261 | else { |
---|
| 262 | if( collision->getEntityB()->isA((ClassID)(*it))) |
---|
| 263 | return true; } |
---|
| 264 | } |
---|
| 265 | |
---|
| 266 | return false; |
---|
| 267 | } |
---|
| 268 | |
---|
| 269 | |
---|
| 270 | |
---|
| 271 | |
---|
| 272 | |
---|
| 273 | |
---|
| 274 | |
---|